oh also, the Fighters have no cockpit HUD, and the capital ships in space look like toys, the corellian corvette looks like a preschool baby toy that is designed to be too big for the child to fit in his mouth being all chubby and plastic looking, the Victory Frigates look ugly as sin (the only thing that makes them even remotely resemble a Victory is that they are triangular shaped and have wings on them, but they look horrible and the wings just make them bigger targets.) and are tiny by comparison, having the hangar on the side of the star destroyer was stupid with no logical reason I don't care what their excuse is it's just lazy and pathetic, games like X-Wing Alliance have better models of Capital ships than this game, if for no other reason than they actually do the hangars right... not only that but the space maps in X-wing Alliance are bigger, there are more fighters (both on screen and in the selection) there are more capital ships (including the Super Star Destroyer) that actually MOVE AROUND, I remember Battlefield 1942 had battleships, destroyers and Carriers that you could take the helm of and move around the map, I was expecting the same in Battlefront 2, but once again they failed to deliver
if you want proper scale with BEAUTIFULL models, try Deep Space in Star Wars Galaxies, even though you can't board any of the ships, you will not find more acurate or beautifully detailed 3D star wars ships anyhere else.
I blame the rush that this game was made in, pressured to be released in time for the DVD of Revenge of the Sith, hopefully they will make a Battlefront 3 to make up for this one, with a far more flexible deadline so they don't have to cut corners or leave things unfinished/unpolished.
General_heidern
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