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HKY09
HKY09 - - 7 comments @ Medieval Survival Game

Unfortunately, it never got to the stage where I could begin programming it, and stayed entirely as an idea inside my head xP

I do very much like your ideas regarding religion, and I'd like to suggest something further:
If you were to make assign a "king of gods" (in Greek mythology, Zeus, in Egypt, Ra - both were gods of separate things) then certain settlements might be able to dedicate themselves to any particular god for an extra benefit from said god:

example, if I were to name my God of the Cosmos my "King of Gods", then I could dedicate my settlement to any of his deities - I decide to dedicate to the God of Plenty, so that I get bonuses towards food gathering.

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HKY09
HKY09 - - 7 comments @ Medieval Survival Game

Thank you for responding!
I like your ideas on the first and second responses.

I was in the process of making my own fantasy RTS game, when the idea of religion came up, and I had the perfect balance:
Monotheist religions are more 'common' - having less gods makes people happy.
Polytheist religions have more bonuses attached to them, at the expense and sacrifice of happiness of the citizens and making the religion more elitist and esoteric.

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HKY09
HKY09 - - 7 comments @ Medieval Survival Game

(Part 3) Religion Charter:
Religion is very important. I'm interested to know how religion will work, if there is religion in the game, but otherwise here are some suggestions:

Irreligious: Religion isn't very important to the cities development. People are free to follow their own religion if they so choose, but religious institutions are small and nearly non-existent - you derive your power through the people.

Organized: Religion is free, people are free to build giant cathedrals in honour of their religion and are free to recruit and perform public practices. You collect taxes from religious institutions, and in return for allow them to practice they recognise you as the leader - you derive your power from the natural order.

Theocracy: Your government and religion are inseparable. All of your policies reflect total religious dominance, and the church realises your rule as divine - you derive your power from god.

----

What do you think? c:
How is religion going to work, as a separate question?

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HKY09
HKY09 - - 7 comments @ Medieval Survival Game

(part 2)

Economic Charter:
This determines the town/towns economic policy.
There is Free Markets, Mercantilism, or Mixed.

Free Markets means you have no interference in the markets or trading between your citizens and other cities. Your citizens grow, make and sell what they want.

Mercantilism means you have total interference in the markets and trading. You decide what crops people should grow, what things people should make, how much you trade with other cities.

Mixed means you get the best of both worlds: You get to make farms and mines and decide how they work, while citizens will make their own farms and mines as well that will compete with you.
The drawbacks with this are that you get less tax revenue, and your farms might become economically unprofitable when competition is present.

Legal Charter:
Legal determines who is accountable to the law.
There is Barbarism, Vassalage and Common Law.

Under Barbarism, only people outside the ruling class are accountable to the law. If you're within the ruling class, or rich enough to pay off the law enforcement, law doesn't apply to you.

Under Vassalage, people within the ruling class, except for the founder/leader, are prosecutable along with the general public.
The leader/king/mayor/governor is not accountable and is free to do as he wishes.

Under Common Law, everyone is accountable for what they do - including the leader.

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HKY09
HKY09 - - 7 comments @ Medieval Survival Game

(Part 1) I had several ideas regarding how it could work:

When you first found a settlement, you and your co-founders will run with collective leadership until you build a town hall of sorts.
Once the town hall is built, you'll have access to [Townname]'s Charter, which will allow you to manage how you govern the town: Tax Rates, Economics, Religion politics, Governing Style, etc.

As the main founder, you will be able to change the town charter or give the permissions to one of the co-founders so they can decide. There was another factor I wanted to talk about before I go into systems:
Happiness.
If citizens are unhappy, they may revolt. You can keep them happy with either religion, military dominance/show of power or representation. More on this later.

Government Charter:
This part of the town's charter will determine basic governing style. It is split into three different styles - despotism, monarchy and republicanism.

With Despotism, you become the only person in the ruling class. You wield nearly absolute power over governing.

Under a Monarchy, you and your co-founders found a house/dynasty with you as the king/queen(if you didn't pass on permission). Under a monarchy, your guards are more efficient and guarding towards you while the peasants must recognise your rule. You must derive your power from somewhere - whether it be nature, god or the people themselves - this is determined by religion. You and the founders are part of the ruling class.

Under Republicanism, you and your co-founders form the town council, with you as mayor. Elections are held every so often to decide a new mayor, or elect a new councilman from the population. The population is more unlikely to revolt against Republics, unless they are faced with crippling problems like crime, war and famine. You and your founders are the ruling class, as long as you can stay in power. Otherwise, everyone has the potential to be part of the ruling class.

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HKY09
HKY09 - - 7 comments @ Medieval Survival Game

If you'd like, may I suggest some things regarding Governing? :D

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HKY09
HKY09 - - 7 comments @ Medieval Survival Game

Hi! Great looking game so far, I just had a few questions. c:

How will Governing your settlement/s work?
Will there be things like Taxation or Conscription?
What about different governing types, like Feudalism, Vassalage, Republicanism?

We will be able to design flags for our settlements/empires?

If we don't want to found a settlement, can we join someone elses, or alternatively, become a lone hermit, highwayman or pirate?

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