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Musician currently working on two visual novels.

Comment History  (0 - 30 of 55)
GIJames
GIJames - - 55 comments @ working hard

I'd say the main reason is probably that the cop helmet retains at least some facial features, while the civilian one doesn't. There's probably a lot that could be read into that.

Good karma+1 vote
GIJames
GIJames - - 55 comments @ Quick Update

Awesome update.

Good karma+4 votes
GIJames
GIJames - - 55 comments @ Tiny Update - Still Alive

I have to wonder who hasn't played V1 yet. Great to see more updates.

That aside, I think orange but with the new font might work well. Why not make it an option in the menu?

Good karma+5 votes
GIJames
GIJames - - 55 comments @ Self cast shadow and real time reflections

I'd vote for keeping it. Additional effects on the reflective surfaces might mitigate the problem, e.g. fogged or damaged mirrors.

Good karma+5 votes
GIJames
GIJames - - 55 comments @ together redux

The lighting here is great.

Good karma+10 votes
GIJames
GIJames - - 55 comments @ Spaceship and Question

Another possibility would be using autoaim for the hands (except for throwing things), which deals with both realism and ease of use.

Good karma+1 vote
GIJames
GIJames - - 55 comments @ Spaceship and Question

If it's possible in source, maybe it would work better if there was an effect where objects glow faintly when you point the gravity hands at them if you can pick them up. (Maybe a different color if you can only push them.) I think a particle effect that surrounds the object would look even better, but that sounds like a lot more work.

Good karma+3 votes
GIJames
GIJames - - 55 comments @ Eraserhead

I think the black and white might work better with a smoother grain effect, or no grain at all.

Good karma+3 votes
GIJames
GIJames - - 55 comments @ Greenlight

That's a shame, I liked the way they fit into the rest of the atmosphere...

Good karma+2 votes
GIJames
GIJames - - 55 comments @ Subtlety is Queen

All three of these look great.

Good karma+3 votes
GIJames
GIJames - - 55 comments @ Color Correction Question

I like the middle and right ones; the left one is a bit washed out.

Good karma+1 vote
GIJames
GIJames - - 55 comments @ Some things

new order - bizarre love triangle

Good karma+2 votes
GIJames
GIJames - - 55 comments @ inMomentum Coming to Steam

This is great news! I'm looking forward to the release.

Good karma+1 vote
GIJames
GIJames - - 55 comments @ InMomentum Beta is Here

This game looks like it's shaping up rather nicely.

Good karma+2 votes
GIJames
GIJames - - 55 comments @ CANVAS Mod Launch

This looks really interesting; I'll be tracking.

Good karma+1 vote
GIJames
GIJames - - 55 comments @ HUD - Goal Navigation System

I think you should try to reduce the number of times the player has to crawl through vents or stop to push a button because things like this break the flow of gameplay. Ideally, the player should be able to finish the map without stopping. Other than that it looks good.

Regarding UDK, I think the main thing you should consider is how much extra work it would mean to switch engines. I've seen several projects fall apart because the team decided to switch to a different engine without realizing the amount of time and effort that takes.

Good karma+9 votes
GIJames
GIJames - - 55 comments @ DXN WIP June 2011

looking good

Good karma+1 vote
GIJames
GIJames - - 55 comments @ Midnight Stride

This looks great.

Good karma+2 votes
GIJames
GIJames - - 55 comments @ Mist

I know that synth...
Great job.

Good karma0 votes
GIJames
GIJames - - 55 comments @ Mapping progress and possible engine switch

Judging from what you have said, you should switch to UDK.

Good karma+1 vote
GIJames
GIJames - - 55 comments @ About the music for inMomentum, sample tracks + some screenshots

Awesome, I'm really looking forward to this.

Good karma+3 votes
GIJames
GIJames - - 55 comments @ Storm - Gameplay Video

This looks incredible. Nice work!

Good karma+1 vote
GIJames
GIJames - - 55 comments @ Join us!

Awesome, looking forward to trying it out.

Good karma+2 votes
GIJames
GIJames - - 55 comments @ District

I love the ground reflections.

Good karma+2 votes
GIJames
GIJames - - 55 comments @ First ever weapon render

I could probably create the music for the mod, if nobody else has applied yet. I've sent a PM with details.

Good karma+1 vote
GIJames
GIJames - - 55 comments @ Team Monkey re-announces "Return to Mana - Legacy of the eight elements"

It could be an indie game based on source like Zeno Clash.

Good karma+1 vote
GIJames
GIJames - - 55 comments @ School desk (by romasm)

Nice texture.

Good karma+1 vote
GIJames
GIJames - - 55 comments @ l01 (Level 01)

I like the light beams.

Good karma+2 votes
GIJames
GIJames - - 55 comments @ 1187

Why is the melee attack for the portable medkit so powerful? I'm talking one hit kills for normal zombies here. That's kind of ridiculous.

Good karma+1 vote
GIJames
GIJames - - 55 comments @ New Rooftop Models

Those look pretty sweet.

Good karma+3 votes