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Reus

Game review

Review by: MicroDude

Intro:

Reus is a rather spectacular game, it might remind you of a mini-game you can find on the internet; but it is so much more than that. The title Reus is ( actually ) Dutch for giant and since controlling god-giants of different elements is a core feature of this game, hence the name.

( I suppose you could say ) Reus is a god-game, it is like a mini fusion of From Dust and Black and White, which involves creating landscape for your citizens and at the same time micro manage the settlements.

Game Mechanics:

The core features of this game is to terraform (shape ) the earth. There are four different “shaping skills” that you can use, and they are as following: Water, Mountain, Forestation ( Woods) and Swamps. And each is equally as different, and will create a different type of settlement. Well except the water, there isn’t any water tribes. Each of these will have a natural response to the other one, for example the woods and the swamp needs water, and the desert needs mountains. And each of these three types of land masses has its own type of customization; where-as swamp can get herbs and the woods can get berries.

The game also has a “tech-tree” for the different types of plants, animals and minerals that you can place down. Each offering a different yield of various items, such as wealth, food or tech.

Visuals:

The visuals in this game is conveniently thought out. It’s a smooth cartoonish style; and the avatars are neatly created. They all have their own type of characteristics. The graphics are created in a way that there is no need to complain about boring graphics, I suppose that’s the benefit of having cartoon graphics.

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