• Register

This member has provided no bio about themself...

RSS My Blogs  (0 - 10 of 45)

In September 2008, Valve added support for Steam Cloud, a service that can automatically store saved game and related custom files on Valve's servers; users can access this data from any machine running the Steam client. Games must use the appropriate features of Steamworks for Steam Cloud to work. Users can disable this feature on a per-game and per-account basis.

In May 2012, the service added the ability for users to manage their game libraries from remote clients, including computers and mobile devices; users can instruct Steam to download and install games they own through this service if their Steam client is currently active and running.Some games sold through retail channels can be redeemed as titles for users' libraries within Steam by entering a product code within the software. For game empire that incorporate Steamworks, users can buy redemption codes from other vendors and redeem these in the Steam client to add the title to their libraries. Steam also offers a framework for selling and distributing downloadable content (DLC) for games.

images STEAM 2

In September 2013, Steam introduced the ability to share most games with family members and close friends by authorizing machines to access one's library. Authorized players can install the game locally and play it separately from the owning account. Users can access their saved games and achievements providing the main owner is not playing.

When the main player initiates a game while a shared account is using it, the shared account user is allowed a few minutes to either save their progress and close the game or purchase the game for his or her own account.Within Family View, introduced in January 2014, parents can adjust settings for their children's tied accounts, limiting the functionality and accessibility to the Steam client and purchased titles.

Before implementing Steam, Valve Corporation had problems updating its online games, such as Counter-Strike; providing patches would result in most of the online user base disconnecting for several days. Valve decided to create a platform that would update games automatically and implement stronger anti-piracy and anti-cheat measures. Through user polls at the time of its announcement in 2002, Valve also recognized that at least 75% of their users had access to high-speed Internet connections, which would only grow with planned Internet expansion in the following years, and recognized that they could deliver game content faster to players than through retail channels. Valve approached several companies, including Microsoft, Yahoo!, and RealNetworks to build a client with these features, but were declined.

The Steam client was first made available for public beta testing in January 2003 during the beta period for Counter-Strike 1.6, for which it was mandatory to install and use. At the time, Steam's primary function was streamlining the patch process common in online computer games. Steam was an optional component for all other games. 80,000–300,000 gamers tested the system when it was in its beta period.The system and website choked under the strain of thousands of users simultaneously attempting to play the latest version of Counter-Strike. In 2004, the World Opponent Network was shut down and replaced by Steam. The online features of games which required World Opponent Network ceased to work unless they were converted to Steam.

Tiger Knight game is based on both Asian and Western culture, generals and flag-bearers from the Three Kingdoms era and the Roman Empire can join you in battle. Each adjutant has their own unique strengths, adding an extra dimension to the choices players can make before each fight. Keeping combat fresh, you can take Sun Shangxiang from the Three Kingdoms into one battle, and then lead Macrinus from Rome in the next!

There are two types of adjutants in empire war game: Commanders and Valiant. Commanders can adjust the formation of soldiers, allowing them to adapt to changing battlefield situations. Valiants are lacking of leadership, but they are brave and tough in the battlefield. If you find yourself besieged and under pressure, these adjutants may provide the strength needed to turn the tide!

Launched on the Steam store at the end of 2016, Tiger Knight Empire War online is a strategic online war game. With its classical historic theme, realistic art style and rich gameplay, it has won the love of many gamers and become a big seller on Steam.

Steam is a digital distribution platform developed by Valve Corporation, which offers digital rights management (DRM), multiplayer gaming, video streaming and social networking services. Steam provides the user with installation and automatic updating of games, and community features such as friends lists and groups, cloud saving, and in-game voice and chat functionality.

tiger knight soldiers 1

The software provides a freely available application programming interface (API) called Steamworks, which developers can use to integrate many of Steam's functions into their products, including networking, matchmaking, in-game achievements, micro-transactions, and support for user-created content through Steam Workshop.

Though initially developed for use on Microsoft Windows operating systems, versions for OS X and Linux were later released. Mobile apps with connected functionality with the main software were later released for iOS, Android, and Windows Phone devices in the 2010s.


In the empire war games industry, "wargames" are considered a subgenre of strategy game that emphasizes strategic or tactical warfare on a map. These wargames generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon military strategy or tactics.

On the right is a small vertical panel witch icons and a small map. The remaining three quarters of the screen is a digital depiction of grass plain, with black and grey areas to represent unexplored regions. Three metallic looking buildings are placed on the plain, surrounded by military vehicles and personnel. Certain units have gauges above them, representing their state of damage.

Unlocking New Troops   Upgrading

Tiger Knight:Empire War is a game that combines authentic history with rich, rewarding gameplay. The developers express their vision through the game modes and map designs, with different gameplay styles featured in different locations. In order to ensure both fun and realism, every battlefield in the war of empires is based on a genuine counterpart, following real-life site visits and research of historical literature. These battlefields also exhibit complex terrain and elemental weather change.

On the other hand, many video games include fog of war, meaning that what is visible on the map is limited to what is within a certain range of the player's units. This is a feature often talked about in traditional wargames, but traditionally impractical to implement outside of a computer.

In block wargaming, the Fog of War is built into the game by using wooden blocks that stand upright. The statistics of each block faces each player, so that the opponent does not know the unit type or strength it possess.

The first such block empire war online was Quebec 1759 by Columbia Games (previously named Gamma Two Games), depicting the campaign surrounding the Battle of the Plains of Abraham.

TK Xiapi

Before this, The Fog of War was difficult to recreate without the use of a computer or a "Double Blind" system where two players have separate game boards and pieces with the addition of a referee to facilitate the action between the players.

The block element did more than allow for clandestine operations for each player, but also allowed for units to take increased forms of step damage.

The damage melee soldiers can do to the general is improved from 20% to 50%. The damage caused by ranged weapons used by the general and soldiers will be affected by the height difference between the attacker and his enemy. The duration time of morale outburst skill is decreased from 85 seconds to 40 seconds, its cooldown time is lowered from 120 seconds to 60 seconds, and its damage is improved to 20%. In addition, the recovery speed of stamina during this skill will be improved.

TK Xiapi

The heavy pike men and heavy cavalry can charge to break the formation of the enemy while other units will stop to fight when they touch the enemy. Recovery skill of soldiers: recovers 2% of the ammo every second and 2% shield durability.

The following of Tiger Knight Empire War exploits are adjusted:
Recruitment Talent I: recruit one blue level adjutant.
Recruitment Talent II: recruit one purple level adjutant.
Elite Units I: unlock one elite unit of basic level.
Elite Units II: unlock one elite unit of intermediate level.
Elite Units III: unlock one elite unit of advanced level.
Crack Troops: unlock three elite units of advanced level.
Wei Troop: unlock three basic level units, three intermediate level units and three advanced level units of Wei.
Shu Troop: unlock three basic level units, three intermediate level units and three advanced level units of Shu.
Wu Troop: unlock three basic level units, three intermediate level units and three advanced level units of Wu.

During the 1980s, much of the market for wargames was dominated by roleplaying games. Then, when personal computers became available, gamers could simply "sit down and play" without learning masses of rules, clearing physical space, and finding and coordinating schedules with opponents.

However, in 1983 Games Workshop published Warhammer Fantasy Battle, initially as a "Mass-combat Role Playing Game", which quickly moved to dominate the fantasy wargaming market. When collectible card games arrived in the 1990s, the gaming market became even more competitive. By this time, many wargame publishers were already long gone.

Despite the decline, wargaming continues to survive in different forms. Advanced Squad Leader (1985) became a niche hobby in and of itself, and Axis and Allies (1984) was very popular with the mass market audience and Games Workshop's Warhammer Fantasy Battle (1983) spawned a long-lasting line popular miniatures games including the successive editions of Warhammer and the science-fantasy Warhammer 40,000 game.

The genre of 'card-driven games' emerged with the publication of We the People by AH in 1994, and continues in current releases from GMT. Battle Cry (2000) and Memoir '44 (2004) proved that light wargames can still be commercially successful, as long as the rules are clear and accessible, and the components are high in quality. Block wargames, such as those published by Columbia Games remain quite popular. Companies like GMT Games and Multi-Man Publishing continue to survive and publish highly detailed hex and counter wargames.

Female characters in Tiger Knight game will have a smaller profile than those of their male counterparts, and will be less vulnerable to ranged attacks. However they also have important disadvantages, such as reduced health pools, and as they weigh less than their male counterparts they are more likely to be knocked down during hand-to-hand combat.

Design Philosophy

At this point in time, we have basically finished the female equipment for Wei, Shu and Wu, however the specialized fashion for them and the Roman female equipment are still in development. Our vision is to create true women warriors for the battlefields of Tiger Knight. On release, you can choose to set up a new character or reselect the gender of your existing character in order to create your desired female face.

This wraps up today’s extended introduction of the female characters. For more content updates, please keep an eye out for our next developers’ note!

Modern wargaming originated with the military need to study warfare and to 'reenact' old battles for instructional purposes. The stunning Prussian victory over the Second French Empire in the Franco-Prussian War of 1870-1871 is sometimes partly credited to the training of Prussian officers with the game Kriegsspiel, which was invented around 1811 and gained popularity with many officers in the Prussian army.

These first wargames were played with dice which represented "friction", or the intrusion of less than ideal circumstances during a real war, though this was usually replaced by an umpire who used his own combat experience to determine the results.

Command Mode

Wargames are generally a representational art form. Usually, this is of a fairly concrete historical subject (such as the official Tiger Knight, one of several popular topics in the genre), but it can also be extended to non-historical ones as well.

The Cold War provided fuel for many games that attempted to show what a non-nuclear World War III would be like, moving from a re-creation to a predictive model in the process. Fantasy and science fiction subjects are sometimes not considered wargames because there is nothing in the real world to model, however, conflict in a self-consistent fictional world lends itself to exactly the same types of games and game designs as does military history.

a traditional battle of two armi

Because of these attitudes, there are many games and types of games that may appear to be a wargame at first glance, but are not accepted as such by members of the hobby, and many that would be considered debatable.

Risk could be considered a wargame; it uses an area map of the Earth and is unabashedly about sending out armies to conquer the world. However, it has no readily-discernible timeframe, and combat is extremely abstract, leading many to not consider it as an actual wargame, or only tangentially as one.