Hey guys. What do you think about helping dhewm3 author add support for your mod to his source port?
Hey guys. What do you think about helping dhewm3 author add support for your mod to his source port?
I'm not sure. PRISON is a copy of an existing map that's already in the game. It's probably an old and unfinished version. Not sure about TC1M4. I'll look into it.
You need the game and BloodGDX port to play it. If you are playing DOS version, you should use the original installer Moddb.com
The cutcsenes do work in GDX except for the episode 2 intro. But it should be fixed sooner or later. You probably should add the cutscenes anyway.
This repack is crap. It contains many junk files and no cutscenes. It's also not approved by the real author.
This repack is ****. It contains many junk files and no cutscenes. It's also not approved by the real author.
I can't make midi music play correctly on Win10 with Daum. Some themes, like Unholy Volices, are completely silent. Some (like E3M1) sound like they are missing some instruments. Everything works great with Dosbox 0.74.
Run mapster with these parameters:
-game_dir BloodCM -gBloodCM.grp -hbloodtc.def
Not sure if it's possible. Some of the Blood effects don't exist in vanilla eduke. The others (like doors) are made completely differently and still need manual editing.
I guess we have all the effects required to recreate the maps. But we still need a lot of work with enemies' AI.
M210 will tell if he needs any help with the code.
We have all the maps converted with blud2b, but after converting we got only map geometry and sprites. We should recreate all the sounds, effects, doors, elevators from scratch.
Why not? We really need mappers.
The problem is, CM grew so complicated, that even we barely remember all of its functions. Starting from scratch won't be easy.
Animation will be completely remade in the next release due to some eduke32 improvements.
Not yet. eduke32 doesn't support custom cutscenes. Developers have some plans for them, though.
There always was the bat on e1m1 in the original game.
Try to change crosshair size in settings.
No, it's not. It was summer, so we haven't made too much, but episode 3 will be released soon. As you can see, episode 2 took even more time.
Yes, Bloodcm has some issues with performance because of a big amount of advanced scripts. But we're always working on optimization.
We'll probably make a new release as soon as 3rd episode is ready.
Different enemies' behavior on different skill levels is still not ready. It requires advanced AI, that M210 is currently working on.
Check this out Indiedb.com
Here you can download 3 different music packs, including original CD music.
About Extra Crispy. Enemies have the same hp and damage on all skill levels, that's why it's too easy for now. It's just not coded yet.
Never heard of anyone have this problem. Fullscreen works for me.
It was delayed until the next release. eduke32 developers have made some great changes in the engine, now the whole animation will be remade.
Why should it be Blood? Of course it's TC.
Can't say that enemies' behavior differs too much from the previous release - nothing major was done about AI when I recorded this video (some changes were made after though).
And at the moment there's no way that TC can replace original Blood. The new release will only have 2 completed episodes, no multiplayer\coop (eduke32 developers still working on netcode), no rocket jump and a lot more. But we're working on it.
Rest assured, all the webs are in their places. We can't miss such important thing.
We are trying to make it as close to the original as possible, but there still will be noticeable differences in the maps and game mechanics because of eduke's limitations or because we want it.
For example, now you can't finish E2M4 in 20 seconds without the keys.
Would you like to add it to steam's greenlight? It's one of the best mods, it should be on steam.
FSGFSD
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