Glad to be of help, Unity documentation is indeed badly written and scattered! :)
Glad to be of help, Unity documentation is indeed badly written and scattered! :)
I don't know if you're aware of the existance of the updateMode enum for Animator components:
yourAnimator.updateMode = AnimatorUpdateMode.AnimatePhysics;
With this, every single frame of the Animator will be executed every single FixedUpdate() instead of Update().
Galandil
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