Why'd you delete your Darkness Light and Lantern Light mods? I thought they were pretty cool.
Why'd you delete your Darkness Light and Lantern Light mods? I thought they were pretty cool.
Been a while but you think you can add the following features from weqrt's gui fixes pack to one of your future releases: fix Russian font loading screens, fix hacking help cut off background, fix save/load menu selector position, remove mouse icons ugly spacing, light green loading screen instead of light grey, text position of adam widget, plasmid widget and loot menu, fix Challenge Rooms little sister gui, and telekinesis tip, reposition Power to the People header sprites, remove useless 4th slot in the Money Counter and fix cutted-off background in New Game Plus configuration screen and Challenge Rooms Team foreword? The additional fixes in the comments by rolloLG are fix MouseButton4 and MouseButton5 glyphs for non-English languages, fix font text for non-English and non-Russian languages showing empty squares for missing foreign chars, fix hacking help small line still visible in the upper part. Additionally there's a Reasonably Sized Crosshairs mod by ToastyBunBun that resizes the crosshair to note take up so much of the screen.
Is it possible to make this play just for the Red Faction Classic conversion?
DSOAL should be able to bypass that though (Alchemy can too, but requires a sketchy tweak that Creative probably wouldn't appreciate), unless it has some weird hardware detection like American McGee's Alice has for A3D 2.0.
Also I found out more recently that it's a lot more than just the water effects that are broken in this game: Youtu.be That effects patch I linked only barely scratches the surface with fixing stuff.
Ok, cool. So it's basically a more complete version of the Iron tagset.
I believe this is the link to the latest version: tinyurl.com/mythHD132
Is this compatible with the Myth HD Pack?
I found the same link on a steam page. I wonder what he means exactly by "scenery, units, projectiles, special effects and ambient life". I mean I get it, it changes a lot more than the Iron Tagset or Chimera Trees, but is it ESRGAN pack compatible?
According to this reshade thread: Reshade.me and a post in this reddit thread: Reddit.com applying FilmicAnamorphologicalSharpen after is a good method the fight the blurring. Otherwise, good job!
Does this include all the other features of the enhanced shaders mod, like the Linear lighting and the cleaner SSAO? I know you mentioned it blows out the whites.
I haven't played this in a while and got a new computer and thought I'd revisit it. However, not sure why but, this game's not detecting my dedicated graphics card, only the intel integrated one.
It should probably be mentioned that this is only packaged for the Steam version of the game. You can still extract it with PeaZip or 7Zip though; all you need is the "Scenes" folder. Also it might be worth while to also install the rain effects fix: Vogons.org
It re-adds some water effects that were broken in the D3D renderor. Also instead of using the Dx8 to Dx9 converter, to maintain compatibility with nemesis2000's widescreen patch I recommend using DxWrapper Github.com or The Ultimate ASI Loader Github.com
You just rename the widescreen patch's included dlls to .asi to load it as a plugin. For DxWrapper you have to enable the line LoadPlugins in it's included ini file and for UASIL you have to rename dinput8.dll to d3d8.dll and create a global.ini file with this in it:
[GlobalSets]
UseD3D8to9=1
Also I haven't been able to get EAX working in ANY of the original 4 Hitman games, not with Alchemy nor DSOAL. Nothing works, so if you have any advice that can help tell me. That being said, there is a special audio engine addon for Silent Assassin: Web.archive.org
I've not yet tested it with Contracts but Silent Assassin and Contracts have the most similar engines of the initial 4 games, so there's a chance it could be compatible. Use at your own risk though.
You still looking for the Russian files? I can provide them for both game. I can even provide the Italian translation for the second game.
Nice Pack! Just curious, how far along is the pack to completion (specifically the textures)? Also, somewhat offtopic, do you know how to convert single player weapon models and HUD icons to work in multiplayer?
I'm confused, winmerge scans show this to just be a vanilla ingame_gui.sds file. Decompiling it doesn't show any changes either.
I took apart the SDS file, literally all it does is retexture the weapon seen in the picture, i.e. unused melee weapons. And it has some new sounds I think.
Anyone know how to make this work on the latest update? Just getting the old fat crosshairs.
Is this one working like the one here: Brian.carnell.com ?
I feel like the person who made all the "poster" mods has a little too much time on their hands. That said, I'll give them some credit for this one as at least it fits Joe's character and is higher quality than his default pinups.
The included Glock animation, is it based on Rumpel's animation from 2018? Also how difficult is it to add these animations to another model like, say the Fixed Glock or Realistic Glock found on Gamebanana?
Thanks for the answer. Reading the Community Update's github page says it integrates both Vanilla Matters and the unofficial patch as well as a bunch of other fixes, including all the renderers and confix, and even optionally shifter and biomod.
While I have no plans to use mods on my first play through, I does sound like an appealing feature for my second run.
So hows this compare to the unofficial patch 2, Deus-Ex-1-Community-Update, Vanilla Matters and GMDX v10?
Isn't GMDX 'v10' already vanilla?
Now if only one final update could be released with both Biomod 1.1 and Shifter 1.9 RC1.
I believe Vanilla Matters has superseded it.
Github.com
Can I use the latest eduke32 with this or only the specific one that comes with it?
So does this incorporate weqrt's gui fixes pack? Because there were additional fixes mentioned in his comment section on nexus mod.
Hows this compare to the Mafia Retextured mod and does it include something similar to the Night Neon Signs mod?
Not really helpful.
What I mean is does this mod take any from either, if so what does it take? And does it include the night neon signs?
Thank you, does yours include the ratio tweaks of the Traffic Mod (more cars in city, less in country and 75-25 normal car to luxury car ratio) and other changes?
Also have you tried the 4gb patch with the traffic density and remastered mod? I allows using more than 2gb.
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