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Nothing is true, Everything is Permitted ... well not everything though

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Report RSS Some problems in this mission (view original)
Some problems in this mission
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Dr.Octavia-Pus
Dr.Octavia-Pus - - 844 comments

Rise of the Reds?

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Master.Assassin Author
Master.Assassin - - 273 comments

yes I'm making alot of zero hour and shockwave missions so I start working on rise of the reds missions

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sasatovernic
sasatovernic - - 80 comments

whats the problem? Maybe i can help.

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Master.Assassin Author
Master.Assassin - - 273 comments

The Russians waves are spawned as normal but they move in their place

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sasatovernic
sasatovernic - - 80 comments

Did you use this kind of scripts:
Those two scripts work for me i used them for angry mob.
*** IF ***
True.
*** THEN ***
Spawn an instance of Team 'spawnteam' at Waypoint 'spawn'.
Team 'spawnteam' begins hunting.

*** IF ***
True.
*AND* Team 'spawnteam' has one or more units.
*** THEN ***
Team 'spawnteam' begins hunting.

It could also be that spawn area is unpassable and units cant move.
But with 1.85 swr did something great you can now use all vehicles to transport units and than just thick that transport leive map after unloading. It looks way better than units just appear in thin air...
That didnt work before and in any other mod or ZH but now it works its awesome.
If those scripts wont help you can send me full map in zipp so i can se better what is the problem.

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Master.Assassin Author
Master.Assassin - - 273 comments

no not that I make script so that the enemies will be spawned until the timer ends

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sasatovernic
sasatovernic - - 80 comments

show me the script you are using

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Guest
Guest - - 692,777 comments

WTF WORKER CAN BUILD Russiarn base turret

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elixr1
elixr1 - - 153 comments

Yes Lmao it's ini coding:)

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Description

well I was going to upload this map today but I found a problem in it so I didn't
but I'll try to fix this problem then I will upload it soon