• Register

Vicinanzo Daniel was born in Cecina (Leghorn), in Italy 12 July 1985. Graduated in 2004 as a Graphic Designer Technical went to live in Urbino in 2005 where he studied animation and design.In 2006 he attended the Accademia di Belle Arti in Florence under the School of Painting. He graduated in painting in 2009.He worked for three years as a teacher of computer graphics at the Academy of Digital Arts "Nemo NT".He works as a graphic designer at Graphiclife of Cecina. Currently working as a Freelance Graphic Designer.

Art Skills:
Draw, Paint, Digital Paint, 3D Modeling, Digital Sculpt, Character and Environment Art

Software:
Photoshop, Painter, Alchemy, Maya, Zbrush, UDK, Unity
Flash, Game Maker, Construct, AGS, FPS Creator, RPG Maker

My Blogs

No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Start a group Groups
GPI - gameprog.it

GPI - gameprog.it

13 members Web & Community

Gameprog.it is the web site of the oldest community of Italian game developers.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Level
Avatar
Avatar
Last Online
Country
Italy 🇮🇹
Gender
Male
Friends
Become friends
Member watch
Follow
Statistics
Rank
656,852 of 693,444
Visitors
851 (1 today)
Time Online
3 hours
Activity Points
0
Site visits
155
Contact
Contact
Send Message
Homepage
Heavybrush.com
Steam
Heavybrush
Discord
Heavybrush
Skype
Heavybrush
Twitter

Latest tweets from @heavybrush

RT @Twitch: Don't call it a comeback. T.co

Aug 16 2019

RT @managore: prezenting ZIGZAG, a little arcade game bazed on JET ZLALOM, made for #LOWREZJAM >> Managore.itch.io << T.co

Aug 16 2019

RT @probzz: Rick and Morty lofi beats 1 hour mix, animation by me with effects by @andrew_onorato Youtu.be T.co

Aug 16 2019

RT @machin3io: I've been playing with the Voxel Remesher and thought it could need a voxel size preview. #b3d T.co

Aug 16 2019

RT @rezoner: I came back from vacation - fully recharged and ready to take SpriteStack.io to another level. I will post… T.co

Aug 16 2019

RT @Makan_Gilani: I'll Keep Coming! A Snake, a Bird, and a Little Something Else. All made again using only Procedural Animations.… T.co

Aug 16 2019

RT @_timhau: ref: Observablehq.com T.co

Aug 16 2019

RT @DavidKPiano: Developers: lets/ ├ store ├ files ├ in └ some/ ├ super ├ organized └ opinionated/ ├ hierarc… T.co

Aug 16 2019

RT @turanszkij: Compute shader race condition bug^^ T.co

Aug 16 2019