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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Don't load both "Weapon Wheel" and "Weapon Wheel template"---just load "Weapon Wheel".

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Just updated. There are a lot of new features in v21 so it's possible I missed something and still need to update for compatibility. Just let me know =)

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Done =)

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Hm. I'm not sure what you're referring to. Is it possible you could use screen recording software and send me a video of what's happening by sending me a message through moddb?

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Okay give it a try now and let me know if it isn't work. (Sorry took a little while---wanted to add BD v21 support before another update.)

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

I see. I'm guessing the problem is that I never bothered testing it without weapon upgrades (too many possible option combinations to test everything myself). Let me try that out now to see if I can reproduce the error. If I can, it shouldn't take too long to fix =)

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Hm. I just tested this to make sure I hadn't broken something in recent versions, and it's working okay for me.

What version of GZDoom are you using? If >=3.0.0, make sure you're using v20b_R (https://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-v20b-r-gzdoom-300-ver). If <3.0.0, try updating to the most recent version of GZDoom.

If you still can't get it to work, elaborate on what you mean when you say "it couldnt start the game". What exactly happens? Does it give you an error message? Etc..

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Hm. So the thing is PB 3.0 (or at least the version I'm using, which to the best of my knowledge is the most recent) actually takes away your rifle when you get a carbine and your shotgun when you get an automatic shotgun. I thus removed the corresponding slots from the wheel when you obtain the upgrades.

I just checked and it seems like it's working as intended for me (the slots only go away after picking up the upgrades). Are you sure it's not displaying the slot even though you have the weapon?

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Just uploaded a new version that should work with RO 2.5. Let me know if it's not working =)

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

It seems as if almost everything you mention is supposed to happen. The grenade and mine ammo is supposed to show up in two places with UDV because UDV displays it separately, but it also displays the item count from the inventory (I suppose I will add an option in the future to disable this, as I now realize that this is not something everyone might want). Furthermore, this is supposed to happen with the standard hud---in general, whenever you have an inventory item selected, it is displayed where Doomguy's face would be by default.

As for the big pictures, can you describe exactly what you do to see them? Alternatively, you could try using screen recording software to just show me (send me a message in that case so you can use an attachment).

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Hm. So in the DECORATE code of the WW mod, there are two versions of the grenades and mines, one for with UDV and one for without. The reason there are two versions is because the inventory sprites are different: with UDV, it's a green digital text that looks like the other inventory items do with UDV, and without UDV it's just a picture of the item (I think what you said is the swarmer is probably the mine icon, as they look quite similar).

In all the testing I've done, through *normal gameplay*, if you pick up grenades/mines, it gives you the right version. However, if instead you do something like "give all" in the command prompt, it will give you *both versions*. Thus, if you do this and then scroll through inventory, you will see the UDV versions as well as the non-UDV versions, the latter of which would give you the big pictures that you speak of.

I think it's alright if things don't work exactly correct if the user screws around with the command prompt---I'm really only worried that the player gets the right version during 'normal' game-play. Would you say that this happened to you with "normal" game-play, that is, not with using the command prompt?

The reason it displays the grenade count in 2 areas is because the UDV displays it always, but it also displays it when "GRENADE" is the selected inventory item---it shouldn't display the count in this second place if you switch your inventory item. If I were the author of both mods, I probably would not have designed it like this, but to obtain behavior that made the most sense, I would likely have to seriously overwrite the default behavior of the UDV. Furthermore, this makes a little bit of sense in the sense that there are two ways to throw grenades: select them and press the "use inventory" button, or press the button that is specifically bound to "throw grenade".

(FWIW, the motivation for doing this was to free up some keys---with the mod designed the way it is, you only need to bind a single key to "use inventory", instead of three to "use inventory", "throw grenade", and "lay mine".)

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Could you send me your .pk3, as well as the mod (or link to the mod) you want to run it with? (Send it as an attachment to a message here on moddb.) I will try to compile/run it myself and let you know what's wrong.

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gleasspty
gleasspty - - 81 comments @ gleasspty

Yo,

Sorry it took me so long to get around to this. School and stuff. The mod has been updated. Let me know if it doesn't work =)

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Thanks! I noticed the flashlight change, though I didn't realize it was just to make compatible with the weapon wheel. Much appreciated!

It's coincidental that you just posted now, as I just spent the past couple of hours trying to update the wheel for v2.11 (I thought I did it a couple versions ago, but there were still a couple of kinks to work out).

For what it's worth, I did run into a compatibility issue. It took me awhile to figure out what the issue was, but once I eventually did find it, it wasn't too hard to fix. I'm not sure if you could change your mod to circumvent this 'hack' or not. It might just be easier for me to fix things on my end (especially as I've already done so).

The offending line was line 220 in EnemyHB.acs:
"SpawnForced("UDV_Giver", 0.0, 0.0, 0.0); // Gives all actors inventory item that triggers TID Script."

On very large maps (I tested on nochance.wad), in stopped time mode, this would cause the game to lag, sometimes even crash, upon closing the wheel. Unfortunately I only have a vague idea of how this works, as I'm not sure exactly how the "TimeFreezer" power-up works internally (it's what is used to achieve the stopped time effect), but basically I think the idea is that for every tic the wheel is up and every monster in the map, it tries to execute the script "RadarChanger" when the wheel closes, and executing that many scripts all at ones causes the game to hang.

You can test this out yourself on v1.37 or earlier. You can see how I worked around this in v1.38 (basically I "replaces"ed your "UDV_Giver" with one that effectively does the same thing, but only if the wheel is *not* up in stopped time mode).

In any case, I wouldn't worry too much about it unless you know of a quick fix.

And do let me know if you figure out how to do that with ZScript. The truth is I don't know too much about it. I basically thought it was supposed to replace DECORATE, and so didn't look too much into it as for the vast majority of my mod I use ACS.

Thanks again!

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Done =) Let me know if it's not working.

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Nevermind. I see that they just made a new moddb page. Yeah I'll try to add them ASAP.

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Really? I just checked the moddb page and it still says version 1.0.1.1. Where did they release v2?

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Newest version should work now with Death Foretold. Let me know if you find any bugs =)

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Did you still want compatibility for D4D? I tried downloading it, but ran into some errors. This might be able to be fixed by using different versions of GZDoom (I'm using 3.0.1 64-bit). Any idea how to fix this / do you still want compatibility for D4D?

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

For the first time in awhile, I have some extra free time. Are you still interested in such a feature? It could well take a lot of work and I don't think it'd be worth it to add if you don't have a need anymore.

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

I changed the behavior of cursor mode if the selection dot is enabled to hopefully behave something like you have in mind. Just make sure you are in cursor mode and enable the selection dot, and hopefully it works as you intended.

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Have you tried compiling with gdcc-acc? (https://forum.zdoom.org/viewtopic.php?f=44&t=32078&sid=989b5d6a7758b2a1692905b99decc062)

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Can you provide more detail as to how to reproduce this error?

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

I now finally have some free time to add this feature, however, it seems as if the author of D4D has taken the file down. Can you point me to the mod that you are referring to?

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

I now finally have some free time to add this feature, however, it seems as if the author of D4D has taken the file down. Can you point me to the mod that you are referring to?

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Hey man,

I will be able to add this myself in the future, but am quite busy with real life at the moment. If you'd like to add this yourself, however, it seems like the problem is that you need to be using GDCC-ACC (https://forum.zdoom.org/viewtopic.php?f=44&t=32078&sid=9a06f212d53aa29c0034ed40e2a65394). This is another ACS compiler that incorporates other features that I make use of.

Let me know if you have any questions!

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Ctrl+F "ww_displaydot" in WEAPONWHEEL.acs to find the unique line that references this CVAR. There, you will see that it is almost certainly a problem with "outside_deadzone". Ctrl+F "outside_deadzone" and you will see that this is changed on only one line of code, which references, among other things, "magntiude" and "DEADZONE". I would recommending printing the values of "magnitude" and "DEADZONE" while playing to help see what the problem is.

Look just a couple lines above to see the definition of DEADZONE. You will find that there are several factors that I found experimentally (the "3/5", the "4/3", and I believe the "2" in the definition of DEADZONE itself). (I believe I recall I had this exact same problem once, and I fixed it by playing with these values.) Of course, the values there should ideally work for everyone, so you should let me know what you find if you can fix this.

If you'd like me to try to debug this myself, you'd have to let me know exactly what to do to reproduce this (so at the very least what mod you're running and number of weapons you have).

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

This is an option you can set. In fact, there are three choices: stopped time, slowed time, and normal time. The options menu for the weapon wheel mod should be under "GAMEPLAY OPTIONS".

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Also, does this happen with GZDoom 2.1.1?

P.S.: Sorry about taking so long to respond to this. Didn't get notified for some reason . . .

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gleasspty
gleasspty - - 81 comments @ Weapon Wheel v1.54

Hm. What mods are you loading, if any, with Weapon Wheel.pk3? Also, what makes this display? Does it display on start-up, or only when you do something?

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