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I-Omer-I

Just an idle kebab who joined

Hello everybody and Assalamun Alaikum! I'm Ömer, a university student living in İstanbul, Turkey. I'm a 3D modeller working with 3DS Max, ZBrush and Blender; 2D Photoshop artist; C, C++ and Java programmer and a BF2 modder. My favourite games are BF2 and BF3, PR, Squad, Insurgency, M&B Warband, and ArmA III. I'm interested in history (any kind of) and drawing. I really keen on weapons, especially modern light firearms. If you need any help about advising, modelling or learning modding, feel free to talk with me via PM. I'll try to help as possible as I can. Keep enjoyed when surfing in my profile and have a nice day! I-Omer-I (A.K.A. Mujaheed, if you see this name in somewhere like Agar.io it's probably me)

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Report RSS HK33 Reload animation for learning
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Description

It's almost every gamers' dream; seeing a weapon you made is animated with your animation! Making a model, and then textures, after then preparing 1ps hands and arms and finally making animations. And I'm here now.

Yes, it may not good at all but I'm still learning. Skeleton model has some issues (I just learned that wrist joint can't rotate to left and right, at least I couldn't do it with my hands) and arms are shorter than real ones, but I'll improve my skills and come back again with better animations (the next one probably will be for MPT-76). For now I'm waiting constructive critics and advices from professionals.

After all I'll learn to make animations for BF2, but for now I'll work with better skeleton systems and models for learning.

HK33 with MFI scope rail
Oakley Gloves
Programs used; 3DS Max 2010
UVLayout
ZBrush
Photoshop