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Comment History
I-Darkstar-X
I-Darkstar-X - - 10 comments @ Infinite Space 1.2 for Rebellion 1.82

Is there a way to disable the scaling for Titans and Titan Foundries? Just for lolz?

Good karma+2 votes
I-Darkstar-X
I-Darkstar-X - - 10 comments @ Revamp Expansion Mod (RVE)

How would one go about placing a bug report? Everytime I open the mod manager it gives me a crash log, yet still opens fine. I'm only using the newest version of RVE, (including the support mod that comes with) and my hash matches the one in the video. I can even open the game fine, but when I try to start the campaign, it crashes.

EDIT: Skirmishes work. But isn't this supposed to be compatible with the campaign?

Good karma+1 vote
I-Darkstar-X
I-Darkstar-X - - 10 comments @ Vore Tournament

Is this still in development? Because I can report a lot of bugs. such as not saving progression.

Good karma+1 vote
I-Darkstar-X
I-Darkstar-X - - 10 comments @ Mod Installation Guide

How would one go about placing a bug report? Everytime I open the mod manager it gives me a crash log, yet still opens fine. I'm only using the newest version of RVE, (including the support mod that comes with) and my hash matches the one in the video. I can even open the game fine, but when I try to start the campaign, it crashes.

Good karma+1 vote
I-Darkstar-X
I-Darkstar-X - - 10 comments @ Experimental Wars

Well you need to download this:

Lonebullet.com

Then, if you use steam, follow the readme directions, put in the base game directory, game data in the game data folder, Yada Yada.

But to make it work with the steam version: Select the .bat and Renan it to .txt, and change the exe name in the bat to the exe in the game folder, which should be supremecommander.exe MAYBE. [I uninstalled it a while ago.] then save it and rename it to .bat, and run it. If everything is done correctly, a command prompt should appear, followed by the game opening. The campaign button should be changed to "Modded Campagin".

Good karma+2 votes
I-Darkstar-X
I-Darkstar-X - - 10 comments @ Orbital Wars : Reborn

Best to not unzip the mod.

Good karma+1 vote
I-Darkstar-X
I-Darkstar-X - - 10 comments @ Spore patch 6 (v1.06) - "Dr. Pepper"

HERE IS HOW TO INSTAL THIS CORRECTLY

Step 1: Delete ALL previous core SPORE and expansion packs. This is VITAL to prevent bugs!

Step 2: Install core SPORE.

Step 3: Install patch 5 for core SPORE.

Step 4: Install SPORE Galactic Adventures.

Step 5: Install SPORE patch 6.

Step 6: Install Creepy and Cute pack.

Step 7: Open SPORE from Galactic Adventures, and enjoy the robo parts.

Good karma+3 votes
I-Darkstar-X
I-Darkstar-X - - 10 comments @ Experimental Wars

Its quite simple. place the mod in this folder:

(wherever it is)\SteamLibrary\steamapps\common\Supreme Commander Forged Alliance\mods

Don't extract the mod, this makes it buggy. Once the folder is in, open the game, and go to Extras, then Mod Manager. Click on the mod, and you should be set ^^

Good karma+3 votes
I-Darkstar-X
I-Darkstar-X - - 10 comments @ Experimental Wars

It is. I've been beating Seraphim with clouds of max-level bombers. XD

Good karma+2 votes
I-Darkstar-X
I-Darkstar-X - - 10 comments @ Orbital Wars : Reborn

Hey, uh, little bug I've found.

Well, not so little as it is game-breaking.

I was under the impression that orbital units could only be attacked by other orbital units, and the spaceship defense, of course.

But I find my ships getting blasted by anti-air turrets and interceptors.

T2 ones, no less!

I just wanted to know if this is by design or not, because if it is, that is broken. It would be nice if the orbital fighters could at least attack other air units, but nope. There is no defense.

If it is a bug, then disregard everything I said this is the best mod ever made. ^^

Good karma+2 votes