So no logo in the next version?
So no logo in the next version?
Eh, its been an issue for several version now (least for me). Works sometimes on certain maps... good luck getting it to work
Anyone else getting desyn or player defeated on match start 90% of the time?
I really want to enjoy this mod but the GC lag is unbearable.
Skirmish works great.
Oh it is?
Ive looked there before and could not find it. I must be inept lol
I have a question
Is the updated hud ui from another mod? if so where can I get
Is there a way to stop the advisor from popping up at every battle to tell me that the ai is enabled? Drives me mad.
So far the only bugs i have run into in 1.41 is missing skullcap some missing script for court lady and village errors that pop up while traveling.
Also may just be my own incompetence but how do you recruit roman auxiliary? The troop tree says roman levy can either be legionnaire or auxiliary. But only the legionnaire upgrade is available.
Roman levy can only be made into legionares? Troop tree says they can be auxillary. how do get roman archers?
Yes it is
Just wondering if there will be a version than can be played in the non-steam version.
So is this steam only? will there be a GoG version?
All the new land maps are missing textures. I think I fixed it before but I dont remember
Oh cool I look forward to seeing that and any other upcoming changes.
Loving the update you guys have done after taking over the mod.
So far the bugs I have encountered are just graphical, like the Carrack cruisers model not loading, its just the engine lights. Unless I zoom in its fine. I dont even remember if the Carrack was in the old versions so this might not be new.
Same with the old version I was wondering if the economy will ever be 'balanced?' Not that is bad or anything, It's way to easy to get money. Especially when you and the Ai can plop down financial buildings in space and ground on every single planet. I'm not sure if there is anything planned but I think a good idea would be something like makeing financial centers/trade docks on city planets/rural planets. While mines can go on the backwater planets. It could make loosing your big ships and planets a thing to worry about. That is just my two cents.
the game crashes when using 1600x900
Steam did an updates with the return of multiplayer and the gamemodes that come from the conversion pack are broken.
The only problem I run into is that when a atst or a pod walker gets forced crushed they stay hovering over the ground. Makes me sad
So when I run the game with this mod I get this error:
"Could not initialize graphics system. Make sure that your video card and driver are compatible with DirectDraw."
running the game normal its fine.
Is there a way to make the AI act like they did in vanilla? Its fine if not. I'll just have to 'git gud.'
How to disable battle map always being on.
My only real gripe with this mod is the movie voice clips. Wish I could just have the base game voices.
The models are great but the sound bytes get annoying fast.
Is Multiplayer battles not able to be done. Get different versions every time :(
I'm still very hyped for this!
Real talk doh, Are you planning on having everything finished before release or have a pretty meaty alpha/beta?
I'm crashing to desktop without an error message. Anyone have any lick of an idea why?
I'd argue the type of truck does not fit the decade of the war. I find the styling to be more akin to the trucks of the second world war. The Great War trucks had a primitive look and cheap.
Looks like a ww2 Russian Technical.
Love the mod, Unfortunately I drop 20 - 40 frames from some of the ships.
Is there a way to make some of the base game ships available? I'd really like to get myself an elite.
I found how to disable it.
In \Star Wars Battlefront II\GameData\addon\AAA-v1.3patch there is a batch file called menu. I ran it and selected the option to disable the hud.
I'm rather happy now.
furrylegion
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