• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 70)
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ XDJ

Why'd you delete your Darkness Light and Lantern Light mods? I thought they were pretty cool.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ A GUI Mod for BioShock: Remastered

Been a while but you think you can add the following features from weqrt's gui fixes pack to one of your future releases: fix Russian font loading screens, fix hacking help cut off background, fix save/load menu selector position, remove mouse icons ugly spacing, light green loading screen instead of light grey, text position of adam widget, plasmid widget and loot menu, fix Challenge Rooms little sister gui, and telekinesis tip, reposition Power to the People header sprites, remove useless 4th slot in the Money Counter and fix cutted-off background in New Game Plus configuration screen and Challenge Rooms Team foreword? The additional fixes in the comments by rolloLG are fix MouseButton4 and MouseButton5 glyphs for non-English languages, fix font text for non-English and non-Russian languages showing empty squares for missing foreign chars, fix hacking help small line still visible in the upper part. Additionally there's a Reasonably Sized Crosshairs mod by ToastyBunBun that resizes the crosshair to note take up so much of the screen.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ RF1 - All Pre-Rendered Cutscenes in 60FPS

Is it possible to make this play just for the Red Faction Classic conversion?

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Hitman: Contracts - Unofficial Patch

DSOAL should be able to bypass that though (Alchemy can too, but requires a sketchy tweak that Creative probably wouldn't appreciate), unless it has some weird hardware detection like American McGee's Alice has for A3D 2.0.
Also I found out more recently that it's a lot more than just the water effects that are broken in this game: Youtu.be That effects patch I linked only barely scratches the surface with fixing stuff.

Good karma+2 votes
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Myth II: Soulblighter ESRGAN Upscale Pack

Ok, cool. So it's basically a more complete version of the Iron tagset.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Myth II: Soulblighter ESRGAN Upscale Pack

I believe this is the link to the latest version: tinyurl.com/mythHD132

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Myth II: Soulblighter ESRGAN Upscale Pack

Is this compatible with the Myth HD Pack?

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Plugins of Choice: Myth HD Pack

I found the same link on a steam page. I wonder what he means exactly by "scenery, units, projectiles, special effects and ambient life". I mean I get it, it changes a lot more than the Iron Tagset or Chimera Trees, but is it ESRGAN pack compatible?

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ SMAA FXAA Only (Anti-aliasing)

According to this reshade thread: Reshade.me and a post in this reddit thread: Reddit.com applying FilmicAnamorphologicalSharpen after is a good method the fight the blurring. Otherwise, good job!

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ The process of remastering Amnesia

Does this include all the other features of the enhanced shaders mod, like the Linear lighting and the cleaner SSAO? I know you mentioned it blows out the whites.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ SCP - Containment Breach Ultimate Edition (Reborn)

I haven't played this in a while and got a new computer and thought I'd revisit it. However, not sure why but, this game's not detecting my dedicated graphics card, only the intel integrated one.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Hitman: Contracts - Unofficial Patch

It should probably be mentioned that this is only packaged for the Steam version of the game. You can still extract it with PeaZip or 7Zip though; all you need is the "Scenes" folder. Also it might be worth while to also install the rain effects fix: Vogons.org
It re-adds some water effects that were broken in the D3D renderor. Also instead of using the Dx8 to Dx9 converter, to maintain compatibility with nemesis2000's widescreen patch I recommend using DxWrapper Github.com or The Ultimate ASI Loader Github.com
You just rename the widescreen patch's included dlls to .asi to load it as a plugin. For DxWrapper you have to enable the line LoadPlugins in it's included ini file and for UASIL you have to rename dinput8.dll to d3d8.dll and create a global.ini file with this in it:
[GlobalSets]
UseD3D8to9=1
Also I haven't been able to get EAX working in ANY of the original 4 Hitman games, not with Alchemy nor DSOAL. Nothing works, so if you have any advice that can help tell me. That being said, there is a special audio engine addon for Silent Assassin: Web.archive.org
I've not yet tested it with Contracts but Silent Assassin and Contracts have the most similar engines of the initial 4 games, so there's a chance it could be compatible. Use at your own risk though.

Good karma+4 votes
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ The Stalin Subway Mod

You still looking for the Russian files? I can provide them for both game. I can even provide the Italian translation for the second game.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ RTCW Venom Mod

Nice Pack! Just curious, how far along is the pack to completion (specifically the textures)? Also, somewhat offtopic, do you know how to convert single player weapon models and HUD icons to work in multiplayer?

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Weapons Dolby Digital Surround

I'm confused, winmerge scans show this to just be a vanilla ingame_gui.sds file. Decompiling it doesn't show any changes either.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ High Definition Weapons

I took apart the SDS file, literally all it does is retexture the weapon seen in the picture, i.e. unused melee weapons. And it has some new sounds I think.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Mafia 2 - Better Crosshairs (FiLTHY)

Anyone know how to make this work on the latest update? Just getting the old fat crosshairs.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ 360bpfix

Is this one working like the one here: Brian.carnell.com ?

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Mafia_II_Classic_ Posters

I feel like the person who made all the "poster" mods has a little too much time on their hands. That said, I'll give them some credit for this one as at least it fits Joe's character and is higher quality than his default pinups.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Cry Of Fear - Camera and Flashlight reanimation (+some remastered wpn anims)

The included Glock animation, is it based on Rumpel's animation from 2018? Also how difficult is it to add these animations to another model like, say the Fixed Glock or Realistic Glock found on Gamebanana?

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Deus Ex: Transcended

Thanks for the answer. Reading the Community Update's github page says it integrates both Vanilla Matters and the unofficial patch as well as a bunch of other fixes, including all the renderers and confix, and even optionally shifter and biomod.

While I have no plans to use mods on my first play through, I does sound like an appealing feature for my second run.

Good karma+2 votes
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Deus Ex: Transcended

So hows this compare to the unofficial patch 2, Deus-Ex-1-Community-Update, Vanilla Matters and GMDX v10?

Good karma+3 votes
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Deus Ex: Vanilla Quality of Life improvements

Isn't GMDX 'v10' already vanilla?

Good karma0 votes
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ unifiedDeusEx

Now if only one final update could be released with both Biomod 1.1 and Shifter 1.9 RC1.

Good karma+3 votes
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Deus Ex Unofficial Patch v2

I believe Vanilla Matters has superseded it.
Github.com

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Duke Plus

Can I use the latest eduke32 with this or only the specific one that comes with it?

Good karma+2 votes
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ A GUI Mod for BioShock: Remastered

So does this incorporate weqrt's gui fixes pack? Because there were additional fixes mentioned in his comment section on nexus mod.

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Mafia Ghost Patch

Hows this compare to the Mafia Retextured mod and does it include something similar to the Night Neon Signs mod?

Good karma+1 vote
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Community-modpack

Not really helpful.
What I mean is does this mod take any from either, if so what does it take? And does it include the night neon signs?

Good karma+3 votes
GuyFawkesGaming
GuyFawkesGaming - - 70 comments @ Renegade's Mods 2020

Thank you, does yours include the ratio tweaks of the Traffic Mod (more cars in city, less in country and 75-25 normal car to luxury car ratio) and other changes?
Also have you tried the 4gb patch with the traffic density and remastered mod? I allows using more than 2gb.

Good karma+1 vote