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Avid problem solver, developer, tinkerer and creator of CovertEngine

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Geometry Instancing (Desert Landscape)

gerbotha Blog


Here's a small update (added video) to my previous Desert Landscape blog.

This video is a short demonstration of foliage geometry instancing plugin in CovertEngine as well as terrain tessellation, linear space lighting, deferred shading and cascaded shadows.

CovertEngine Desert Landscape

gerbotha Blog

I've been playing around with my engine for a bit, just having fun as oppose to developing. Thought I'd share a few screenshots. Been playing around with the instanced foliage painter using the deferred render pipeline instead of the forward rendering pipeline.

Desert landscape in CovertEngine

The terrain is a pseudo random fractal generated tessellated mesh. The scene uses height offset fog and a bloom filter with high exposure as well as cascaded shadows.

CovertEngine Desert Landscape