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Comment History  (0 - 30 of 102)
giftheck
giftheck - - 102 comments @ Star Wars Battlefront: Elite Squadron Map Packs 1 and 2

Death Star, Vjun and Mustafar already exist for SWBF2. I may be willing to pass Coruscant over to another modder to convert.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars Battlefront: Elite Squadron Map Packs 1 and 2

No, these maps do not have vanilla sides alternatives.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars Battlefront - The Phantom Menace

I have two further maps planned ATM: Swamps of Naboo and Gardens of Theed using the same Trade Federation sides as Siege of Theed. I'm also considering one for Coruscant (though I'm not yet sure how I would do that one given the Trade Federation isn't there - maybe Guards vs Thugs) and one for the Theed Hangar.

Good karma+2 votes
giftheck
giftheck - - 102 comments @ Scarif: Beach

I did actually address two of those issues in V2, mainly with including more vegetation in the east side of the map. I do have to be careful about that as each bush and tree placed is an object and there is a maximum number where the game will just stop working.

I considered removing the flyers, but ultimately, after consulting a few other people for feedback, it was decided to keep them in. As the map will also be included as part of the Demake project in the future, the vehicles will be removed entirely for that version.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Scarif: Beach

Version 2, which I've been working on for a little while, is on its way with a few tweaks. There is also the option to play with the stock sides as well.

I did consider the feedback regarding vehicles, consulting with a few other members of the community. I gave a few options, and they said the best option is to leave it as-is. I have, however, tried to remedy some of the issues, but some of those issues come down to the AI, and also affect stock maps (key example is Tatooine: Dune Sea where AI will fly their fighters into rock formations). On the same topic, I cannot help with regards to the AI's 'aimbotting' on harder difficulties, this is the way the AI is programmed in SWBF1.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Anniversary Edition

THis is not due to be released until September

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Naboo: Siege Of Theed

Thank you :) I've parked the sides for a second map I want to do so I may revisit and do some tweaks then.

Re. the Naboo Pilot FP: it should be there. You can see it in this video: Youtube.com The Droid Stunner model does kind of obscure it though.

Re. the fifth class - yes, it was a choice as I couldn't come up with something I felt fit.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Anniversary Edition

Thank you!

This new mod is reworked so quite a few things have changed from the old Legacy versions. The Super Battle Droid is now the Soldier class by default. Both the Soldier and Sniper clones on Kashyyyk use Clone Scout skins. There are a variety of skins dependent on map.

Good karma+2 votes
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Anniversary Edition

To bolt on to this, now I know the state of the Classic Collection version: I currently have no plans to bring this mod to it. Getting it working for that version of the game would be a lot more work than it is currently worth. I intend to release this mod for the older versions that released previously (the old Steam versions, and CD/DVD versions)

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Anniversary Edition

Yes, I am aware of the upcoming Classic Collection.

No, it does not affect my plans for SWBF: AE.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Anniversary Edition

I've now concluded the pre-alpha testing phase, with the next phase being the implementation of the SWBF2 map pack. This will take some time and require a second testing period. Once that's concluded, this will be parked until September 21 - the 20th anniversary of the release of the original game.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Anniversary Edition

I'm aiming to have it finished by the Summer, but yes: the release itself is aimed at September to meet the game's 20th anniversary.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Anniversary Edition

I expect this mod to be out this year, and to mark the 20th anniversary, and negate confusion with SWFB3 Legacy, the mod is now titled Star Wars: Battlefront - Anniversary Edition.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Anniversary Edition

Just dropping in to say progress is slow, but there is progress.

Good karma+10 votes
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Anniversary Edition

It's been a year, but I had actually shelved Phase 2 for a long time. Recently, I decided to reboot it entirely, basing it on the work I've done for Battlefront V1.4 and pulling from the various mods and maps I've done over the years since, so what's presented here isn't going to be what's in the new Phase 2. But, yes: I intend to have Phase 2 out this year (2023). When is something I currently cannot answer, but it is coming.

Good karma+9 votes
giftheck
giftheck - - 102 comments @ D'Qar Resistance Base UPDATE - RELEASED!

This looks great so far!

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars Battlefront: Elite Squadron Map Pack 2

And you haven't relocated any of the folders? PSP and PSP2 are both located in GameData/addon? There's nothing 'missing' in PSP2?

What's the total size of the PSP2 folder? Should be 664MB, if it's smaller either the download failed or the unzip failed. In which case the only thing I can suggest is redownloading Pack 2.

Another member of the community who got the GOG version has had no problems so we can eliminate non-disc versions of the game as an issue.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars Battlefront: Elite Squadron Map Pack 2

How long ago did you download Pack 1?

And are you using the Steam version?

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars Battlefront: Elite Squadron Map Pack 2

Are you using the most recent version of Pack 1, uploaded the same day? And does Pack 1 work as intended? Because I cannot replicate the crash at all.

I'm assuming you guys are using the Steam version, BTW.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars Battlefront: Elite Squadron Map Pack 2

Did you download Pack 1 first, like it says in the readme and description?

Good karma+2 votes
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Unofficial Update 1.4

I didn't alter their HP, they're usually pretty damn hardy since they're basically destructible command posts.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Unofficial Update 1.4

Thank you so much :)

The droideka was one of the first things I addressed, because I agree: it was no fun playing as the Republic on many maps when Droidekas could so easily mow you down without you having so much as a chance of damaging them. The Jet Trooper was meant to be the Droideka's folly, but even that didn't work in the base game. So I decided to even it out. The Droideka's still a beast, but it's a much more manageable one now XD

Re. the Phase 2 clones: I toyed with the idea of keeping the Phase 1s, but I looked at it from a certain perspective: if this game were being updated by Lucasfilm now, would they insist on Phase 2 units? I believe yes. But I also didn't like how Battlefront II had Phase 2 units on every map but Geonosis. So I opted to make it something of a compromise.

At present, I don't have plans to make a version that's compatible with older versions of the game.

Good karma+2 votes
giftheck
giftheck - - 102 comments @ Star Wars: Battlefront - Unofficial Update 1.4

If you expand the description in the download, it brings up the Readme with the list of changes.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Star Wars Battlefront: Elite Squadron - Base Pack Version 1.1

Thank you :)

Yes, this is intended to be separate from the Portable Maps project. While I'm intending on keeping future Elite Squadron maps within the scope of this project, I still want to keep the older maps as they are for archival purposes.

Good karma+2 votes
giftheck
giftheck - - 102 comments @ STAR WARS Battlefront 2 Remaster

"How DARE you make mods for a game I personally don't like?" 🙄😂🤣

Good karma+11 votes
giftheck
giftheck - - 102 comments @ Enhanced Gameplay Mod 2.4 RELEASED

Nice to see you're still around! Just something from the research that's been done, removing the lowrez models is likely not a good idea for SBWF1.

Good karma+1 vote
giftheck
giftheck - - 102 comments @ Kashyyyk: Mountaintop V1

This was originally released as an SWBF2 version, and I back-ported it to SWBF1. Search for Teancum and you'll find that version there.

Good karma+1 vote