• Register

A grizzled industry vet from ancient times, who left the industry for a while to design toys and electronic games. Now getting up to speed with the Unity engine, dusting off some old skills and learning new ones.

Post article RSS Articles
The Less Exciting Part of Game Design

The Less Exciting Part of Game Design

Queens of the Shadowy Realms

We're deep in our design documentation, and I'm more excited than ever about this game!

More early progress

More early progress

Queens of the Shadowy Realms

Playable demo updated at GameJolt, demonstrating the basic interface for inventory, cut-scenes and the navigation cursor

Simple early demo

Simple early demo

Queens of the Shadowy Realms

This just shows some of the basic navigation, and establishes the pencil-sketch look we're going for. Sorry, there's not much you can do yet, but we're...

A new vehicle, new rider, and a new feature to aid with promotion

A new vehicle, new rider, and a new feature to aid with promotion

Aerogyre Racing

New character added, New vehicle added, and improved screencap capability.

Spellcasting working (sort of)

Spellcasting working (sort of)

Aerogyre Racing

Spell casting is now playable in a crude fashion. Screenshots and a video are posted, or you can try the game at the Gritty Reboot development blog

Spellcasting mocked up!

Spellcasting mocked up!

Aerogyre Racing

The interface for picking up power-ups and casting spells is in place.

Project is up on Makega.me!

Project is up on Makega.me!

Aerogyre Racing

An update on development, and the project gets a listing on yet another site