Hey, just wanna let you know about a small to medium (depending on your point of view) bug I found in the Hell maps. I imagine due to some slight differences in geometry between Doom 3 and Doom 3 BFG, some items actually fell through the world and couldn't be picked up. I first noticed this when a BFG cell that should've been at the start of the first Hell map wasn't there and when I noclipped, I found it along with several other items in the void underneath the map. I'm not sure if the same issue is there for the other maps, but I did notice it for some items in Hell and Hell Outpost. I was able to fix it in a fairly crude way by simply going into the map file using Notepad and increasing the Z values of each item, which seemed to put everything in place properly. I've played through both levels this way and there doesn't seem to be any bugs from what I did, but I do think it's best to go through with a proper map editor to make sure everything's in place instead, which is out of my expertise. I'm satisfied with the mod right now, though I would love to have an updated version that officially fixes this issue.
gameragodzilla
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