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Comment History
gato303
gato303 - - 17 comments @ First DLC Level Pack

Good evening, I know I am kinda late. But I discovered this mod kinda recently. My specific question: I run Linux Ubuntu Mate 22.04 on a Raspbwerry Pi 4B and I compiled eduke32 for it, but when I try to run this mod it just reports a huge list of errors on the console till the program finally aborts. The eduke32.exe that comes with this mod is specifically compiled for DNF? Is there a Linux version or the possibility to compile eduke32 for DNF mod similar to what you can do with AMCTC? Thank you

Good karma+1 vote
gato303
gato303 - - 17 comments @ Q2 Evolved 0.26b

Gamebanana version didn't work for me, no sound and maps didn't load. While this version works and audio also works

Good karma+1 vote
gato303
gato303 - - 17 comments @ Berserker@Quake2 1.46 FULL

Hello, I'd like to try this source port to try the mod "High Poly Quake 2 Weapons" that was made thinking in running it in Berseker Quake 2, I was wondering if this would run on Linux Mint ? Thank you

Good karma+1 vote
gato303
gato303 - - 17 comments @ Berserker@Quake2

I'd like to try this source port, but I wonder, it has Linux support?

Good karma+1 vote
gato303
gato303 - - 17 comments @ Quake 2 Weapons Remodel

Uhm.... so, would these work on Quake 2 Evolved?

Good karma+1 vote
gato303
gato303 - - 17 comments @ Quake 1.5

I hope it works on Darkplaces for Linux, since it's my main OS.
Expecting this mod to load like other mods "F4 > load mods"

Good karma+1 vote
gato303
gato303 - - 17 comments @ Linux Gamers

Never mind, I found out ^^;

Good karma+4 votes
gato303
gato303 - - 17 comments @ Linux Gamers

Hello there, how do I join?

Good karma+4 votes
gato303
gato303 - - 17 comments @ DooM Resources Explorer

BTW, stupid Avast on Windows7 believes it's a virus...

Good karma+1 vote
gato303
gato303 - - 17 comments @ DooM Resources Explorer

Does it work for Doom 3 BFG *.resources files?

Good karma+1 vote
gato303
gato303 - - 17 comments @ Ultimate Super Doom 3 patch 4.9

Cool mod, very complete with monsters and weapons, the lots of sprites make the animations look fluent even without 3D models, nice job!
Just one question: Is there a possibility to play this with Doom2 instead of Doom1 to use megawads created for Doom2? Thanks

Good karma+1 vote
gato303
gato303 - - 17 comments @ Complex DOOM Version 26a2

Well, in GzDoom in the menu>options>Customize Controls you usually are able to bind keys or buttons for Fire, Alt, Fire, Reload and Zoom, there are a number of mods that use those actions, so you better map those actions on your Source Port

Good karma+1 vote
gato303
gato303 - - 17 comments @ OpenArena

I tried to load a couple of bots I downloaded for Q3A and a map and Open Arena doesn't recognize them, aren't they compatible?

Good karma+1 vote
gato303
gato303 - - 17 comments @ Squirrel and Hedgehog fan club

I never knew North Korea had animation, and accidentally found it a couple weeks ago, and yes! North Korea has a decent level of animation.

Good karma+1 vote
gato303
gato303 - - 17 comments @ Mulmangcho

I think he is a mouse ;-)

Good karma+1 vote
gato303
gato303 - - 17 comments @ D4D v2.0.3

Huh, I will have to check if the 2.2 stable version is available to pull from the GZDoom GIT repository and then compile again, to see if this mod runs

Good karma+1 vote
gato303
gato303 - - 17 comments @ D4D v2.0.3

Same problem here, using GZDoom 2.1.1 compiled for Xubuntu Linux. I will check if the stable version 2.2 is available to pull and compile from the GZDoom GIT repository

Good karma+1 vote