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Official Clazzette. What.

Comment History
Clazzette
Clazzette - - 11 comments @ Half-Life: Induction

I didn't notice. Damn I was too late XD

Good karma+1 vote
Clazzette
Clazzette - - 11 comments @ Half-Life: Induction

Aight. I do not want to ruin the surprise the devs give so I can only give out hints on what to do to get such achievements.

Accident Man - In the chapter "Registration", you can interact with the stuff in here before Eli leads you to the tram. Interact until they break and you fail.

Unfrozen Jack - In the chapter "Registration", one word. CAFETERIA. (What the hell is he doing in there.)

Silence is Madness - Just interact with the phone panels around the game until Marc gets mad, REAL MAD.

Freed Man - Go get Otis some donuts on the tray in the chapter "Dormitories". Where to get them? It's yours to explore.

Decayed - In the chapter "Dormitories", do not enter your room yet. Explore a bit FURTHER. Gotta love Decay, to be honest.

Duct Tales and Beer Paradox are quite obvious achievements.

Gabe Industry - In the chapter "Hardwork", follow a certain Einstein.

Your Personal Pesticide - In the chapter "Hardwork", when you try to restore power in the generator room, use your instincts. Roaches' footsteps can be heard. No worries, they're quite few.

A Good Listener - Be sure to interact with Marc often! I honestly love the relationship and character development on this one! :)

Should the devs allow me to spoil the achievements, I will update the list so I can tell them in detail.

P.S. Do not go near the nameless room in the chapter "Dormitories". You guys owe me a therapy session for this one.

Good karma+1 vote
Clazzette
Clazzette - - 11 comments @ Half-Life 1 & 2: Google Translate Edition

I can already smell the possible suffering from that statement alone. LMAO

Good karma+2 votes
Clazzette
Clazzette - - 11 comments @ Half-Life 1 & 2: Google Translate Edition

Now do Crack-Life but it's Google Translated.

xD

Good karma+2 votes
Clazzette
Clazzette - - 11 comments @ Half-Life 2 : MMod

Going off for this. Like I said before I even started my statement, "IMHO".

To the point.

Although I do understand that people wanted the kind of gameplay with the stick, but at my point (as a long time HL fan) I go for a bit "I don't" with such fact that we play with the Stun Stick. This is why I suggested such for an optional setting to disable Stun Sticks at the start of the game.

In general honesty, the mod's fantastic regardless. I take your point too.

Good karma+1 vote
Clazzette
Clazzette - - 11 comments @ Half-Life 2 : MMod

As stated above

"but when you submerge in water, that's the only time you use the Crowbar (due to the fact you get self-damage underwater upon Stun Stick's primary attack)"

Also, by means of OP, Stun sticks were too OP. In Normal Difficulty, what takes several hits on the manhacks with a crowbar takes one with the stun stick. Fewer hits required for most of the enemies with the stun stick than the crowbar itself.

Good karma+1 vote
Clazzette
Clazzette - - 11 comments @ Half-Life 2 : MMod

I may have put this on the comment section of a YouTube video, but I will repost this.

IMHO the dev should make the stun stick as an optional weapon in the settings, or rather before we start a new game. Seeing on how a bit OP it is as a melee weapon, it takes away one of the real icons in Half-Life, the Crowbar.

You usually use the stun stick as a Melee in most parts but when you submerge in water, that's the only time you use the Crowbar (due to the fact you get self-damage underwater upon Stun Stick's primary attack), which is a bit disappointing to me.

Good karma+1 vote
Clazzette
Clazzette - - 11 comments @ Half-Life 2 : MMod

Can you put up another DL link aside from ModDB? Server's getting smoked up at the moment.

Good karma+1 vote
Clazzette
Clazzette - - 11 comments @ [ Half-Life 2 : MMod ] Version 1.1 {OBSOLETE}

Smellin' smokes from the download servers. Haha!

Before I even play it, I sense success from this mod!

Good karma+2 votes
Clazzette
Clazzette - - 11 comments @ Xash3D FWGS for Android

Got this "Error: No spawn fucntion" on several totally converted mods (and it's quite a shame most of them are in the supported mods list).

Likewise an example on what @TryingToLive is saying about "monstermaker", we got stuck in most levels of Crack-Life on which the game does not recognize what the actual fudge is that command..

Dude. This may be asked few times but you devs got any time fixing this?

Good karma+2 votes
Clazzette
Clazzette - - 11 comments @ Mod Appreciation Week 2016

M.facebook.com

Soery for the long link.

Good karma+1 vote