• Register

This member has provided no bio about themself...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS JumpJet Infantry (view original)
JumpJet Infantry
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
CMDRCody
CMDRCody - - 452 comments

awesome model

Reply Good karma Bad karma+2 votes
Tehkrad
Tehkrad - - 118 comments

very nice model : D

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Hailed as the next step in infantry combat, troops equipped with the new A-4 Aerial Assault Armor, known as "JumpJet Troopers", were supposed to close the gap between GDI heavy equipment and Nod's fast skirmishers. It failed spectacularly with missions having a casualty rate of 97.6% and a success rate of [error: expected a number, got Nil].

Realizing the potential of the fundamental concept, GDI's Special Weapons and Operations Research Division designed the new A-5 combat rig from scratch. The basis is a light armor suit using dilatant materials to protect against blunt forces combined with armor plates protecting the most vital body areas, creating adequate protection against most explosive and anti-personal weaponry; the gaps in heavy armor required to preserve agility allow a skilled marksman to penetrate the armor with a modern rifle, however. The leg armor is reinforced to help soldiers cope with the heavy equipment when on foot. An advanced HUD and non-invasive neural interface in the helmet allow the soldier to directly issue commands to the jetpack AI autopilot.
The jetpack itself relies on a single main engine to create thrust and propulsion and two auxiliary engines in the wings help maneuver. The design sacrifices top speed for added agility, allowing the small and light soldier to evade many attacks.
Much of the potential of the A-5 comes from the GDG-9 grenade launcher. The weapon launches its projectiles by means of low-power railgun mechanism to reduce recoil, but every projectile carries a propulsion charge to accelerate after it has left the barrel and to adjust course slightly. The ammunition is programmable with timed and proximity fuses and a number of different ammunition types are available, such as HE and EMP charges. It is most effective against medium targets such as light vehicles, stealth tanks and cyborgs but can also be used well against infantry.