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✔Amiga still rulez... 🕹️ Old schooler and seasoned slow gamer. Solo player.Started with ZX Spectrum 48K, Amiga... and still having fun! ASUS Gaming Laptop GL703GS ⚙ Chipset: Intel HM370 Cannon Lake-H, 📈 CPU: i7-8750H (6 core), 📦 RAM: 32 GB DDR4 2666MHz, 📸 Gfx card: GTX 1070 (non-Max-Q, GP104M, 10DE-1BE1/1043-1011 Rev A1, vBIOS v84.04.7C.00.24), 8GB GDDR5 (Samsung)], 💽 OS: Windows 11 Pro x64, 📺 Screen: G-Sync AUO B173HAN03.2 [AUO329D] 17", 🔎 Res: 1080p 144Hz, 💾 HD: SSD + NVMe, 🔊 Audio: Realtek HD (ALC295), 🦷 Bluetooth: 5.1 (AC 9560), 🎮 Controllers: Hori Fighting Stick Mini, XBox One Bluetooth controller, ROG Strix Carry Wireless-BT mouse, 💿 Blu ray: 4K UHD USB Archgon Star, 🎧 Microsoft Surface Headphones 2 BT

Comment History  (0 - 30 of 49)
hexaae
hexaae - - 49 comments @ Maximum Optimized Hidden

"e_cbuffer_occluders_test_min_tris_num" has no = nor numbers... and some other have no value after =
Is this ok?

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Ashes: Stand Alone Version 1.03

Background pics: CREDIT, CREDIT2.png, CREDIT3.png, HELP1.png, HELP2.png HELP3.png, TITLEPIC.png in background look squeezed with black borders in 16:9 1920x1080. How can I fix that?

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Voxel Doom II with Parallax Textures v 2.4

BUG
Super-Charge (blue sphere with a face inside) emits no sound on pick up.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Doom 3 BFG Hi Def

@y2jeeth
Mmmh, wanted to make a Doom 2019 (from Bethesda, not the classic or BFG edition) version of this mod... you have PM

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Brutal Doom: Kickass Edition V4.0 (ETERNAL UPDATE)

Unfortunately affected by the same ghost footsteps sound as every other BD mod:
Moddb.com

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Brutal Doom Extended Edition

ZVX
If you're interested to contributions I fixed a bunch of things:
- punch and axe hit-distance was too large ("unrealistic")
- lowerd some sounds too loud and deafening and changed the alarm sirenes in Doom1 E1M1 with a better fx not sounding like a turkey call! ;)

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Widescreen HUD for Prey (2006)

It works fine on my Italian version of the game... It's not tight to a specific language.
Can you please try other languages (maybe french version has a different directory structure)?

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Optional Doomguy Taunts and Footstep Sounds

Does not work with GZDoom 4.11.x
It contains just sounds\xxxxx.ogg for the footsteps on various surfaces.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Brutal Doom Extended Edition

POSSIBLE IMPROVEMENTS
1) What about "normalizing" sound effects volume, and fixing some of them? Some sounds are deafening.
E.g. 1st level of DOOM: splash in the green mud too loud, breaking windows too loud, flys sound too loud, bad alarm sirens (sounds like a turkey cry!), fire torches too loud... or in 2nd level, the sewers/sink room you can hear its ambient sound far from behind the wall, way too loud....
I've done it myself and is way better now.
2) axe (weapon) hit range is too long. Stand in front of a wall and move back and hit: you'll see axe hit range is exaggerated and should be much shorter
3) faster step sounds when running (SHIFT+W)

BUG: sometimes there are multiple player step sounds (= too much, even after you stop moving). Randomly happens, and then while playing disappears.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Works on Brutal Doom v22 begins, and first dev diary is released

The v21 had a very variable sound volume and was too loud in general (e.g. crashing glasses). Hope sound volumes will be normalized with v22.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Widescreen HUD for Prey (2006)

New version 0.9 beta uploaded.
Special thanks to dan2091 for his fixes.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Widescreen HUD for Prey (2006)

I think for the other games it was enough to resize the textures to compensate stretching or changing values. This case with rotating circular textures is different...
Please, if you know other forums for idTech4 games try asking there pointing back to this. I asked around but nobody replied.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Widescreen HUD for Prey (2006)

If someone more expert in id Tech 4 games wants to contribute:
XBox 360 "sniperoverlay.gui": Paste.sh
PC "guis\weapons\sniperoverlay.gui": Paste.sh

PC version seems to ignore "forceaspectwidth" 😞

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Widescreen HUD for Prey (2006)

Update b0.10: fixed launch screen proportions

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Widescreen HUD for Prey (2006)

Uploaded b0.9: fixed wide keys texture

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Image 2

Mouse cursor is ok now in 16:9.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Image 5

Zippo lighter 16:9 proportioned. Upper inventory weapons left untouched as they look good as they are (were too squashed once I tried to convert them too).

Original game didn't care that much about bad proportions in different (already supported!) resolutions unfortunately.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Image 4

Top key image, bars at the bottom-right, Tommy's health(s) 16:9 proportioned.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Image 1

Cursor and crosshairs are now 16:9 proportioned.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Widescreen HUD for Prey (2006)

NEED YOUR HELP
I need help with rotating elements when in sniper mode or in the shuttle: adjusting textures' horizontal size is no good in this case for the circular rotating textures (will look like a rotating oval shape)...

If someone knows how to achieve that please contact me, I'm not expert at modding id Tech 4 games.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Prey hidef v1

Isn't there a non-stretched HUD mod for 16:9?

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Fixed Payne

Can you add a fix for the horizontally flipped screen of computers in the police office? See example image (look at the PC screen):
I.ibb.co

Never mind, fixed by myself in my "Fixed Payne+" mod, in my Steam Guide: "Max Payne 2 - 60fps, Wide Screen Fix, EAX"

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Fix

Final better fix named "Movies fix for Call of Juarez 2 Bound in blood": Indiedb.com

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Movies fix for Call of Juarez 2 Bound in blood

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀*HINT*
For perfect smoothness, use NVidia Profile Inspector (NVPI) and forcibly disable G-Sync for this game (GSYNC - Application State="Fixed Refresh Rate" or "Disallow").
Then use NotePad to edit "%USERPROFILE%\Documents\Call of Juarez 2 Bound in blood\Out\Settings\Video.scr" and add in the bottom column "VSync()" and set your own fps cap with "MaxRefresh(<num>)" (f.e. you can set 60, 90, 120 or 144).

Recommended also from NVPI to set:
1 - Compatibility
Antialiasing - Compatibility (DX1x)=0x000012C1
Antialiasing - Compatibility (DX9)=0x000012C1
and set in Video.scr mentioned above "FSAA(1)"

Also remember to patch the game executable for >2GB... (there are many tools for this, like "4GB Patch NTCore" for example).

Good karma+2 votes
hexaae
hexaae - - 49 comments @ Risen FPS and aspect ratio fix

Ok, thanks for your reply. Yes maybe a complete version with support for the pre-NG too would be great.

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Risen FPS and aspect ratio fix

Can I use only the image rescale fix copying the 16:9 version as data\compiled\images.p00 on the GOG 1.0 version?
Doesn't seem to be working, images are still stretched...

Ah, it seems only the main menu pic is stretched with GOG 1.0 version. Can you kindly upload an images.p00 including main menu image fix for the old game version (your patch 1.0b)?
EDIT: never mind, I've found older archive at Gamepressure.com

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Risen FPS and aspect ratio fix

This seems to properly address the FPS bug better (no FPS limit but real fix):
Github.com

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Muzzle flash for Doom 3 (2019)

Good. Thanks for reporting the bugs above, especially the removed muzzle flash and tracing bullets issue in the intros and for in-game enemies in general I didn't notice 👍🏻

Good karma+1 vote
hexaae
hexaae - - 49 comments @ The Source Modding Community Discord Server

I'm looking for help fixing a few bugs in the good old Dark Messiah of Might & Magic maps (see thread Steamcommunity.com ). What role/thread should I ask to enter?

Good karma+1 vote
hexaae
hexaae - - 49 comments @ Editor Nateleroux 2 0

Another console version savegame editor? Steam version: not a valid RE5 save!
PLEASE SPECIFY IN THE DESCRIPTION!

Good karma+1 vote