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I'm an eccentric Irish-American with several interests, not limited to but inluding gaming, modding, languages, and history.

Comment History
Hraktuus
Hraktuus - - 13 comments @ Doom Infinite

It got unbound for me too. I think the likely culprit is the way gzdoom is set up. It either uses a shared config file or a dedicated config file per mod (which pretty much has to be set up on the user end). Doom Infinite requires a dedicated config file to keep its autosaves separate from other mods (I set save_dir in the config file to a save folder in my Doom Infinite folder).

Basically, first time users of gzdoom are likely getting the bound keys no problem. Veteran or common sense users are going to expect keys to get unbound. Then we get users who have used gzdoom a lot but don't know a lot about how it works, and so they blame the modders. The only way around this problem would be to have a premade config file and batch file to launch gzdoom for that config, and while that comes with it's own problems, it may be a good fit for this mod.

Also, one has to take into account all the pains of getting Doom mods to work at all on Win10/11 with all the security blocks in place. You have to unlock this, give yourself permissions for that. It keeps config files from saving with new settings if you haven't set proper user permissions, and there is absolutely NOTHING that can be done on the modder end other than advice in readmes, forums, and discords. Meanwhile, all of these mods work fine out of the box on a Win7 system! lol

Anyways, I'm writing all of this to let you know some of us completely understand. You've made a great mod. Keep up the good work!

Good karma+1 vote
Hraktuus
Hraktuus - - 13 comments @ Hraktuus

It works only for the main campaign, though it uses the Kingdoms launcher. It would actually take a lot of work to get it to work in the Crusades campaign. It would be easy to do, but it would just take a long time.

I am not going to be coming back to modding Med II for a while, but I did get permission from several modders to use their units. So maybe someday I'll come back and make a combined unit roster, but I don't see that happening anywhere in the near future.

Good karma+1 vote
Hraktuus
Hraktuus - - 13 comments @ Standalone Komnenian Unit Roster Mod

Yeah, I just saw that the method I used doesn't work anymore. For the time being I'm going to release a news update on how to make it work with a batch launcher.

Good karma+1 vote
Hraktuus
Hraktuus - - 13 comments @ Byzantine League

I would like to join this group. Basileia ton Rhomaion is my favorite civilization.

Good karma+2 votes
Hraktuus
Hraktuus - - 13 comments @ modernknight1

Everything is coming along nicely.

Good karma+1 vote
Hraktuus
Hraktuus - - 13 comments @ Age of Pirates II: City of Abandoned Ships

PiratesAhoy! is a bad site with an abusive admin and moderators now. I was banned for no reason there, other than that they thought I was my dad (who was banned for nothing that violated their written rules). More bad PR for them. They'll keep losing members if this is how they want to act. I was an innocent member that just wanted to post his mod.

Good karma+1 vote
Hraktuus
Hraktuus - - 13 comments @ The Red Alert

One question: will it recreate the campaign? If it does, this will be the only reason I buy Red Alert 3.

Good karma+1 vote
Hraktuus
Hraktuus - - 13 comments @ Call of Warhammer: Total War. (Warhammer FB)

I think it'd be for Kislev to speak Russian anyways.

Good karma+1 vote
Hraktuus
Hraktuus - - 13 comments @ Bradley Light Tank

(omfg, I hate people like this, who can't ******* accept realism adds substance) This is why we need communist firing squads.

Good karma+1 vote
Hraktuus
Hraktuus - - 13 comments @ Bradley Light Tank

Honestly, did the light tanks in any of the TD games look like Bradleys whatsoever? No. And I mean PC, Playstation, and Nintendo versions here. This is only the first Tiberium War. Nod is not yet a superpower, but rather several terrorist cells and third world countries unified by a central command. They would not be able to obtain Bradleys in the 1990s as they would not have any real power in the U.S. at that time. More likely, they would be using former Soviet equipment that their third world support would be oh-so-happy to provide, not to mention Russia itself would likely supply them. To see several Bradleys fighting several M1s will look ridiculous, and to see a 25mm cannon doing the damage of a 75mm cannon will be even more ridiculous. As you are adding other units in anyways, rather than sticking exactly to the book, I see no reason why you couldn't make a few tweaks here and there for realism (such as adding third world equipment for Nod, and if not that, at least making the Bradley's gun appear to be a 75mm cannon if it is going to do that much damage.)

I think this will be the best mod built for C&C 3, but I don't want to see any potential lost. It is silly things like this that can make people frown on a mod or game.

Good karma0 votes
Hraktuus
Hraktuus - - 13 comments @ Command & Conquer: Crossfire

What I think is kinda funny is that in real life Putin kinda has brought Russia to its former glory. lol

Good karma+1 vote
Hraktuus
Hraktuus - - 13 comments @ C&C Retarded 2.6

Vista is death.

Good karma+1 vote