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Comment History  (0 - 30 of 100)
hondobondo
hondobondo - - 100 comments @ Bondo's SuperDuper Quake

when i read your comment i quaked all over the place

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ Ego Enforcer

looks fantastic

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ Bondo's SuperDuper Quake

feel free

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ CyberQuake v4

you need some screenshots or videos

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ SuperDuper Quake 3.1

bots are back. my bad

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ Weirdenstein is coming

MEIN LABEN

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ SuperDuper Quake 3.21 Patch

thanks for your support!

Good karma+2 votes
hondobondo
hondobondo - - 100 comments @ WACKINESS

WHAT A PSYCHO

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ WACKINESS

NEW MINI SHAMBLER HELPER BOTS

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ Alternative Gun Models for Quake

those look so good. my mod is here Moddb.com
i'd also like to use one or more if that's ok

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ New engine shots, new class 5 monster

yeah its cool

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ NEW STUFF COMING DAMMIT

you can choose if you want more max health or more damage. in progress

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ Bondo's SuperDuper Quake

i dont have win 7 64 bit, so the engines i use may not work on that os. sorry :(

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ Bondo's SuperDuper Quake

your engine is probably bad
here are some links.
Icculus.org

i use bengtquake the most
User.tninet.se

directquake is really good also
Quakeone.com

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ Question for Everyone

yeah that last patch was for testing. there's a fix in the comments. yeah there are a lot of weapons. cutting down the weaps might be a good idea. the idea is boss monsters spawn when the player has achieved a certain number of kills.

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ SuperDuper Quake 3.0 Beta Patch 1.0

crap. i uploaded a test version yesterday. it will be too easy. do this:

go to nohrp30 in the sdquake folder
open up upgrade.qc with a text editor
change these lines

// if (coop & 4)
baselvl = (skill+1)*1;
// else
// baselvl = (skill+1)*20;

to look like this

// if (coop & 4)
// baselvl = (skill+1)*1;
// else
baselvl = (skill+1)*20;

run qcc.bat

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ SuperDuper Quake 3.0 Beta Patch 1.0

extract to your sdquake directory and overwrite all. code is included. there are still many omissions, but none that should impede gameplay in any significant way

Good karma+2 votes
hondobondo
hondobondo - - 100 comments @ Bondo's SuperDuper Quake

thats good info. "level selection screen" is specific to the engine, i'm pretty sure. as i dont know too many engines that do that besides tomazquake, which is incompatible

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ SuperDuper Quake 3.0 Alpha Beta

definitely :)

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ SuperDuper Quake 3.0 Alpha Beta

thanks biodude

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ SuperDuper Quake 3.0 Alpha Beta

btw you might see something in this screenshot that should not be there. well it won't be there when you play. it has been removed

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ SuperDuper Quake 3.0 Alpha Beta

for more info go here:

Forums.inside3d.com

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ Screenshot Archive

screens have been moved to picasa

Picasaweb.google.com

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ Bondo's SuperDuper Quake

is that a question? read my reply just below

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ General Mod Screenshots

not really. more like a retelling

Good karma+8 votes
hondobondo
hondobondo - - 100 comments @ Bondo's SuperDuper Quake

here's a rundown of the engines that work so far:

remake quake
Kneedeepinthedoomed.wordpress.com

directquake (direct3d quake -- constantly updated)
Mhquake.blogspot.com

darkplaces
Icculus.org

enhanced glquake
User.tninet.se

sdquake engine (based on enhanced glquake)
Moddb.com

these all work pretty good. i've had the fewest problems with remake quake. i've been running into problems with the latest version of sdquake in enhanced glquake engines.

remember to put the engine in the main quake directory, and the mod files in a subdirectory (say, sdquake). execute your engine with the command

glquake.exe -game sdquake -heapsize 131072

and then possibly

-listen 8 +coop 3 (for bots)

and video settings

-width 1920 -height 1080 -bpp 32 (for example)

the "heapsize" command is only necessary for enhanced glquake. the rest handle memory requirements automatically i think.

i hope that helps!

Good karma+3 votes
hondobondo
hondobondo - - 100 comments @ SuperDuper Quake 2.91 Patch

let me know what you dudes think

Good karma+1 vote
hondobondo
hondobondo - - 100 comments @ SuperDuper Quake 2.8 Full

go here and get this remake quake demo:

www.4shared.com/file/LrVp667N/rmqdemo2.html

the included engine runs on SDL, instead of OpenGL. you'll need SDL and SDL_NET, which i think is included, though i'm not sure

Good karma+1 vote