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Superframe is an innovative studio creating memorable games for VR, consoles, and mobile. We represent a small, talented group of artists and developers that have a great passion for creating next-generation content.

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4-Level Exo Update

Superframe Blog

Explore Exotic Exoplanets on a Search for Alien Life

Immersive Science Fiction Adventure

\ Discover new life, sentient species, and exotic exoplanets in this third-person exploration game from Superframe. Play as a research android launched from Earth to explore the Galaxy. Hundreds of light years from home, and traveling far into the future, voyage at close to the speed of light to neighboring exoplanets thought to harbor life.

4-Level Upgrade

Superframe is pleased to announce a 4-Level content upgrade for our immersive sci-fi adventure Exo. This early-release title is aiming for a full release late in 2023. The current price reflects the amount of content currently available and when the product launches all existing customers will receive the full game and an art ebook at the discounted early-release price.

Immersive Adventure

With a focus on exploration, this game finds you exploring alien landscapes and communicating your findings back to Mission Control back on Earth. As you travel among the stars, you will encounter signs of a lost alien race. Follow in their footsteps as you voyage to exoplanets that orbit within the habitable zone of their host stars. Finding alien species, discovering sentient lifeforms, and collecting alien relics are some of the tasks you will need to accomplish to complete your missions. Equipped with a star drive, a powerful jetpack, and a research drone to help you map the worlds you visit, you have everything you need to explore the wonders of the Universe.

Solar-Powered with an Unlimited Lifespan.

As a solar-powered android, you have an unlimited lifespan and the ability to explore indefinitely. Traveling in stasis for the many years it takes to travel the Cosmos, conditions on Earth are constantly evolving. With voyages lasting decades, each time Exo reports back home, life for humanity has changed, as does the space agency and your role as Earth’s envoy to the stars.

>Key Features:

  • Travel the Galaxy as a solar-powered research android with an unlimited lifespan
  • Explore habitable exoplanets that have been discovered here on earth
  • Discover and record alien species, sentient life, and archeological relics
  • Solve puzzles left behind by an alien race communicating in Earth’s most ancient written language
  • Map alien terrains with a helper drone that travels with you
  • Communicate your findings to Mission Control on Earth with quantum communication technology
  • Follow events on Earth as you travel deeper into the Cosmos and farther forward in time
  • Uncover the mystery of a lost race and learn about our origins in the Universe


SubscribeTo see our other games, sign up for closed betas or subscribe to our newsletter, visit our website:Superframe.media

The first trailer for Exo, our sci-fi space exploration game is ready. The material for this video reflects the 5 levels that are nearing completion. There are a least three more levels that we will be adding for a 2021 release.

This music is energetic, which we chose to build excitement. Our game is mostly a peaceful experience, but there are thrilling moments. Explore the Universe as a research android, lost thousands of years into the future, discovering new life and trying to find a way home.

There will be a demo shortly and more details about this gam for PC, Mac and PS5 coming in 2021.

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Superframe



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It has been a while since we have been on IndieDB> we have been busy prototyping different ideas and looking for ideas that resonate on social media.

Our first sci-fi adventure focused on science. The idea was to feature real planets and stellar phenomena and allow a group of up to 4 players to explore them with real-time voice chat. This game is still in development and if you are interested in scheduling a demo or getting involved as a creator, please reach out to us here: Intostarlight.com

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Exo is a departure from this style and breaks free from the constraints of a game that tries to keep to the science. This exploration is more colorful and offers many interesting elements. Travel through stargates, explore the mystery of a lost race and visit exotic alien landscapes on a mission to discover new life in the Universe.

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Playing the role of a research android that has been thrown millions of miles off course and thousands of years into the future, you must continue your mission to search for life as you search for a way back home to report your findings.

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Currently, we are preparing a 3 level demo slated to land Q2. There is more information here and if this is something that is interesting to you PLEASE add us to your wishlist. (It helps us a lot)

If you want to be notified about the demo, link up with us on Twitter, or Instagram or emails us here.


Attack!

COMING SPRING 2019

Attack!

We are rebranding our retro VR arcade game as Attack! Assault on Cyberspace. New enemies, music, and surprises are coming to the Oculus Go, Oculus Quest, PC and Mac this Spring. We have made many upgrades and have been testing with many gamers. VR offers some unique advantages and also some distinct challenges. We are now hitting our stride and have found the perfect balance of VR immersion and fast-paced arcade action.

We still have a few spots for Beta testers as we move into the final stretch. Contact us here if you are interested.

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Well, mission accomplished for 'Trip VR.' The plan was to take a game from conception to the app store, learn all of the pitfalls, choke points, legal realities...

Finishing a game is really hard work. I am sure that many of you have been there. We are proud of getting this far. If we make some money that would be good, but more importantly we know what to expect, how to plan and more importantly, budget game projects.

Some of us come from a lean startup environment and plan to apply some of those concepts to making games. You will probably see a few different prototypes from us here, looking for a vein that drives traction. When we are successful, we will take all of what we have leaned, the connections we continue to make, and then invest the time and hard work it takes to cross the line to a finished project.

Thanks to IndieDB, all hose here and the entire indie community for helping us out, for the encouragement, the testers. At the end of the day it is all about the love of the game!

Airtight Garage

Superframe Blog

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Airtight Garage Game Resources Blog

During the production of our game projects, we have made great use out of resources available on the net, free models, textures, tutorials and code samples. Along the way we gathered bookmarks and have since decided to assemble them into a blog for internal use and as a resources for other gamers.

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The name Airtight Garage, for those who don't know, comes from a graphic novel from the famed French artist Jean Giraud, or Moebius. If you are not familiar with his work, we highly recommend reading some of his graphic novels, they are epic in scope and he has a unique ability to craft captivating stories.

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We are sorting all of our posts by tags, and will soon add a menu to link up posts from a list of categories which will include models, tutorials, programming, textures and inspiration.

Most of the assets we will feature are free, however high quality low cost resources will be included as well. This blog is a way for us to stay current with what is available and give something back to the community. It is really amazing the quantity and quality of free resources out there.

Visit our game resources blog here: Airtightgarage.tumblr.com<

Or follow us on Twitter where we will be posting game resources daily: Twitter.com

Trip the Game

Also be sure to check out our latest game "Trip" for VR, iOS and Android.

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New Website!


We have finally gotten around to upgrading the website for Trip. We now have what could be a release candidate, with all of the levels in place and the bugs ironed out. However we will continue development through at least the weeks following Betacon.

Tripthegame.com

New Look

We got some help with the brand and art direction and have updated many aspects of the games look. The experience is now more meditative, although we have kept the quick pacing and sense of acceleration that makes Trip the game that it is.

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New Music:

We have been in touch with many different artists that are interested in being part of the project. We are narrowing things down and are really pleased with the quality of music that we are finding fo0r the game. Things have gone in more of an ambient direction, but there are still some trance and techno style tracks.

We have all of the release tracks up on Soundcloud. You can liten to them here:

Tripthegame.com

Betacon:

We are so excited. We are getting a booth and will have two VR setups, some tablets and beta invites for people and hopefully some swag of some kind. We have been getting great feedback so far, but we are really looking forward to demoing the game on the showroom floor and getting first-person reactions.

Release:

Shortly following Betacon, we will be going in for a final push and releasing version one of the game for iOS, Android, MacOS and PC. The VR experience will require a Google Cardboard, GearVR or equivalent setup, but is not at all necessary. The game is a blast in virtual space, but the tablet and mobile versions have come along really nicely.



Trip the Game Demo


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We have put up one level demos for both PC and Mac on our IndieDB page today. This is a one level demo with mines, powerups and electrified centipedes that need to all be destroyed.

Trip was originally designed for VR, and is currently in beta. If there are those with Google Cardboard and an iPhone and want to help, email us here: info@gravitywave.games.

The final game is 9 levels and is set to launch shortly after the beginning of the summer. We have 8 complete levels, and are working on collision art and adding more enemies, reaching out to electronic artists and dialing in the art.

If there are electronic musicians that are interested in participating, we would like to hear from you as well!

Trip the Game

There has been a lot going on with the business side of Trip. We will be attending Betacon here in Portland and have been reaching out to groups about the possibility of exhibiting our game. If you are able to attend this event, it looks like it will be a good one. The indie game scene has really grown up in our rainy little town and this event is filling up fast. All of the early bird tickets are gone, so if you think you might be able to make it, grab your tickets soon. If you have any questions about the city, how to get around, places to stay, etc., please feel free to reach out. We would be happy to provide some recommendations.

We have also met with the producer over at Mystik Sound in San Francisco about helping to find more and better music for the game. We are really amazed at the level of quality music that we have been finding and the artists that we have been working with are very supportive.

The iOS beta is also coming along really well. People had a lot to say and that meant some significant changes and coding sessions. The game is much better for the effort. The targeting system has been completely rewritten and the touch controls for mobile and tablet has also seen a major upgrade that greatly improves that experience. We are still looking for people with iPhones with VR Headsets to help out. You can reach me here to get involved: info@gravitywave.games

Level 6 ended going in a bit of a different direction, One comment that we have been getting is that the psychedelic colors start to get a bit repetitive and we are looking at some other art directions that do not stray too far from our brand.

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New enemies and challenges are also in the works. Missile shooting ships, snakes that emit bolts of lightning and bouncing mines bouncing are some new challenges and we are definitely interested in hearing ore about what kind of boss battles people would like to see for the final levels.

Our plan is to offer 4 levels of the game for free with 4 or 5 available as an in app purchase. We are still building for iOS, android, PC and Mac with both VR and non-VR modes.

We are well ahead of target and might be submitting our final app for review the first week of June, if not sooner.

Thanks so much to everyone that has provided feedback so far. People are really enjoying the gameplay and playing levels multiple times. There has been some call for endless levels, but so far we are planning to have each level have a beginning and an end, with the player needing to build up enough energy, by destroying things, avoiding being hit and picking up power-ups, to cause a spectacular collision/explosion at the end. It has been suggested that the end sequences be saved for use as screen savers. We will also probably include trophies for accomplishments, probably extending the particle accelerator metaphor, with the discovery of various real and fictional subatomic particles.

Twitter: Twitter.com
Facebook: Facebook.com
Website: Tripthegame.com
email: Info@gravitywave.games

Trip: The Game

New Name

We are changing the name of our game. We have discussed this internally and reached out to some industry contacts about choosing something with more reach. Players often remark about the sense of movement and how our game feels like a voyage. Our initial thought was to focus on the arcade aspect, but the sense of movement is starting to play a bigger role.

Trip seemed like a natural choice. Add the psychedelic nature of the colors and the techno music, and it is a natural. Something witty, short, descriptive and fun.

New Video

We have also cut our first teaser to show off the gameplay.


Going Forward

Things are moving along really quickly. There is still another push, but we have 6 complete levels and all of the UI completed for both VR, desktop and tablet. We are still on target to be on test-flight by the end of the month and looking at a launch as early as April.

Please feel free to let us know how you feel about our new name and the gameplay so far. We are moving beyo9nd tunnels, and adding more destroyable barriers as well as implementing new enemies and goals.

Twitter: Twitter.com
Facebook: Facebook.com
Website: Tripthegame.com
email: Info@gravitywave.games