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Comment History  (0 - 30 of 96)
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth 2.0

Last update (for a time) from 18.08.22
- fixed some laggy fire effects, redone some vfx
- fixed distant sounds, redone some sfx
- fixed buggy cases, when demons dessapear after knife attacs
- fixed heavy ar icon
- increased fire rate of smg and heavy ar
- increased shotgun reload speed
- rockets now fast projectiles for better aiming without collisions
- added flashlight++, check settings

Save to use in a midgame

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth 2.0

Small 2.0.1. fix
- minor sound and flames changes
- fixed some tracers
- fixed wrong text for rifle ammo
- removed mugshot

Good karma+3 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Glad to hear that!

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Did you enable Alt Hud as said in title??? At load screen there are old glitches with unused brightmaps and sprites, they don't affect in game

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Thank you! You're talking about mugshot, as I understand. I put it to althud, as compliment to all other visors. It seems to me bleeding face at low hp looks atmospheric. But, you can remove ACSMugshot.wad from file using slade

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

No, maybe some minor balance tweaks. I don't think adding every monster from everywhere is good idea

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

I found few bugs with lzdoom, gzdoom simply better. But, you can edit this file with slade, just remove gearbox-v0.6.0.wad from it. Addon will work then, but there could be some visual bugs with night vision, for example

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

There is nothing very special on screenshots. It takes 1 min to download and try.

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Я запускаю на ПК, не пробовал

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Первое название надоело и слишком длинное. За два с половиной года этот мод сильно изменился, поэтому и переродился!

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Small update. Fixes some bugs, shockwawe from BFG900, removed nazi weapons, made some sounds better

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

BDRoS becomes Brutal Doom Rebirth
New weapons, enemies, sounds, balance, etc.

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Ultimate DoomVisor HUD 2.13 Wipers

I like HUD, but game freezes for few moments when enemy hit me. What I can desable or delete in archive (in slade, I know how work with it) to solve this problem? Does anybody know?

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

v. 6.6.6. Gold Edition
Better smoke, blood, sounds, balance
Some bugs fixed
New weapon mechanics
New Demons
More death animations, depends from damage, not from weapon
Some more fixes

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Final ver. 6.6.6.
Finally, added mugshot (doomguy face) to ALT HUD
Small balance fixes from last weapon rework
Better some blood splashes to deaths from MG
Reduced damage from frag grenades to zombies
Armor fragment gives 10 armor points (instead 5)
New armor element - helmet (+25AP), sometimes drops from tough monsters
New comfortable difficulty - Doom Slayer. Not extreme damage, but still powerfull monsters

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Last update wasn't good, so this one better
- completely reworked assault rifle and machinegun, ammo for them
- returned classic reloading

You should start new game

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ Weapons Mod for Doom (2016)

Изменения в части оружия и патронов великолепны. Но пожалуйста, верни фаталити и выпадающее здоровье.

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Update:
New realistic reloading, loosing unused ammo in clip
New rocket launcher
Added small delay before plasma rifle altfire shot
Increased damage for plasma rifle altfire shot
Increased bullets damage
Redused minigun spread
Some sound improvments

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

May 2019 update (final v.3)

Added new weapon - automatic shotgun
More 12 cal. shells
SSG replased to slot 1 as symbolic weapon like chainsaw
Shotgun deals more damage and more accurate while aiming
Rebalanced explosions and rocket ammo
Rebalanced armor. Green and blue armor appears as usual. Red armor replaced captured marines (for BD versions) or invisible sphere (classic ver)
Some sound made better
...
Still waiting BD21

Good karma+3 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Какой игры? Какой контент? IWADы? Gzdoom?

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ StarCraft: Burning Ground - Fall of the Gods v2.00 Update

Well, I undertand. But enemy starts attack too fast, I think. Maybe it's possible to make AI not so aggressive. Skilled players can play melee mode with easer AI

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ StarCraft: Burning Ground - Fall of the Gods v2.00 Update

P.S. Mod is great, but very hard for me. Is it possible to make some difficulties for AI?

Good karma+1 vote
MarkMk2
MarkMk2 - - 96 comments @ StarCraft: Burning Ground - Fall of the Gods v2.00 Update

It's impossible to play all campaigns, only skirmish?

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Reuploaded final ver. with fixed bugs I've found left
- Fixed falling FPS while massive barrels or water explosions
- Fixed crush damage
- Fixed blood spray

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Final update
Fixed critical bug for ending level 32 in Doom 2
Fixed bug when player could stuck in some bodies
Added alternative fire to rocket launcher, which can fire with separable warhead
Some weapon and difficulties rebalance
Added plasmamarines, spawned with commando
Added tutorial in readme file

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Update 16

Few fixes, such as shotguns damage, HAR rate of fire, LMG reskin, commando shooting bug fix

And, new epic trailer

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Update to ver. 15
Main: Found and fixed critical bug with walking through doors and enemies (bug appears after some imp attacks)
Also: redused paikiller effect from 5 to 2 HP, some visual changes for explosions, more epic sg & ssg sounds.

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Ver. 14 (final?)
Improoved almost all explosion and plasma effects
Fixed bug for unofficial levels (when level ends at beginig instead death at the end)
No need to start new game
That's all for now

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Update #13

Doom difficulty now even harder.
Added nice fireworks for some explosions
Fixed too strong demon recoil from shotguns
Fixed ssg casings from ssg sergeant
Replaced Commander Keen for great megawad scythe 2 with classic Pain Elemental because of falling fps from his attacs
Also made some combination for more comfortable and smooth gameplay even at sloughter maps

Good karma+2 votes
MarkMk2
MarkMk2 - - 96 comments @ Brutal Doom: Rebirth

Update to ver. 12

No gameplay changes, but I've rebalanced difficulties

Realistic: Preparation
Easy difficulty. Small damage and monster's health

Realistic: Invasion
Normal difficulty. Very comfortable experience. Normal damage and monster's health

Realistic: Purgatory
Hard difficulty. Recommended skill. Tough damage and strong monsters

Realistic: DOOM
Extreme difficulty. Pain and suffering... Very high damage and strong monsters

Good karma+1 vote