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Comment History
gumahar
gumahar - - 13 comments @ Doom 3 BFG: UltimateHD

Speaking of sounds, I do very much like the new style... But I feel that some of them could be further improved. Do you mind if I tinker in my spare time? Promise you won't regret the new BFG Sounds.

Good karma+1 vote
gumahar
gumahar - - 13 comments @ Doom 3 BFG: UltimateHD

You could just extract the script into the @ultimateHD folder, It simply works.

Good karma+1 vote
gumahar
gumahar - - 13 comments @ Perfected Doom 3

Actually, that might not be a problem. Doom 3 BFG Edition source code was released. This means that in theory it is possible to port everything sikkpin and you have made by simple copy/paste, recompile and have Three Games (Vanilla, ROE and Lost Mission) running the same Gameplay mechanics.

Good karma+1 vote
gumahar
gumahar - - 13 comments @ Rebirth

Me too. I'm a sound designer.

Good karma+2 votes
gumahar
gumahar - - 13 comments @ Perfected Doom 3 v6 NextGen SoundPack

That's just a blank .wav somewhere. Extract pak010.pk4 with winzip, and delete \pak010.pk4\sound\weapons\grenades\gren_blow.wav and it should be back to normal

Good karma+1 vote
gumahar
gumahar - - 13 comments @ Cinematic Mod Soundpack v1.1

Already have it.

If anything, I think they should pay some attention to the sound propogation issue in the future releases. Perhaps even include my work.

Good karma+2 votes
gumahar
gumahar - - 13 comments @ Cinematic Mod Soundpack v1.1

As far as I know, the Achievements switch off, if the mod changes any difficulty settings. CM does several edits to skill.ini files, so it's either already switched on or off, regardless of my soundpack's presence.

Good karma+2 votes
gumahar
gumahar - - 13 comments @ Half-life 2 weapon ReWav

Nice to see everything's in order

Good karma+1 vote
gumahar
gumahar - - 13 comments @ Sikkmod v1.1 - RoE

Realistic ammo management doesn't work properly. I had one bullet in inventory but after reloading the amount remained the same, plus one bullet in the clip. Also, when when I've fired 3 shots out of 50, I got a decrease in 97 from the clip E.g. 2*50-3.

Good karma+1 vote
gumahar
gumahar - - 13 comments @ Perfected Doom 3 v6 NextGen SoundPack

It's incomplete. BFG, Chainsaw, Rocketlauncher, impacts, explosions, ambient ... many more on the to do list.

Thing is id had so many redundant files, that they had to compress everything beyond merit (check pak003.pk4, and see how many files are there compare to how many of them are actually used, and I'm sure you already know what I mean by low quality). I want to fix that. The current work, however, is nowhere near the quality nor the quantity for it to be hardlinked to your mod, as I'll be making frequent updates.

Hope this answer is sufficient.

Good karma+2 votes
gumahar
gumahar - - 13 comments @ Perfected Doom 3 v6 NextGen SoundPack

Thanks, but there's lots of work to do before it's ready for that.

If there's anything you don't like, keep me posted.

Good karma+3 votes
gumahar
gumahar - - 13 comments @ Perfected Doom 3

Try putting the pack into the perfected's folder, and rename it to zpak_000.pk4.

Good karma+1 vote
gumahar
gumahar - - 13 comments @ NextGen Sound FX pack: Weapons/Pickups

You're welcome.

Good karma+4 votes