Good to know this project is still kicking!
Good to know this project is still kicking!
Soon, though it is highly unlikely that any roster additions will be made.
There are no plans to alter the original game artwork beyond what is necessary to account for new additions.
There are 'plans' for many factions. Whether we'll be able to fully realize them is undetermined.
Computer Expanded has a Scenario Mode that disables some of the AI's more uncooperative behaviors like taunting and diplomacy-switching. Instructions for how to use it are included in the Computer Expanded Scenario Mode.txt file in your Game/AI folder.
We have many new animals on the to-do list, but getting them all animated takes a lot of time, which we're currently focusing into getting the new civs ready.
The EF maps are accessible in standard games by selecting the 'Custom' option from the Map Type settings.
To my knowledge, there is no way to 'lock' herd animals like Nerfs to a player, outside of maybe attaching a looping Change Ownership effect to them. But even that would just repeatedly change them to target player rather than locking their ownership.
For all other units placed under GAIA, they should only convert to the first (human-controlled) player to approach them.
Very low at the moment. 'Lore' is rarely an issue when it comes to implementing new factions, artwork is the primary hangup.
It is not possible to do that in Galactic battlegrounds.
Not that we're aware of, but there is a limit on the amount of data that can be added.
Beskar Edition*
The Printscreen key takes screenshots. The image will be saved as a .bmp file in the game directory.
We don't give much credence to outlandish rumors.
We also don't hold the continuities in very high regard considering that almost nothing in the game makes sense lore-wise in the first place. It makes no difference to us what they decide to make canon or not; we'll continue to add whatever content we feel will be good additions to the mod.
No definite timeline yet, but we're working on it.
Not quite that in-depth, but something better than a static, 30+ minute audio track.
Rebel AI fighters seem to be significantly less aggressive than the Imperial ones, which makes a lot of the starfighter maps kind of one-sided. On Taloraan, X-Wings don't attack the enemies at all for some reason. They'll chase them, but I've never seen one actually shoot. The A-Wings and B-Wings seem to do just fine.
Similar story on Yavin. I've seen the X-Wings/Y-Wings actually attack there, but they're notably less aggressive than the Imperial team and spend most of their time crashing into the deflection towers. The AI Commander orders also don't update when a tower is destroyed, causing the Rebel fighters to just circle around empty parts of the map.
First Order Troop Center upgrades are 25% cheaper than those of other civilizations, which is what causes the odd numbers. Generally, discounts like that don't bother rounding up or down.
Tech Tree entries are rather complicated to build and will be included in a later update.
It isn't really a bug, so much as an odd design choice from the original game that we've chosen to stay consistent with.
Most Non-hero infantry units have flat black shadows, whereas vehicles, buildings, and hero units show them as transparent.
These shadows are built into the unit sprite itself, so trying to retroactively make all of the original shadows transparent would be a very complicated task that involves manually editing every frame of every affected unit.
The "+" button next to the minimap will enable the advanced unit commands.
Old scenarios should still work fine. Installing the mod over an old version should work just fine, but a completely clean installation is probably your best bet for avoiding issues.
It is not included in this release, but we are still working on it.
Some of the new changes to the mod required us to construct our own version of AGE for use on EF specifically. As such, the original program likely won't be able to open EF files.
We do not plan on adjusting building durability, but there are plenty of effective ways to engage buildings in Battlegrounds; possibly more than Age of Empires has. Grenade Troopers aren't really the answer; they are designed specifically to counter mech units. If you want to take down buildings with infantry, Mounted Troopers are the best solution, possibly backed by mass Troopers.
The Resistance and First Order will both have entirely new building graphics.
Gen_Rhys_Dallows
DeLante joined
Head of the Expanding Fronts mod for Star Wars Galactic Battlegrounds, and an amateur voice actor for numerous Mod projects including Mental Omega, Rise of the Mandalorians, and Star Wars Battlecry.