the one in the picture? It's suppose to be similar to chamber 7 in the actual game.
the one in the picture? It's suppose to be similar to chamber 7 in the actual game.
had to be hammer, you can't put some of these entities in po_edit.
Anyway, it would've been a good map if you put details and lighting. And what's with the decompiled map in the download, you just need the bsp.
It's a pretty good map but somethings are a bit repetitive. You should at least try using a different layout if the puzzle is the same. But the best thing about it is the fling at the beginning, almost like it's using the func_catapult in portal 2 (maybe it's trigger_catapult).
Actually I didn't make the launcher go automatically. I just had a sprite that was on the switch to turn on when you get the cube.
They don't look that dark. If there was a leak, it would be black. But for some reason, it looks like the light has some gaps in it.
For the elite chambers, I know they're going to be hard, but would it be hard like thinking hard (like a puzzle), or hard as in skill, because I'm hoping it would be more toward a puzzle map rather than a skill map
lol, the crossed out orange portal.
You're gonna have lasers in this mod?! That's awesome
great looking shadows on the top there, hope most people are gonna see that part, unless the puzzle here kind of forces you to see it.
Sorry, you were suppose to press a switch for the energy ball, but I'll change it so it automatically brings the launcher out once you get the cube. I guess I made the level a bit unclear.
And I still need tester, I'll try getting a friend to do it so I know if the puzzles work or not
I was wondering what they were, I couldn't find it. But it would be cool if a coder was able to change the fgd to have like a prop_button for the floor button instead of having to put props, triggers, and door. It'll be something like the portal 2 sdk
It's a pretty good map, but it's just missing some detail. And can you tell me why the water reflection is orange, I still can't tell where the reflection coming from, there's no orange light big enough to reflect on all the water
not sure what you're talking about, couldn't really find anything that groxkiller released that could be similar to that, but I'm thinking you're talking about instances, is that correct.
This sounds awesome, It'll probably be the first mod I'll download for Portal 2 (when I get it).
lol, didn't know that
I originally made it for my mappack, but I thought others might find it useful
Great map even though the funnel is a bit buggy. I also liked the secret you put in it.
The only problem is that after a while the laser that is suppose to come out of the cube stopped showing keeping me from completing the level.
almost done with reducing it, deleted most of them so only the one I think that are important are still there and in the second and third map, glados only talks like 4-5 times. I still gotta fix the first and second rooms in the first map by making it take longer to get the cubes, but my sister has my laptop right now so I can't use it
hard? This was like the easiest map I ever played. Even po_edit is harder than this. 1/10
no, placing it in the sourcemods folder creates another game of portal just with the editor in it
go to the console and type "hud_quickinfo 1"
or something like that
btw, the description said it gives options that normally aren't there, so for me, I could set my shadow detail to high, but ingame, it says the shadow detail is on medium. Is it because I don't have the high option but it is on high, or is it still on medium, because I really want dynamic shadows
This is one of the better mods I seen, not too much bugs, great levels, and a good story. I'm still working on the advanced chambers, but btw, I think you should of kept the old sickening in the campaign, it was better than the new one
Awesome mod, I'll give it a 9 since I couldn't do one chamber
Didn't find any bugs though
It's funny how on the puzzles I couldn't solve I looked up the solutions. Then the next time I played, I forgot how to do it. Especially in ladder
Looks good
I think you are right about not forgetting about Portal 1
Awesome map, I actually want to play it again.
The only thing is that it could have a little more detail, so it's a 9
Ok, thanks, I'll use it less
Now I don't know why it's happening, I thought I changed the model to the sphere model, which came with the game, I'll have to see
don't use the carve tool, it's bad
use the cut tool, even though it's a bit harder, it works much better
I like it. I'm thinking I could use this in one of my maps, but I don't know where
googoobla42
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