I Hate Cheaters, Hackers, Glitchers, Laggers and Liars. Only through Peace, Honour, ethics and Morality will we shape the Earth.
Would you believe this would usually cost: $15 USD - ¥1627 JPY - £11.88 GBP
I am actually having technical issues.
I don't know why, but my game doesn't see Custom maps on this PC.
I've checked the Install directories multiple times, no problems there.
Let's both record our runs, see whose run is fastest and/or most efficient.
A race to see who is fastest
A match to see who has the lowest amount of losses
High quality design, I like it.
This unit will be modified (Texture modification) and used in the CnC5RS MOD.
I've been trying on multiple occasions to upload what I've got, along with the new EVA5 Installer I made. However, my internet connection has been too weak to upload anything. However, it's only a Beta anyway, with a stable CCS Faction with only 4 units.
When Programmers have got other things on their mind apart from making their game actually work right.
Looks good, nice work.
I am interested in how you did this.
As my MOD is going to be largely involving Space, it would make sense to have properly build Space Levels.
Could you do a tutorial of one your structures and/or units please, because I think the stuff you make is great.
I have 3DSMax9, but still no idea on how to use it properly, not even how to get the W3X Importer Plugin to work.
Now this is a Tank.
Please can we get a 1920x1080 (1080p) version so we apply it as a Wallpaper.
Even better would be a 4K version for those who's screens are massive.
It's Voldo in disguise (ripping off Soulblade and Soulcalibur).
Even the Muscle-Tone (shape and mass) is identical.
On another note, why is he trying to pretend to be Batman, with the cape.
I know that cape is Red, but it was the first thing I thought of when I seen it.
As Batman is all about Tech, and that Red cape has some form of tech arms on it.
I don't know what they had to drink, but it's obvious that they played too much Soulcalibur while they drank it.
If you intend to use these files, then I would advise looking on YouTube for any information you might need.
This file was put together in a rush, and is relatively self-explanatory to Advanced Users.
I do not own the rights to these files, I am only publishing them in a single place so that people don't have to faff about looking for the files individually.
Note: For Advanced Users, any Novice uses should look at YouTube (I don't remember the links).
XBox360 Drivers for 64-Bit Windows 7
vcredist_x64 (Visual C++ 2013 Redistributable)
NDP461-KB3102438-Web (.Net Framework 4.6.1)
dxwebsetup (DX9 Setup)
And then some program that is meant to get PS3 Joypads to work
Also note: The Drivers contained within are also required for other Joypad software such as DS4Windows.
it will be specific to maps that edited the properties of the Mutant Hovel in their Overrides.xml file located in that specific map's directory.
C:/Users/[USER_ID]/[AppData]/Roaming/Command & Conquer 3 Tiberium Wars/Maps/[MAP_NAME]
I've tested the MOD on the exact same map, and no such issue exists.
The map is the first Skirmish Map (the default map at the top of the list), and I started from the exact same position as you did.
My question would be:
Are you using an edited version of the map in question?
Also, are you using other modified files in conjunction when running the Forgotten MOD?
Failing any of the above, are you using a genuine version of the original game and is it fully up-to-date?
Minus a moderate Health Bar (expected of a Tier 3 Unit) and the fact it can one-shot Harvesters if you're not careful, I wouldn't say the Bulldozer is OP. It is easy to counter, and overall, I personally don't see it as a useful unit. Just my personal opinion, though it has its own place I guess (same as Soviet Grinder Tank).
OK, I just had a game on a 1VS1 Map using a Hard GDI opponent while playing as the Forgotten. The result was that I couldn't get even one game to work out as Victory or Stalemate. Six restarts later, and I had to concede.
Same conditions again, but swapping the teams so that I'm GDI going against a Forgotten opponent, and I got Victory first run. My opening moves being identical to before. Didn't build much in way of defences either except one Watch Tower at the start (as I was unable to build defences while playing as the Forgotten, see lower down for details).
Stats (Me as GDI VS Hard AI as Forgotten):
KD Ratio: 19.00 VS 0.07
Favourite Unit (most constructed): Firehawk VS Horde
Most kills with unit type: GDI Harvester VS Impact Drone
Most losses of unit type: Firehawk VS Horde
Most threatening unit on the field: Mammoth Tank VS Bulldozer
Total resources gathered: 250K VS 500K (approximated amounts rounded to nearest 50K)
I had no more than 5 Mammoth Tanks at any one time and I was comfortably long-distance harvesting using 3-5 Harvesters at a time. I used my Mammoth Tanks to take the Bulldozers down and my Harvesters did the rest. The Firehawks took out the enemy structures, hence most built. I had a single Mammoth Tank go into the base at the end once it was Elite Rank and I used a Commando leisurely just to watch the AI's credits deplete to 0, and then used an Engineer to capture the MCV to attain Victory.
First point to note, the Forgotten Defence strategy. Defence Structures are not something the Forgotten have much actual access to. First, to place a defence in the first place, a Power Plant is required. While this is a good concept, this breaks up the chance for a Forgotten player to build up defences at the start of a game. GDI are able to build Watch Towers early on in the game, while the Forgotten have to rely solely upon units not defence structures. The idea of bringing the Component Tower back from Tiberian Sun is great, but it needs to be done right.
The Component Tower from Tiberian Sun, how to incorporate it correctly. For my own MOD, I intend for the CCS to use the Component Tower. This can be done in two ways.
One: A Structure in the Defence TAB that has upgrades of its own, one for each application. This would take 10 seconds to construct and then 5 seconds to upgrade after construction. Power Consumed being 1 and then the upgrade adding to that consumed power.
Two: A Structure in the Defence TAB that has the other structures built onto it via the Defence TAB. This would take 5 seconds to construct and then 10 seconds to build any module to place onto it.
I will use the first method, as it's easier to the user and quicker in many respects. The Component Tower will also act as my Wall Hub, just like it did in Tiberian Sun.
The MOD you've created is great, but it just needs fine-tuning. I'm available as a tester if you require.
The Longhorn should have 2 Seats in my opinion. Yes, four was too many, but one is too few considering that it a forward firing only tank. No other tank in the whole game is restricted in the same way.
Also, the Power Plant in its normal form should be slightly better in terms of its armour. The other power plants from all of the other factions are much stronger. Orca Strike does about 50%-60% damage to a GDI/NOD/Scrin Power Plant, it does 80% against the Forgotten Power Plant. Fair enough, I haven't checked to see if the Orca Strike has a higher damage in this MOD (but as far as I know it doesn't).
Also, it would of been nice to see one more unit for the Forgotten. Its choice of tanks I think is lacking somehow, maybe it's just me, but I'd like to see something that could balance against Mech units. The Forgotten should have a Mech Class unit like everyone else. Personal opinion, it would be nice. If you need a design idea to work from, I'll happily provide.
Nice Pun, hahahaha.
This is precise to original models shown in the Red Alert 2 opening scene isn't it, if I'm not mistaken.
When I include this specific unit in my modification, I will record the process, and then you can see the full work-up and step-by-step on how it's done.
Some people post the models on their own, so importing those is the hardest. Others include the data required to make them run out-of-the-box.
As I will be using this unit in my own modification, I will record it so you can see what I use in order to include it.
Very detailed, I like it.
This is a taste of the story-line of Command & Conquer 5.
Not a bug, just a lack of installation, please wait for latest release.
Does anyone have an EVA Soundboard?
I would really like one.
Will the Easter Egg Dinosaur Levels be involved in the Remaster?
I never got chance to play them in the original, hahahahaha.
OK, this looks fresh.
Much more of an improvement compared to the content from C&C Rivals.
I really can't wait for Command & Conquer Remastered (like the night before Christmas, hahahaha).
OK, so it wasn't 60 days, LOL.
Getting back onto production very soon.
Surprising how much memory is effected when you're not doing coding for a while.
I need to get back into the swing of things.
Thank you for uploading these, they are sure to come in handy.
If you are able to contact Chronosheep, then you may pass on my gratitude.
Science behind this...
How does it fly and still keep its nose up?
The thing I liked about the original Orca in Tiberian Dawn and Tiberian Sun, the Orce was a believable unit. You could clearly see how it would Fly and it was believable. The Tiberian Sun Orca Bomber was no exception either, it had wings in sensible places and you could believe that it would tare you up for messing with its other Orca friends.
Then we look at this thing... With one vision... YeeeeeeNO.
You gear it up, and it would nose dive instantly. Heavy in the middle and heavy at the front, light at the back and that is where the propellers are? FUDGE-CAKE
Did the Engineer have one too many while designing this thing?
or was it...
Because he got high, dadada da dadada...
Hammer Time, LOL.
The only thing that would make it any worse was if he was in Golden Jogger Shorts.