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Comment History  (0 - 30 of 52)
GigaBowserXL
GigaBowserXL - - 52 comments @ Tested v8.0

Sorry, that guest comment was me. Wasn't signed in accidentally. XD

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Tested v8.0

Is there going to still be an updated Tested, Simo? And maybe Perfected compatibility? :)

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Brutal Doom: Black Edition v3.38

Thank you for replying to everyone Blackmore, I really appreciate it. I did try replacing BDBE_v3.36.pk3 with BDBE_v3.37.pk3, but when I started up the game, it did some really funky things. It changed back to the old original Doom title menu, there was no Fatum or Limbo or any of that, and the difficulty levels were only the regular Ultra-violence, Nightmare, etc.

And when I started a new game, there were some really weird things, like the sprite for the pistol and arms detaching and moving up the screen when firing.

It looks like 3.37 isn't that much different from 3.36 though, so I'm perfectly fine continuing to play on 3.36 if need be. I really love the RaZZoR package, so I definitely want to be on that.

Good karma+2 votes
GigaBowserXL
GigaBowserXL - - 52 comments @ Brutal Doom: Black Edition v3.38

I have another question. What does "Oblivion" in the Fatum menu do? "Ugh you always forget all your ammunition" doesn't really tell me much. Most of the others have a proper description, but I'm hoping this one maybe decreases the number of ammo pickups or something?

Good karma+2 votes
GigaBowserXL
GigaBowserXL - - 52 comments @ Brutal Doom: Black Edition v3.38

Is 3.37 compatible with the BDBE + Enhanced E1 by RaZZoR package? If so, how do I change it from 3.36 to 3.37? (a.k.a which files would I delete/replace?)

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Ion Fury Weapon Mod - Dagger

Nice job on this, much appreciated.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Increased Monsters v2 (add-on for PD3)

Hi, another question. When I get to Alpha Labs 3, it automatically switches the difficulty to nightmare. (I'm going on veteran for my first time through this add-on). Even though the console reads g_skill 3, I know it's on nightmare because it suddenly gave me the soul cube, and the damage from enemies increased by a ton. Any idea what's going on?

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Increased Monsters v2 (add-on for PD3)

Never mind, I had dropped the Tested mod into the Doom 3 base folder. Removing it fixed the issue.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ TSM v0.30 Add-on for Perfected

Cool, thanks for the addon! I love how this level rounds out the campaign. Sick!

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Increased Monsters v2 (add-on for PD3)

Having an issue. When I finish Mars City Revisited and start loading into Administration, the console comes up with the following error:

Script object 'monster_demon_pinkdemon' not found on entity 'monster_demon_spectre_1'.

And then it just crashes to the main menu. I don't know what's wrong. It seems to not have or not recognize a custom monster or something. I'm using the PD3 texture addons, if that makes a difference.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Hardcore Perfected Doom 3

It will definitely be difficult though, because it's hard to balance the artifact and the grabber. They both allow for a lot of cheesing when you have no ammo, particularly the grabber and the artifact's berserk mode.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

I am experiencing this, as well. It's strange - I don't remember those bugs being present in earlier versions. Also, the particle effects when you absorb a dead body into the artifact are just appearing as big black squares for me now.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

This is happening to me. It's actually pretty annoying, because the smoke cloud will follow you around, and if you're not moving, it will catch up to you and block almost all your visibility - and, in my case, cause framerate drops. It goes away if you switch to a non-shotgun weapon and use that for a while, but the second you fire the DB, it comes back again. Idk what to do to fix it.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

I was just about to mention the Hardcore Perfected addon, as I am the one who made it. :) But you beat me to it! Thank you for suggesting it. I'm playing through some of PD3 RoE currently, so it's possible I could make one for that, too. In Hell is already done.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Hardcore Perfected Doom 3

If you're still interested in the RoE, just let me know and I'll try to work on it.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Hardcore Perfected Doom 3

Sorry for the late reply - I haven't checked on this in a while. I've been on a hiatus from Doom 3 for a bit, but if you and others are still interested, I can definitely try to get back into it and get the RoE version done. Glad you enjoyed this one!

Good karma+2 votes
GigaBowserXL
GigaBowserXL - - 52 comments @ Hardcore PD3 - In Hell Campaign

To anyone who might be wondering, the screenshot shown is indeed taken while playing on Nightmare mode. The reason there are medkit bars is that the secret backpacks give you medkits, so you end up with some medkits even on Nightmare mode. And Perfected Doom 3 doesn't have the Nightmare mode health decrease, so that's why the health is at 100 instead of 25. There is a tutorial that VGames kindly made in order to enable the health decrease, but the lower amount of ammo and crazy amount of damage that the demons already do on Nightmare mode should make the difficulty high enough for you even with 100 percent health. :) Armor is also pretty scarce in this campaign, so that further adds to the difficulty.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Hardcore PD3 - In Hell Campaign

Thanks! (I think. XD) Hopefully it didn't turn out to be TOO difficult. I was still able to beat it, so it is doable. Next, I will need to make a hardcore ROE.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Hardcore Perfected Doom 3

And Part 2. Go to YouTube if you would like to see Part 3 and beyond! My YouTube name is Giga Bowser, or you can just search for Hardcore Perfected Doom 3.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Hardcore Perfected Doom 3

If you would like to see a playthrough of this addon, here is Part 1:

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Absolute HD Mod

Does this now work with Resurrection of Evil? I saw some of the screenshots said that ROE wasn't supported, but I'm wondering if anyone has tested this out with ROE.

Good karma+2 votes
GigaBowserXL
GigaBowserXL - - 52 comments @ Doom 3 HD Mod

I agree, turning bloom off in the options would definitely help.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

Okay, I found the script file. Guess I was looking in the wrong folder. Now, are the sections of the file I want to edit the ones that say "WEAPON START FIRING = true"? I'm assuming I would change that to "WEAPON START FIRING = false" for the alternate fire modes. Or am I looking in the wrong place in the file? There is the section called "void weapon_soulcube::Idle." Would that be the right one? Sorry for all the questions, I just want to make sure I create a good addon for the mod.

If it's better than cluttering up the forum by posting here all the time, I could just send you a message to continue this conversation. What do you think?

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

Okay, I'll keep that in mind. Thanks again for all the help with troubleshooting.

One last thing: I'm still trying to figure out how to eliminate the Soul Knight, mega health, and mega ammo from the Soul Cube for my "hardcore" modification. You'll have to put this stuff in laymen's terms for me, since I am not extremely tech savvy. I should be looking in the definition file called "weapon_soulcube," right? You said to comment out the the parts in the idle section having to do with player button presses, but I don't see any section titled "idle." Can you help me out?

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

I figured out how to insert images into messages, so I sent you some. The first of each set of images is the game without the texture packs installed, and the second in each set is with the texture packs. It's strange, because the upgraded textures seem to change some of the wall patterns and such, but is that how it's supposed to be? Also, I thought it was weird that the inside of the elevator looks almost identical with and without the texture packs, but I guess it does make a little bit of difference.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

Yeah, I just checked my drivers for my video and graphics cards, everything is up to date. I wonder what else I can do to get the texture packs running properly...maybe something in the Nvidia control panel? That doesn't really work, though, because PD3 runs from a batch file rather than an .exe, so I can't do program settings for it. Or maybe I need to rename the .pk4 texture files? Right now they are named TexturePack_PD3_v3.0a and TexturePack_PD3_v3.0b.

Is there a way to upload screenshots? That way, maybe I could show you a "before" and "after" shot to see if the texture packs are actually working. When I'm looking at the screenshots, it does look like it's making a difference. It can be a bit subtle, but even the character/monster models seem to look a little better.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

Thanks for the link, that mod looks interesting! Not sure how I feel about it going for the third-person approach, but I'd like to try it out just the same.

My PC specs are:
Intel i7-7700
Nvidia GTX1050
8GB RAM
4 Cores, 8 Logical Processors

Any other specs I should list? Maybe I don't have enough RAM to make the textures work, but if that were the case, I would think it would try to load them and just run terribly slowly...but it runs smoothly just fine.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

Haha it's true, I am pretty tech illiterate, so I have troubles getting things to work. I try really hard, though. I'm also a perfectionist, so I'm probably nitpicking on a lot of the stuff that other people might not worry about.

I'm pretty dang sure that I'm using the HD packs correctly, though. I dropped the two .pk4 files into my Perfected mod folder and did what you said with the config file. Maybe I'm still doing something wrong. Does what I have done so far sound right? I mean, it should be really straightforward, according to the directions. Do I need to put the texture packs in the maps folder or something? I just have them in the general PD3 folder.

I do however enjoy this mod so very much! That's why I gave the positive review. As soon as I saw the dual wielding pistols, I was sold. I was impressed with those extra maps, especially the Icon of Sin. I mean, it's obviously based on the Icon of Sin battle from Doom 2, but it was just so epic.

One interesting thing is that I was watching a YouTube video of someone's review of PD3, and they actually had the same black polygon effect when some of the enemies were gibbed. I guess they either didn't care too much about it, or it didn't last, because they didn't mention anything about it, but it was clearly there.

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

One more thing. Who made the custom levels after the first hell level? Was that you?

Good karma+1 vote
GigaBowserXL
GigaBowserXL - - 52 comments @ Perfected Doom 3

Never mind, it seems to be working now. It just wasn't as big of a graphical difference as I was expecting. It's hard to tell in some areas, but I think it is indeed working. I didn't have to do any of that changing values from 256 to 1024, either - all I did was make sure my config file matched the values you listed. Thanks for that! Out of curiosity, does the texture pack include HD skins for monsters and weapons? I can see that some of the wall textures are enhanced, but the monsters and weapons look pretty much the same whether the packs are enabled or not.

Good karma+1 vote