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Comment History
guitardz
guitardz - - 6 comments @ CYBERPUNK 2177

Heya, I'm VanaheimRanger, just wondering what graphics of mine are being credited in this?

Good karma+1 vote
guitardz
guitardz - - 6 comments @ Quake 1.5

Does it yet work with the mission packs? I tried it but the weapon models are invisible. Are they considered mods that contain a progs.dat file and just won't work?

Good karma+4 votes
guitardz
guitardz - - 6 comments @ Quake 1.5

Use the recommended build that's packaged with the mod.

Good karma+2 votes
guitardz
guitardz - - 6 comments @ Ancient Aliens

I've been playing this with Final Doomer Plus, it's an excellent combination!

Good karma+2 votes
guitardz
guitardz - - 6 comments @ Random Deaths and Decoration 1.63: Savage Edition

I have a really weirdly specific question... So, I was thinking of using this with Final Doomer Plus, a weapon/class add on mod that gives you a few different megawad specific weapon sets to choose from. In it there is a weaponset for Back to Saturn X that changes the pump shotgun into a sort of plasma burst weapon that fires green energy balls. I was wondering if this weapon will set enemies on fire in combination with your mod?

P.S. Thank you for Maps of Chaos, I can't play Ultimate Doom or Doom II without it anymore, lol.

Good karma+2 votes
guitardz
guitardz - - 6 comments @ Maps of Chaos: The Full Package (1.28a)

This was a common issue for me, I didn't know it was due to MoC. I got around it by simply dragging the TNT.wad or plutonia.wad on top of the GZdoom app.

Good karma+1 vote