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Comment History
Green$mo0ker
Green$mo0ker - - 27 comments @ Dynamic Skirmish mod

There is addon of DSM for German Soldiers Mod created by -=arch=- : Indiedb.com

Many thanks to -=arch=- for new content for this mod.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Dynamic Skirmish mod

All work on the mod is over. I will no longer work on Dynamic skirmish mod.

I give permission others to work on this mod.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ map pack for dynamic skirmish mod 3.0 *

My nerves but ok then:

1. You need MOWAS v2.05.15
2. You need Dynamic skirmish mod v3.0 for additional map pack to work.
3. So you can download map pack now and the files (5) which are in
archive have to install to folder called "Dynamic skirmish mod
3.0" and confirm overwriting the files. That is all.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ map pack for dynamic skirmish mod 3.0 *

It's working just copy files from map pack folder into dynamic skirmish mod folder and overwrite it.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Dynamic Skirmish mod

Hi folks,
I will probably continue work on this mod. I would like to know if you would prefer more zones on the map, no trenches around flags, and set AI more dynamic on flags and keep greater place to cover near zone.

Also I want to change balance of the game and fix some minor bugs.

Cheers!

Good karma+3 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Dynamic skirmish mod 2.0

Hi,
I supposed you mean some units covering behind sandbags flags covers and vehicles hold the position near the flags. That is how I set it up (some units are in offensive and defensive). So you want them all in offensive, right?

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Dynamic skirmish mod 2.0

Hi,
When you play for first time the game logically just show you only first mission of this campaign (same as with original missions). The next map will appear when you finished one. There is another way you can unlock missions. Open the mod folder go to the dynamic skirmish mod 2.0 - copy the game progress file to directory with your profile, for example documents settings/my games/mowas/player and replace the old one but first I recommended to back up the original file.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Dynamic Skirmish mod 1.0

It's a more challenging when you play with fog of war, because you can't see all enemy movements.

Thanks again for comment.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Dynamic Skirmish mod 1.0

Thanks for your comment, I hope the Kasserine pass map will good choice.

If there will somebody interested, I can try make few Frontline mode
maps against ai, where you can choose the role of attacker or defender.

Have a nice day.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Dynamic Skirmish mod 1.0

I want to release the Dynamic Skirmish v.2.0 soon. I intend to add several more maps (probably 9 new maps).You can write me which maps you want in the second release.

Unfortunately I did not succeed with solving error crash bug in Cooperative mode due to many units MOWAS memory can't handle it in Coop-multiplayer. So only the singleplayer will usable.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Dynamic Skirmish mod 1.0

I solved the problem. You can download a patch here: Moddb.com

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Dynamic Skirmish mod 1.0

Thx for the comment I will check it out.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Skirmish allnations support pack MOWAS

Due to several bugs i ended work on this mod.

Good karma+1 vote
Green$mo0ker
Green$mo0ker - - 27 comments @ Men of War - Global War

I also found bug with .303 british Vickers heavy machinegun, which use ammo for .50 cal HMG and can easily penetrate light armor vehicles.

Good karma+1 vote
Green$mo0ker
Green$mo0ker - - 27 comments @ Men of War - Global War

Wio.ru
At the end of page are characteristic of cannons.

Good karma+1 vote
Green$mo0ker
Green$mo0ker - - 27 comments @ The Dark Army: Uprising

Great work!This is really good.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Praetorians Mods Complex 2.3.3

Hi,
I reported bug with britis,in beginning AI demote all units.

Good karma+1 vote
Green$mo0ker
Green$mo0ker - - 27 comments @ Praetorians Mods Complex 2.3.3

Why was deleted race rashiduns?

Good karma+1 vote
Green$mo0ker
Green$mo0ker - - 27 comments @ The Pacific Mod

Yes i want create two addon missions in separate mod for 2pzd.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ The Pacific Mod

Hi Albus,
You would not mind,if i create a additional mod for 2pzd mod?
Which will include 2 bonus missions playable for Poland and France.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Bonus mod

Yes,you see right.I have decided create mod which include all missions together.I think it will be better than separate missions as mods.Of course has been added new missions.
:-)

Good karma+4 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Albus2

Hi Albus,
You would not mind,if i create a additional mod for 2pzd mod.
Which would include 2 bonus missions playable for Poland and France?

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Town

Thx dgn

Good karma+3 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ Crossroad

Thx :)

Good karma+3 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ SHOWW2 Assault Squad Beta

Project is stopped!

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ The Pacific Mod

Hi Albus,
I have question as to 2pzd mod.
If you would not mind,if I created a additionally mod with the adjustment of difficulty?

Thank you for answer.

Good karma+2 votes
Green$mo0ker
Green$mo0ker - - 27 comments @ SHOWW2 Assault Squad Beta

Hi,
I thought about it, but it would be make impossible purchase units.I would have to invent method for the allocation units.

Good karma+2 votes