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You can always see objects move around, even though you don't see what causes it. It's like hearing creepy sounds, but done on a visual level. I'd argue it's even better than sound, because there is no misunderstanding. A sound can always be a random sound, but a moving object means there is definitely something there.
It's part of what makes the atmosphere so scary and you'd be loosing it making the game 3D ... unless you want an immersion breaking map or some kind of limited X-ray vision.
Not everybody can get immersed in 2D top-down games, that's fine, but you gotta understand that 2D can have some advantages that can't be reproduced in 3D.
And giving 10/10 for an abandoned incomplete game that's clearly inferior to the original is quiet laughable.
Darkwood works so well because it isn't 3D.
You can always see objects move around, even though you don't see what causes it. It's like hearing creepy sounds, but done on a visual level. I'd argue it's even better than sound, because there is no misunderstanding. A sound can always be a random sound, but a moving object means there is definitely something there.
It's part of what makes the atmosphere so scary and you'd be loosing it making the game 3D ... unless you want an immersion breaking map or some kind of limited X-ray vision.
Not everybody can get immersed in 2D top-down games, that's fine, but you gotta understand that 2D can have some advantages that can't be reproduced in 3D.
And giving 10/10 for an abandoned incomplete game that's clearly inferior to the original is quiet laughable.