Did you use this kind of scripts:
Those two scripts work for me i used them for angry mob.
*** IF ***
True.
*** THEN ***
Spawn an instance of Team 'spawnteam' at Waypoint 'spawn'.
Team 'spawnteam' begins hunting.
*** IF ***
True.
*AND* Team 'spawnteam' has one or more units.
*** THEN ***
Team 'spawnteam' begins hunting.
It could also be that spawn area is unpassable and units cant move.
But with 1.85 swr did something great you can now use all vehicles to transport units and than just thick that transport leive map after unloading. It looks way better than units just appear in thin air...
That didnt work before and in any other mod or ZH but now it works its awesome.
If those scripts wont help you can send me full map in zipp so i can se better what is the problem.
Rise of the Reds?
yes I'm making alot of zero hour and shockwave missions so I start working on rise of the reds missions
whats the problem? Maybe i can help.
The Russians waves are spawned as normal but they move in their place
Did you use this kind of scripts:
Those two scripts work for me i used them for angry mob.
*** IF ***
True.
*** THEN ***
Spawn an instance of Team 'spawnteam' at Waypoint 'spawn'.
Team 'spawnteam' begins hunting.
*** IF ***
True.
*AND* Team 'spawnteam' has one or more units.
*** THEN ***
Team 'spawnteam' begins hunting.
It could also be that spawn area is unpassable and units cant move.
But with 1.85 swr did something great you can now use all vehicles to transport units and than just thick that transport leive map after unloading. It looks way better than units just appear in thin air...
That didnt work before and in any other mod or ZH but now it works its awesome.
If those scripts wont help you can send me full map in zipp so i can se better what is the problem.
no not that I make script so that the enemies will be spawned until the timer ends
show me the script you are using
WTF WORKER CAN BUILD Russiarn base turret
Yes Lmao it's ini coding:)