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Comment History  (0 - 30 of 39)
gregorygamzaian
gregorygamzaian - - 39 comments @ Tardo Romano Impero

Великолепная работа!

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ Rome Total War - Gregory History mod

Start the game, go to the state selection page, сhoose 1 faction in line 3 - this is Parthia

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ Rome: Total war - Gregory History mod

Game ready, it's Standalone, download and run the exe-file

Good karma+3 votes
gregorygamzaian
gregorygamzaian - - 39 comments @ Rome: Total war - Gregory History mod

Yes, download and run the exe-file

Good karma+4 votes
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

Well done, created and handed over Wexford to the Norwegians, and Dublin itself to the Irish. Version 1.25 and its article

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

Please download new version
Moddb.com

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

On January 23, I will throw off the update, so that no one had this error

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

The Dublin that we know was not alone, if you go into details, then you must also indicate other territories that were dependent or conquered by the Vikings, which remained under the rule of the Vikings. Take Skerries, formerly a Viking colony, now south coast of Dublin. If you do everything seriously, then you generally need to create 1000 regions and not 187 out of 200 available to the engine

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

After the "reconquest"
1
Sigtrygg II Silkbeard Olafsson was a Hiberno-Norse king of Dublin (possibly AD 989–994; restored or began 995–1000; restored 1000 and abdicated 1036) of the Uí Ímair dynasty.
2
Magnus Olafsson (Old Norse: Magnús Óláfsson, Norwegian: Magnus Olavsson; 1073 – 24 August 1103), better known as Magnus Barefoot (Old Norse: Magnús berfœttr, Norwegian: Magnus Berrføtt),[2] was King of Norway (as Magnus III) from 1093 until his death in 1103. His reign was marked by aggressive military campaigns and conquest, particularly in the Norse-dominated parts of the British Isles, where he extended his rule to the Kingdom of the Isles and Dublin.

This or that political dependence remained. Perhaps fuzzy, but certain people tried to influence the area. There are 30 available factions in the game, but for the ideal of fractions 50 are needed to establish one or another type of dependency

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

Norway includes a number of provinces on the starting map (Oslo, Bergen, Orkniar islands, Dublin. Start the game, then talk. This is the last article about game , that it has been new added to the game, and not about all cityes. In the game, 187 provinces would add more if not the limitations of the engine. I would advise you to read books about the history of Ireland

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

Vikings invaded the territory around Dublin in the 9th century, establishing the Norse Kingdom of Dublin, the earliest and longest-lasting Norse kingdom in Ireland. Its territory corresponded to most of present-day County Dublin. The Norse referred to the kingdom as Dyflin, which is derived from Irish Dubh Linn 'black pool'. The first reference to the Vikings comes from the Annals of Ulster and the first entry for 841 AD reads: "Pagans still on Lough Neagh". It is from this date onward that historians get references to ship fortresses or longphorts being established in Ireland. It may be safe to assume that the Vikings first over-wintered in 840–841 AD. The actual location of the longphort of Dublin is still a hotly debated issue. Norse rulers of Dublin were often co-kings, and occasionally also Kings of Jórvík in what is now Yorkshire. Under their rule, Dublin became the biggest slave port in Western Europe The game starts in 1136, only after 34 years it will cease to exist.

Dyflin Duibhlinn 853 – 1170 AD

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XII century version 1.25

It's a good idea, I'll think about it, but we must take into account that the cost should be the same as the cost of a real castle

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

Thank you

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

It should be noted that the game
limits the number of regions to a maximum of 200. So I would add 500 cities and fortresses that existed in the 12th century

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

It does not matter which regions are now, it is important which cities correspond to the time. For example, the city of Poti was first mentioned in the 5th century BC. e. Now the population is small 41 498, but once upon a time it was of regional importance. Many medieval cities are now provincial. Take the English city of King's Lynn, now it is a provincial town with a population of 48,472 people, and once it was a flourishing city of wealth, which is why Lynn received the prefix Kings

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

I tried to create favorable conditions for the creation of cities. He messed up mashing land that was not fit for cities

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

replied

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

Using my mod as an example
1) We follow the path
\XIIcentury\data\world\maps\campaign\custom\Grand_Campaign_Early_12th
2) Delete in map.rwm
3) Find and open the map_regions.tga file
4) In Photoshop, draw a new region (black point is the center of the region, white point is the port). Draw centers only where there is no grass or forest when loading the game, otherwise you will not be able to load.
5) Remember three colors in RGB for a new province R 192 G 186 B ​​84
6) Find the descr_regions.txt file, it lies along the \XIIcentury\data\world\maps\campaign\custom\Grand_Campaign_Early_12th path
Add a new region in the text editor
Sis_Province (Province right button on the territory)
Sis (name of the provincial capital - city or castle)
byzantium (castle or city culture)
Greek_Rebels (in the event of an uprising, who will rebel, do not invent anything, take what is available)
192 186 84 (RGB in map_regions.tga file)
fish (resource, let's start with this)
5 (maximum wealth, always 5)
3 (minimum wealth, you can 3, 4, 5)
religions {catholic 40 orthodox 40 islam 20 pagan 0 heretic 0} (religions in the region)
7) Find the file descr_regions_and_settlement_name_lookup.txt, insert Sis_Province (upper part of the file), Sis (lower part of the file)
8) Find the descr_strat.txt file, find the faction we need, add
settlement (settlement type - city)
{
level large_town (city size)
region Sis_Province (province name)

year_founded 0
population 7800 (population)
plan_set default_set
faction_creator byzantium
building {(buildings)
type core_building stone_wall}
building {
type barracks town_guard}
building {
type hinterland_roads roads}
building {
type market corn_exchange}
}
8) Go to the \ XIIcentury \ data \ text folder, find the Grand_Campaign_Early_12th_regions_and_settlement_names.txt.strings.bin file, delete it
9) Open grand_campaign_early_12th_regions_and_settlement_names.txt and adjust what the user will see on the game screen
{Sis} Sis
{Sis_Province} Sis Region
10) Load the game. map.rwm will be generated on a new one, select a faction and play
____________________________
Please like my game)

Good karma+2 votes
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

which region should I add?

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

Somehow I'll make a game in the 13-15th centuries

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

Regions are not loaded.
1 Solution: delete the file Grand_Campaign_Early_12th_regions_and_settlement_names.txt.strings.bin
located in the directory mods\XIIcentury\data\text and start the game.
Did not help? 2 solution: uninstall mod XIIcentury, then re-download and
unzip game in the folder with the Medieval II Total War game

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XII century version 1.25

Thank you. The game was re-uploaded (version 1.2)

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ gregorygamzaian

Привет, спасибо, будет обновление скоро

Good karma+2 votes
gregorygamzaian
gregorygamzaian - - 39 comments @ XII century version 1.25

Just drop it into the mods folder, so that it looks like this D:\Medieval II Total War\mods\XIIcentury\. You need to start the game by double-clicking the left mouse button on XIIcentury.bat

The way itself is
D:\Medieval II Total War\mods\XIIcentury\XIIcentury.bat

That's so wrong
D:\Medieval II Total War\mods\XIIcentury\XIIcentury\XIIcentury.bat
D:\Medieval II Total War\XIIcentury\XIIcentury.bat

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

All true, the problem is in the limited provinces in the engine. I wanted to add 320 provinces, but I was able to add 178 (for 179 out of the game in the test)
Disk.yandex.ru

Good karma+2 votes
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

When there is an error with dll files, you see what kind of dll. d3dx9_30.dll I will decode dinamic_3_direx_x_9_30_arhive, then download and install Direx x9 and Direx X9c
Disk.yandex.ru

Good karma+1 vote
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

Just drop it into the mods folder, so that it looks like this D:\Medieval II Total War\mods\XIIcentury\. You need to start the game by double-clicking the left mouse button on XIIcentury.bat

The way itself is
D:\Medieval II Total War\mods\XIIcentury\XIIcentury.bat

That's so wrong
D:\Medieval II Total War\mods\XIIcentury\XIIcentury\XIIcentury.bat
D:\Medieval II Total War\XIIcentury\XIIcentury.bat

Good karma+2 votes
gregorygamzaian
gregorygamzaian - - 39 comments @ XIIcentury

Thank you, mod in English, Russian on screenshoots. The mod was launched through the Russian localization of the original game Medieval Total War 2 Kingdoms

Good karma+2 votes