It is active. There is still some development to do in order to prepare it bug-free.
It is active. There is still some development to do in order to prepare it bug-free.
Your point is taken but it does not help the actual topic. Please post on the topic next time.
There are lots of things to add, test and fine-tune since every single sector has been changed. Armory at Mike's is almost ready, just the lights are not final.
Ultimately, the next release will take some time. We are a very small team right now. There will be some weeks before a public alpha test release.
Ingame shot, weapons are yet to be placed according to design draft
We can add tattoos to arms or even legs if you like. Propability of tattoos can be set separately for randomized look of certain models.
However, we have no collection of tattoo textures available right now. But you can contribute some if you like this feature implemented.
You will encounter 'tourist look' mercs in certain areas.
There will be mercs with randomized look in most areas. In addition, many new models are replacing standard enemies, and thus, create even more variety.
We created countless colors and many textures to avoid repetition of enemies' outfits. Model randomization and its rules are completely re-written from scratch.
Thanks. Models, their rules and colors for randomized generation have been constantly improved. Additionally, original materials have been altered to improve things further.
So, older shots of models seen here do no longer mirror the current state.
Arms dealers are randomized now regarding their clothes - their faces remain the same and will not change. Finally, there are 5 different dealers now on each map.
No longer will the same arms deaƶer be traveling around faster than you can take the bus.
Recoil will be noticeably higher with this shortened AK47. We created this special AK47 together in our team. New fabulous wood materials were crafted by our graphics specialist.
Our new feature is the new look of these models. You encouter them at the end of the game. The border guards look more realistic and consistent now. They no longer have the strange looking red colored camo texture.
The officer who will talk you has an own unique look.
You are absolutely right. Different colors represent particular services of armed forces depending on the nation.
However, in FC2 you encounter various mercs with very different backgrounds so that no uniform army is created. They may wear whatever color they prefer or their background of any past service may provide. Our intention is to create a more versatile look as original color was only one particular red tone.
I hope you do not mind the 'wild' mixture. Anyway, there will be factions of enemies that will wear only suitable uniform colors.
More colors are presented on moddb right now. You may check them and suggest additional colors you would like to see.
SweetFX mods should keep working since they are not affected by our changes. However, colors are tested with the original renderer-configuration.
Vehicles are not meant to be re-textured in FC2. Instead, they may bear different colors.
Sorry, but we have not done any vehicle textures. Colors may be changed.
Beret colors are not final and will be improved for the final version.
The wooden FAL was created by our fine comrade dimibyte. Wood materials are new for this one.
Animations will be safe, so do not worry.
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Mercs will wear better camo and be harder to spot.
Factions will use unique sets of camo cloth so that you will be better able to see who you are facing.
Mercs receive a couple of new beards created by our great artist. Final version will not be so dark.
There are also many new textures that make characters look unique.
Snipers and other mercs receive better camo.
What do you suggest?
APR heavy merc
UFLL rebel gunner
APR SpecOps soldier
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