This very, very much reminds me on the Dantooine map outside the Jedi Enclave from Knights of the Old Republic. Is that coincidental?
This very, very much reminds me on the Dantooine map outside the Jedi Enclave from Knights of the Old Republic. Is that coincidental?
is it also possible to have multi-sampled shadowing for blurred edges and stuff (provided the GPU would support the feature with a reasonable framerate).
Anyway, this is awesome. sure all have been waiting for it like all the time.
guess its LOD, that there isn't all the detailed Mercury onscreen, but Coxxon's, right?
well, this can't be freelancer (unless you do an impressive job with texturing), the design is just too different IMO. still, it is beautiful and can fit the game.
you could make a mask on the immage which would make the nebula fade on the edges more smoothly. worthy a try, at least.
actually this is rather an exposition of the map itself. i doubt this image is rendered with the freelancer engine (just look at the antialiasing, FL doesn't support it) but that's approximately what it'll look like ingame, too.
are there dynamic lights inside the base? and how's it going with shadow mapping? xD
is that a specularity flare i see on the planet's surface (or atmosphere)?
good god, that's not Freelancer anymore D: youre rebalancing the whole gameplay!
wow, genius. would you share the technique with us?
just wondering, if the models will look like this once exported to a VMesh.
are the materials the models refer to all present in the game?
the best models of tie fighters do have exhausts. in the films however no flame or trail is visible, but it is FL, not SW, so..
anyway, great alchmemying there, good job!
hm, would you like it if i try to perfect the engine fx more as much as possible (to me)?
yea, with kuat shipyards around. i'm wondering if the shipyards (the very main ring, not the vanilla yardcells behind) are one model or multiple or spliced... looks amazing however.
yes, the additional front spikes are slightly too much. looks good anyways, nice idea.
ace model! do you have to increase the second byte of the index node in order to count more than 256 model groups?
wait, is that the death star we see in the screenshot with the b-wing? have you a model with it, with modeled surface????? amazing!
seems like another newbie tries creating own systems. but this time they did not create something own but just copied the codes of Sigma-19, changed some names (confusing that they did not think about renameing the system if it should become a new one), some navmap shapes, probably some other shapes (where i could well imagine they even did not create new bases but just link up their new systems to original bases - only another speculation), deleted the base near planet Gaia (here - multiplayer). the only thing seems new to me is the jumphole at sector b8, but this might seem new to me only because i never cruised to that sector of the original system.
however, even if there is no real idea, it looks like a starting for system creation, not mentioning that nearly all of us start this way and this is the first example of that reality, as nobody is proud enough of his first work looking like this to load it up to the ModDB
WOW, what a great trader's guide. Congratulations, that is helpfuller than any traderoute calculator and FLDS! My recomendations to all beginners: just try, you'll learn a lot.
have you never heard about mod-scripts? that's horrible if people have to reinstall freelancer to get rid of a mod.
congratulations
great, how you let all the people play a such game for that video!
I don't understand... What has changed? the screenshots look like vanilla Freelancer!
I tryed to run this setup.exe
And... well, some data the setup saves are viruses. trojans. I'm not sure, that my download included the original files, but carefullness is very asked downloading crossfire installations
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