when i read your comment i quaked all over the place
when i read your comment i quaked all over the place
thanks for your support!
get DirectQ here:
S000.tinyupload.com
those look so good. my mod is here Moddb.com
i'd also like to use one or more if that's ok
you can choose if you want more max health or more damage. in progress
i dont have win 7 64 bit, so the engines i use may not work on that os. sorry :(
your engine is probably bad
here are some links.
Icculus.org
i use bengtquake the most
User.tninet.se
directquake is really good also
Quakeone.com
yeah that last patch was for testing. there's a fix in the comments. yeah there are a lot of weapons. cutting down the weaps might be a good idea. the idea is boss monsters spawn when the player has achieved a certain number of kills.
crap. i uploaded a test version yesterday. it will be too easy. do this:
go to nohrp30 in the sdquake folder
open up upgrade.qc with a text editor
change these lines
// if (coop & 4)
baselvl = (skill+1)*1;
// else
// baselvl = (skill+1)*20;
to look like this
// if (coop & 4)
// baselvl = (skill+1)*1;
// else
baselvl = (skill+1)*20;
run qcc.bat
extract to your sdquake directory and overwrite all. code is included. there are still many omissions, but none that should impede gameplay in any significant way
thats good info. "level selection screen" is specific to the engine, i'm pretty sure. as i dont know too many engines that do that besides tomazquake, which is incompatible
btw you might see something in this screenshot that should not be there. well it won't be there when you play. it has been removed
for more info go here:
screens have been moved to picasa
is that a question? read my reply just below
not really. more like a retelling
here's a rundown of the engines that work so far:
remake quake
Kneedeepinthedoomed.wordpress.com
directquake (direct3d quake -- constantly updated)
Mhquake.blogspot.com
darkplaces
Icculus.org
enhanced glquake
User.tninet.se
sdquake engine (based on enhanced glquake)
Moddb.com
these all work pretty good. i've had the fewest problems with remake quake. i've been running into problems with the latest version of sdquake in enhanced glquake engines.
remember to put the engine in the main quake directory, and the mod files in a subdirectory (say, sdquake). execute your engine with the command
glquake.exe -game sdquake -heapsize 131072
and then possibly
-listen 8 +coop 3 (for bots)
and video settings
-width 1920 -height 1080 -bpp 32 (for example)
the "heapsize" command is only necessary for enhanced glquake. the rest handle memory requirements automatically i think.
i hope that helps!
let me know what you dudes think
go here and get this remake quake demo:
www.4shared.com/file/LrVp667N/rmqdemo2.html
the included engine runs on SDL, instead of OpenGL. you'll need SDL and SDL_NET, which i think is included, though i'm not sure
hondobondo
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