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Hello, my name is Bob and I am working on a Voxel FPS based around collecting resources, collecting follower, and trying to stay alive. Definitely a work in progress. I will try to upload more video showing the current features.

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Report RSS Hoarding - Voxel FPS Water Update
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Description

Wow, that was way more difficult than I though it would be. Had to so a bunch of work on making it look better, which didn't work too well. Anyhow it know works pretty well between chunks and the water responds to digging on the terrain. There we a couple small bugs that made this take so much more time...but that is coding I guess. I just wanted to post a new video showing the water flow and and its response to digging. Tons of little bugs, but you should get the point. I am now finally going to update to Unity 5. Most of my shaders (triplanar, foliage) were broken on the upgrade a while back so I waited a while. I'll make an after video after showing the difference of Unity 4 vs 5.