There will be no sprint in the base playlists and the maps will be design around not having sprint, however the option for players to enable features like sprint will be available in custom games.
There will be no sprint in the base playlists and the maps will be design around not having sprint, however the option for players to enable features like sprint will be available in custom games.
We are abiding by the rules set by microsoft for fan content and hoping to get in contact with 343 so we're not C&D'd
While we haven't confirmed a release date yet, we are aiming for late this year early next year :)
Looks pretty amazing. You guys are doing a fantastic job for a small indie team.
Well ****, you guys had some awesome assets and the game really was starting to shape up. Why you can't try kickstarter/indiegogo to try and get funding is beyond me or passing on what you had for someone else to work on.
Awesome. I enjoyed a little bit of time with first strike and I can't wait to see what they do with battlecry.
******* hell you really really need to optimize. Badly. Could have something to do with the fact that simple models have like 30k tris. Ever heard of normals?
Waw. Dis gaem iz amaze I can weght 4 it. Updete fife nao plzzzzzzzzzzzzz
Even after saying that I still took a shot with my amazing paint skills. Check out the thread on the forums :)
I wish I had the ability to. I am but a humble programmer and have no skills in any form of art. Plus I'm mostly good at giving feedback rather than actually creating stuff myself :P
Looking good Paul :) Downloading the newest build now. Looking forward to giving it a go. Tracking for sure.
I'm not really sure about either of the HUDs. I don't really like the slanted styling of the second (or at least to the degree it is slanted at) and the first I really dislike the minimap. The arrows around the outside don't really do it for me and the right side of the screen is kind of confusing to look at. Overall i'd say the second style is better. Its far more modern and I think could be awesome.
Here are some ideas on how to improve the design of the 3D like HUD. Look at the angling in battlefield 3/4 as I feel it will make everything look a loooooot better. I also think the blue is a little dark, and having the words health and stamina over the bars is pretty pointless as after like 10 mins of play you will have got that completely and having them there kinda makes everything look a little cheap.
For the 2D like HUD (which I personally don't like as much though it is more true to the original) I would cut down on the amount of blue. Perhaps having black outlines and just blue in the middle would improve the overall quality (as it did in battlefront 2). I would remove the arrows from around the minimap and I would try to clear up the right side of the HUD by having the ammo and the gun icon on the same level. The score bar is perfect though as is the capped places.
This is just completely my personal opinion and I know it sounds like i've listed off a lot but they are all minor changes. The overall design for both is pretty nice. The map is also looking amazing as are the particle effects. Overall its been a great update and I cannot wait to see more :)
Looking really smart. Any idea when we can get our hands on the game?
Nah. The 2014 one is far more light and vibrant. Looks far far better than 2012.
Nemesis sounds pretty cool and I think it fits well. Loving the attachments. All look very detailed and I can't wait to see them ingame.
Looks really good. Hopefully we'll get to see some gameplay soon. I remember seeing this a while back (on armedunity I think) but it looks completely different from then. Can't wait to see more.
Good to hear. I do have one thing about the whole getting away from the camping thing. What about snipers? The whole point of a tactical sniper is that he sits there and aims. Will having like a bipod couteract this?
I have done airsoft many a time and I know that it does happen, but in this case its about what is fun rather than what is realistic. Basically the game is forcing me to never aim and never walk because if I do my aim with be shite. Doesn't sound very fun to me or very FPS like to me. I would sort of understand if the main way of firing in the game wasn't aiming, just like games with sprint stamina, the main form of movement isn't spriting (its walking) so there isn't really much of an issue but when you have to aim to be accurate, being punished for aiming seems silly to me.
Guns look really cool. Not sure about the whole endurance idea though. Stamina for sprinting and jumping makes sense, but the arm fatigue seems silly to me. It seems really counter intuitive to punish people for aiming in a game about aiming. Its like imagine if you play a racing game, and they make you stop for gas in the middle of a race. I don't really see how that makes the game fun. Also, walking draining fatigue seems silly also. Walking IRL barely does anything to stamina. If anything it regens it.
Nice. Got the facebook page liked :) Nice to know that I'm one of the first 10 to like it :P In the future when loads of people are following the game, I can be all like 'yup, well I was here first!'
Guys, the 5th update video is out, just check out their youtube and you'll find it there :)
Good to hear. It still looks ******* awesome, but I feel it would look better with a little depth. Can't wait to see more from this game. Do you currently have a build in which you could record small amounts of gameplay from?
Looks really really nice guys. Id love to see it perhaps becoming slightly more 3d. At the moment the HUD looks very flat (yet still nice). The grenades idea seems really awesome. Id love to see smoke grenades play out a little like they do in the new insurgency. That would be a really great way to keep them good to use.
Looks nice! But as I said on the FB page, please reduce the brightness of that flare!
That UI is sexy as ****. I really love the look of this game. Any idea when we will be able to get our hands on an early build?
Really nice guys :) Looks really sweet. Can't wait to see these textured and in game.
Not dead. Check the facebook page to keep up to date as well as Richard Boosmas youtube
HaMM4R
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