Always a fan of non-conventional menu screens - Nice job!
Always a fan of non-conventional menu screens - Nice job!
Really hyped about this - Looking forward to seeing more!
I think it sounds promising!
To be honest, I found the original Ao Oni to be a little difficult to feel intimidated by, due to the monster in question looking like a jelly baby with a giant, mascot-esque head. But chase scenes, as rule of thumb, usually work better in 3D than otherwise, so I'm sure the result may actually be scarier than the original game (Which I actually found more funny than scary).
Not to mention a Co-Op mode will certainly add to the experience, what with people getting picked off one-by-one and all.
A shame to hear this project being cancelled, but it was certainly a pleasure to see all the ideas you came up with for it.
Good job all around, hope things work out in future.
Epic.
Very surreal - If you can pull it off, the game will be worth playing for this encounter alone, which will certainly serve to your advantage.
Where would Silent Hill be without its creepy-yet-oddly-sexy nurse monsters?
Looking forward to this - There's not enough Lovecraftian Mods out there for my liking.
I think the new name is better than the original, and the addition of achievements should increase interest from gamers who are into that kinda things.
Overall, looking forward to this, and I bet it'll scare the pants offa me.
Ahh, the morgue.
The one place you really don't want to go, even by Silent Hill standards.
Nice!
Sounds very much like a Silent Hill theme!
Awesome character modelling!
Following this mod... NOW.
I might be able to assist with some basic character/enemy/object art.
I tend to have a bit of a toony style when it comes to drawing, and I don't go into gratuitous detail, but it'd probably be enough to let a good modeller know what they're aiming for. Plus, more detail = More work for the texturers and modellers, and in mods like this, it's best to sacrifice graphics for gameplay.
Here's mah DeviantArt account, for all sorts of crappy shtuffsh, just so you know what you'd be dealing with.
Haunter-360.deviantart.com
Bear in mind, I'm not terribly organised, so don't rely on me too heavily.
BTW, is there a need for voice acting too?
Just wondering, do you need any additional voice actors, or are you good on that front?
Do you still need monster sounds?
I could probably make a few, depending on which monsters you're looking for.
(Part 2)
Plotwise, true, it was predictable for anyone who played Bioshock previously, but nevertheless, even though I basically guessed what would happen, I certainly enjoyed the ride nonetheless, and as long as the story's good, who cares if it's familiar? And hey, you didn't pull the obvious 'I'm a traitor' gag. Most game franchises seem to be using that one now.
Now, a little negative,, but some positive too - My biggest disappointment with this game, was that it seemed to end so quickly. This isn't necessarily a bad thing - It means you succeeded in creating an interesting environment, and an enjoyable experience.
However, this DOES lead to the slightly awkward hope for a sequel of some sorts. After encountering the audio diaries from Grendel (VERY well voice acted, by the by, he was good and creepy), I was hoping to encounter the man himself - Maybe if you ever consider continuing this, I'd say a plot involving him and his interesting little project would certainly be a good call.
I'd also recommend boss battles if you ever resume this, because bosses always liven a game up.
That's all I gotta say.
Great work, and keep at it - A lotta potential for this game idea.
(Custom Review - Part 1)
Completed the game and thought I'd leave feedback.
I for one, LOVED this game.
True, it bore a lot of similarities with Bioshock, but that certainly didn't work to its disadvantage.
You managed to make the experience different enough for it to feel fresh and new, whilst maintaining the same appeal that makes Bioshock a great game. You created a world very different from Rapture, one that's both rich and in-depth, something rarely found in mods.
I found myself driven to explore the areas, not for any quests, but for want of finding out more about the world. The audio logs certainly worked to your advantage, and your voice acting cast, although a little rough on the early recordings, really turn out quite fantastic later on, when their more dramatic recordings demand it.
I also enjoyed the combat - The crows freaked me the heck out, and the 'Rabble' were an enjoyable challenge. True, their AI was simple, but the way they seemed to hunt you down with dogged determination made them seem all the more threatening to me, and they made for challenging opponents, due to most gunfights taking place in quite close quarters. What I WOULD have recommended however, would be giving them sound effects - That is, voices, as most of the time, it felt like I was simply fighting drones, rather than insane people. That's one trick Bioshock used which would have made this even better. I'd also have recommended more scare moments with the crows - Maybe one of them bursting out of a vent in a surprise attack, I dunno.
Haunter360
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