Try this sub-mod
Moddb.com
in provintial campaing you will find bigger and better map
Try this sub-mod
Moddb.com
in provintial campaing you will find bigger and better map
Valyrian generals from my mod does not really fit, Late Roman period, you know they was made for fantasy mod
I’m not against that you use them in your mod, but at least make credit to authors
If you want you can, why not
End o this month i think,but as worst scenarion start of may
Witcher Total War - King Of Skellige would be first mod to release in my Witcher mods series, here is the page of this mod
Elder Blood is next to release
Maybe in future, I have plans to do full remake of all units, and maybe then I will add more unique generals and captains
This guy is working on it, but there is no page for that mod for now
Moddb.com
Yep, and Cimbri, Belgae and Nabatea
Sure why not.
What you want to do?
it's just med2 villages, you need to wait till they are grown at least to 800 population, and only after it you will be able to build wall level 1 which turn it to small town, so it's not a bug, it's medieval 2 cities system
open battle_models.modeldb file and change 860 at the top to 861 and problem will dissapear
Interesting, will check it
Maybe when I will remake units I will add them, now I don’t see reason to add them
in Europe Ancient, you not meant to take that regions, probably Urbgen didn't change it
yeh, seems it have one little bug i will tell about it to Urbgen
to fix it open RTW_Deluxe.cfg with notepad, and change this line mod = mods/europe_ancient to mod = mods/RTW_Deluxe and all will be fine
no need to merge it, its independed sub-mod, it can work without Europe Ancient.
Europe Ancient discord - Discord.gg
It’s a shame but you can’t just triggered historical event, try to start again and just rush to turn 100 and tell if you will see historical event New Man Gaius Marius
probably a bug, but i didn't have it.
give more information, what version of the mod, what faction, did you unite rome into one faction at the start?
Turn 100 activate Marian Reform
Hey, yes, it’s part of mod style
Link to discord below in my message
Maybe wrong installation process, maybe wrong version of the game, I don’t know
I never had such feedback about version 2.0
Only about very old versions
Update 1.0 in development
- Valyrian Empire script for Volantis and House Targaryen
- Balance changes
- New Ui
- New eventpics
and more and more
For now yes, in future when one modder finish his ancient architecture pack i will add it to the mod and make units remaster. But until then mod is finished.
2.01 it was just minor fixes, if you load 2.0 you will have it, i just change the archive.
Thank you!
1) i don't get a first one, i run some tests recently, and Militia Hoplites fight cavalry well
2) its normal, med2 villages don't have any buildings at all
3)just remnants from vanilla map, you should not see it without toggle_fow
4) will check
5) maybe will rework some generic missions in future.
Hi
map will not be changed, but i'm not against if someone create a sub-mods with bigger maps.
Update 2.01
Kotais reachable bug fixed
Olbia bug fixed
Triarii was rebalanced
some minor fixes..
Also this guy is making Barbarian Invasion on Europe Ancient base
Moddb.com
I believe he will create a page for his mod later, but now you can check progress on his page
Try to load campaign first and then custom battle, it’s a random bug which can work both ways (customs don’t work without entering campaign or campaign don’t work without entering customs)it will be fixed in 2.0 version
not exacly a Barbarian Invasion, but Europe - The Dark Ages mod is in development right now, and that mod will be inspired by BI.
Valyrian_Legionnaire
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