Hope this doesn't turn out like the Ep3 Closure mod made by Leon...
Hope this doesn't turn out like the Ep3 Closure mod made by Leon...
So they have backpacks and canteens now? Nice.
Will there be a wide-screen fix? Cause I can't it to display 1920×1080 resolution.
Is this compatible with The Lost Levels from the remastered version in the Steam release?
Great mod, love the atmosphere and the dark story that has me wanting to know more.
One question though, will this eventually be made into a standalone experience when the full finished version is released? Cause I know that it's possible to do that with mods like Ashes 2063, Selaco and probably others that I'm forgetting that we're made using the GZDoom engine as standalone games. Just wondering if you had planned this and if not maybe you can keep this in mind for the future?
But either way this mod is amazing, can't wait to see what you have in store for the player to uncover behind the RedArk facility in the next major chapter update.
I know that this is a dead mod but, for some reason the knife you get in then main campaign is unusable when you pick it up when playing the main campaign through the Rogue Train standalone version.
Like it's in your inventory, but it will NOT equip.
Might wanna fix that as doubtful as that may seem.
Will this be for compatibility with Division 3 when the full version of that is released?
You can't spell assassin without "***."
You gave them Portal 2 long fall boots like what Crowbar Collective did with the Assassins from Black Mesa Source?
Nice, although I hope that CC is okay with this if you got the inspiration from them.
So glad that this mod is still alive.
YES! The Rebels should be overhauled in the next update.
Assuming it's in production.
Thanks, now I can play the old mod version for free that has a bunch of addons without subscribing to the ones on the Steam workshop that already has them which are more up to date with the exception of Further Data since that was released on Steam before the 1.5 update and hasn't been changed since then.
But in all seriousness it's nice to see that people are still giving the 2012 verison of BM some love regardless of how dated it might be.
It's the janky mod version, what did you expect?
Cause custom campaign mods are currently not supported by NoVR until the devs make them compatible in the next update.
So there is gonna be more survival horror involved with this as opposed to the GoldSrc version? Nice.
You mentioned that Civil Protection officers will be a third party in this, fighting both Combine and Rebels even though that wasn't really shown in Episode One when Barney said that the majority of the remaining metrocops were deserting City 17 and you didn't see much of them aside from a corpse when you meet Barney at the train station, implying there was some sort of altercation between the two before Alyx and Gordon had arrived, and there were some Rebels fighting off Manhacks, Scanners and presumably CPs that were contesting over the trains as well.
And Freeman only encounters a few Civil Protection cops for the last time before more Combine Soldiers arrived. But we never saw either the Combine Soldiers or Civil Protection fighting each other directly during gameplay, given how short and seemingly rushed Episode One is I can't say I blame Valve for not showing that.
Will there be a bigger explanation for this in the full version of the mod itself?
AI disabled whenever I reload a save, please fix.
Good to know, can't wait to play this mod!
Do we play as Adrian or just some random Marine?
Crashing whenever I try to start a new game even with the patch for the steam version. Please fix this.
Will there be hell levels in future episodes?
You don't have to say which episodes will involve hell to avoid spoilers.
Will the next update also include better support for custom campaigns? Cause the other day I tried to play Levitation only to be sent back to the menu when I tried to load the first chapter.
Does this still have support for custom campaigns? Cause I tried to play Levitation the other day only for it to go back to the menu when I tried to load the first chapter.
Do you guys at Rogue Lambda have a steam page for this?
Same here, I liked how another mod Evacuation also had bandits as an interesting concept since not everyone that is against the Combine would have the same agenda for freedom in mind.
Can't wait to see if they'll make the wasteland scavs look more diverse with some having different clothing and armor and have good AI that isn't just reskinned hostile rebels.
Understandable cause then you would have to redo certain things in Ep1 with assets from EZ2 like the animations and hud elements. But it will be worth it for a definitive version.
Will the first episode be bundled with the second when it's released?
HECUmarine108
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