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Comment History
HungryRon
HungryRon - - 15 comments @ Halftrack

I really apologize for this out of the blue post, but I'm new to COH modding I don't really know where to go to ask for advice. I hope you don't mind if I ask you a quick question.

I've been trying to add the lmg version of the M1919A6 from the old Community Model Project into my mod and I'm getting this issue where the soldier holding the weapon is t-posing and the lmg is in front of the him at foot level. There are no "Let there be panic" boxes.

I have a sneaking suspicion I'm missing something between the commonmeshes and completemotiontree abp files and the weapon attribute file.

Again, I'm really sorry for pestering you over this and I really looking forward for your new mod COH:Immersion and i hope it works out better than BOTB.

Good karma+2 votes
HungryRon
HungryRon - - 15 comments @ Prophesy of Pendor v3.9.5

*Rubs palms*
Time to set sail for Pendor again.

Good karma+10 votes
HungryRon
HungryRon - - 15 comments @ NHC Mod

Does anyone know how to disable the permanent corpse feature? The game's engine is just not made to render that many models and the graphical glitches are too numerous to be worth it.

Good karma+1 vote
HungryRon
HungryRon - - 15 comments @ Prophesy of Pendor

1. Various people have asked stuff roughly to that effect for years now. And the answer is pretty much no every time. There's a reason why tweaking the mod files is one of the more common discussions in the official forum.

2. This would be nice but I honestly doubt it'll happen anytime soon.

Good karma+1 vote
HungryRon
HungryRon - - 15 comments @ Gekokujo - Daimyo Edition

Ugh... I had a feeling the wounding system was going to be pain the moment it was announced. This and fatigue system are the major reason I'm always somewhat wary of Brytenwalda-based mods.

Good karma+2 votes
HungryRon
HungryRon - - 15 comments @ A glimpse from the Ito Army

WolfWitness from the TW forums here. Man, are these boys looking good. I'm guessing these guys are going to have elite spears?

Good karma+1 vote
HungryRon
HungryRon - - 15 comments @ Prophesy of Pendor

Capturing leaders of the various armies that don't belong to any of the 5 kingdoms. Talk to them to get a game in exchange for letting them go.

Castle, you get more troops per gem.

Good karma+1 vote
HungryRon
HungryRon - - 15 comments @ Prophesy of Pendor

Unless you can find a way to optimize PBOD formations, it's never going to be implemented.
One of PoP major qualities is being well-optimized and the devs are keen to maintain that quality.

Good karma+2 votes
HungryRon
HungryRon - - 15 comments @ One Vision

Hi man, I haven't tried this yet but this is really promising and looking forward to trying this out once I find some free time. Good luck man.

Though I have one question, is it possible for you to tinker with the growth rates for generic player characters? The one thing I hated with the PSP remake was that they're purposely made worse in the western release.

I'm not asking them for a massive buff, the named cast definitely should be a cut above them but I'd like generics to not be an automatic self-imposed handicap in the later levels.

Good karma+1 vote
HungryRon
HungryRon - - 15 comments @ Prophesy of Pendor

They don't effect performance. If anything, they're better optimized than the old stuff.

Good karma+2 votes
HungryRon
HungryRon - - 15 comments @ Age of Kings (AoE II SP mod)

Intriguing concept, I'll be keeping an eye on this. Good luck man.

Good karma+2 votes
HungryRon
HungryRon - - 15 comments @ Prophesy of Pendor

They ought to be. They're some of the most powerful units in the mod with the second/third best bow as a standard weapon.

Good karma+3 votes
HungryRon
HungryRon - - 15 comments @ Prophesy of Pendor

No, no freelancer either. Reason is because apparently it would be a massive hassle to implement them into PoP's code. Also, both Diplomacy and freelancer are known performance hogs.

Good karma+1 vote