Will the World Devastators ever make an appearance in this mod?
Will the World Devastators ever make an appearance in this mod?
Is the drone solely for recon? Can it hack or enact cyber-warfare suites?
So will the world-devastators also be accompanying the Emporer's flag ships as well?
if i may ask. could you guys perhaps take all the timeline's text and pics and combine it into a downloadable pdf for your adoring fans?
Great to hear. And just my opinion, but some of the sub factions seem a bit bare. Any chance we can get a faction that can sell you special/unique ships or get that added to one like the ferengi sub-faction?
Hey, what happened, or where is the galaxy forge tool for this mod? Whenever I try to use the base game's galaxy forge, it has issues. When I load up maps in this mod, it randomly adds phase lanes and disconnects wormholes, and occupied planets spawn as that as their planet type with no one there. ya'll still have a galaxy forge specifically for this mod, right?
So with how things are going, whats the ETA for the next new download and update?
So is this just like the regular support ship with healing and small buffing, or does this have any unique abilities?
also, the Hutt starbases don't build their starfighter squadrons.
all the defenses starfighters spawn out of the galaxy and are completely useless.
Jean-Luc was full of himself in that movie. I mean it he was perfectly fine with resettling actual native Americans from a planet in the Cardassian neutral zone. Also, Wesly was involved so it was even more stupid.
to me it symbolizes the un-united freedom fighters, gangs, pirates, and mercenaries lashing out either in attack or defense of their worlds. as you conquer worlds i could imagine these vessels as joining your side or possibly being captured vessels being used by irregular forces. or you know like minions in MOBAs.
sounds like a mod that would crash 30 seconds in tough.
you mean 5?
i think the force awakening x-wings look pretty ****** compared to the originals. i mean even in the comics they never did that ****, but i'm not sure about the darkhorse comic about Georges original ideas though.
hey i forgot how to find the forum so i'll say it here. the sound of the original Sin's factions is way to quiet and impossible to here next to the starwars factions sounds. the Sin's volume either need to be fixed up, or the starwars sounds need to be dumbed down to balance them out.
will the old republic or CIS ever be factions in this mod?
i really want to see this mod come to fruition.
I believe you mean "Do's nacelles ka-plah"
compared to other federation ships it looks more like a prototype for a later design. so when will we see ships for the other factions, or how many federation vessels are left to pump out.
Will this structure be mobile? like the Vasari star fortress from the vanilla.
I think you're doing an awesome job with this mod, but you know I really wish sometimes you would team up with the guys at internegrum.
so is this going to be with the fleet call-ins, research, or say an option to buy on individual Mirandas.
So I'm getting the feeling that the rebels are going to be more of a long ranged strategy fleet. will they have any "tanking" or "shield"/"cannon fodder" ships, or will they be a hit and run fleet save the capital ships.
will the k-wing also be in this game as an upgrade to the b-wing, or a special unit perhaps.
nononnonoo this is from 2001 A Space Odyssey.
So since the Volus usually have a "Bombing Fleet" does that mean this will be the defacto Council planet bombing capital ship? sorry if I'm late the answer to what kind of ship it is.
so heroes have to be researched and then built. is it instant or does it take time like other research?
what bothers me is the lighting for the cities. in sins they look too spread out for a desert like living. personally I'd think they would be more clustered like in most desert areas.
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gundam_pheonix
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