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Comment History  (0 - 30 of 31)
Frze512
Frze512 - - 31 comments @ Half-Life 2: Unforeseen Circumstances Episode One

Hey! Unfortunately I stopped working on episode 2 a long time ago, I haven't touched hammer in quite a while, so I don't think I'll be coming back to it as I've moved onto other things now.

Thanks for playing regardless, I'm glad you had fun! :)

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ 2020 Update

Thanks! :)

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ Half-Life 2: Unforeseen Circumstances Episode One

Hey, thanks for the comment! Its been such a long time since I've touched hammer, and I honestly don't really know why that crash is happening with some people. I've looked over the map transitions in hammer and I can't seem to find the problem, even so, the map change seems to work fine for me whenever I play which makes it really hard to diagnose. If I manage to find a fix I'll be sure to upload some sort of patch.

But yeah, I apologize. Thanks for playing nonetheless.

Good karma+3 votes
Frze512
Frze512 - - 31 comments @ [ Half-Life 2 : MMod ] Version 1.2 { Outdated }

Why don't the iron sights work anymore? That was my favorite thing about this mod :(

Good karma+2 votes
Frze512
Frze512 - - 31 comments @ Half-Life 2 : MMod

Fixed, turns out my Half-Life 2 installation was on a different drive to my Half-Life 2: Update directory.

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ Half-Life 2 : MMod

(deleted)

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ Half-Life 2 : MMod

Anyone got any ideas why I'm getting this engine error upon trying to launch the mod? :
"Unable to load manifest file "script/surfaceproperties_manifest.txt""

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ UC Episode 1 Patch 1.11

Ahh, appreciate the feedback. I wasn't aware there were any crashes at that point in the mod, very strange.. I'll see what I can do. And thanks for letting me know.

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ UC Episode 1

Do you have HL2 and the Episodes all installed? The mod will only work if you have all 3 games in steam ready to play. If so try verifying the cache.

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ Half-Life 2: Unforeseen Circumstances Episode One

Thank you for the comment, I never intended to release the mod publicly, however you could call me foolish to think that I thought this was actually a pretty amazing mod before I made this page, I wanted to share this first mod to perhaps prove myself. Turns out maybe that wasn't the best idea ever, but I suppose its a good lesson!

Good karma+2 votes
Frze512
Frze512 - - 31 comments @ Half-Life 2: Unforeseen Circumstances Episode One

Also I just found out why you were getting a Node error, turns out that there was a old .ain file for only the first map which somehow I missed out when replacing the graphs folder for the mod. All the other maps don't have that though.

Good karma+2 votes
Frze512
Frze512 - - 31 comments @ Half-Life 2: Unforeseen Circumstances Episode One

Right now I'm just experimenting with different things and such which I didn't use before. I have to admit that I did get most of the help when making it from various tutorials, and simply expanded upon the method or idea that was shown. I'll definitely make sure take my time with anything else I decide to make in the future, and whether or not its a continuation of this mod, I don't know.. In my mind though, it might be best to start from scratch at this point and make something different.

Good karma+2 votes
Frze512
Frze512 - - 31 comments @ Road to Pripyat: AFTERMATH

Man, I can't wait to play this! Keep it up!

Good karma+5 votes
Frze512
Frze512 - - 31 comments @ Half-Life 2: Unforeseen Circumstances Episode One

I definitely appreciate the review, but I can't help but point out a few things I have stuck in my mind, which I've listed here:

1. I have play tested the maps after every compilation, and I have no idea why you would be experiencing a node graph error, there was a graphs folder inside maps which should've eliminated that, which I did check as well.

2. I'm not sure what you mean by only gravity gun? There were a number of crowbars in the stream of water, however I agree it could've been a little more obvious, I didn't think too much when designing that.

3. For the first level I intended you would have to kill the cop with a crowbar which then gives you the pistol to fight the combine.

4. The "un-climbable" ladder you speak of was simply because of the lack of exit entities, which seemed not to affect me during play test, however realizing this through many comments I did include in the patch a fix for this.

5. I completely agree its fairly unpolished, I wasn't that coordinated with engine on a lot of the levels, and sometimes I took large breaks until deciding to come back to editing, and during some times I physically couldn't know how to so called "Polish" something up, even researching many hours of tutorials.

6. I'm not sure what you mean by only 1 gravity gun in the Half-Life universe. When are you ever told that in the lore? I've seen in a lot of other mods you would get the gravity gun, the same as this. At the end of the day if its a weapon use-able in the Half-Life engine is it really a big deal?

7. As I did say above, I didn't want this mod to be full of custom assets and such, I just wanted it to be a simple "first mod", and I agree it can be weird for the "story" but I wasn't willing to dedicate everything I could to it.

And well, at the end of the day I just hope you can appreciate this as a first mod. Yes, its pretty terrible in some areas, I have to agree, but during a lot of the development I literally never intended to release it publicly. I just hope I can improve much in anything else I happen to work on to make sure this doesn't happen again..

Thank you. :)

Good karma+3 votes
Frze512
Frze512 - - 31 comments @ UC Episode 1 Being Released! (Making Episodic format)

Thanks for the feedback! I'm pretty sure in the next couple days I will release a small patch to knockout some pretty stupid bugs and such, will see what I can do. :)

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ Half-Life 2: Unforeseen Circumstances Episode One

Thanks for playing! :)

Good karma+2 votes
Frze512
Frze512 - - 31 comments @ Background Map

I agree! I'll see if I can do something like that. :)

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ Background Map

Appreciate it!

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ Image 18

Thank you!

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ Image 15

I'm sorry?

Good karma+2 votes
Frze512
Frze512 - - 31 comments @ Image 14

Thank you! I was thinking of putting some more buildings in the skybox, but I wasn't sure if it was completely necessary... anyhow this is still a WIP, I'll be sure to take your advice into account :)

Good karma+2 votes
Frze512
Frze512 - - 31 comments @ Half-Life 2: Unforeseen Circumstances Episode One

Thanks! Yeah, I only started using/learning the editor more than a month ago, but whenever the release happens to roll about I hope I'll be able to update all existing maps a decent amount.

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ 17

Thanks for the feedback! I've change this scene a bit since, but I agree, I'll take that into account. :)

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ Half-Baked

Another one of these...

Good karma+3 votes
Frze512
Frze512 - - 31 comments @ FakeFactory Cinematic Mod

Can someone help me out? When I try install with the installer, I get to the part were it says "The installer have to copy some files from your official Half-Life 2 folder." and then after, a couple popups appear saying "File execution failed" followed by the installers saying "Installation Complete" But the mod fails to launch (from the shortcuts) Someone help me out? (Would say more but 50 word restriction)

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ SCP: CB Nine Tailed Fox Mod

Now its just saying MAV, is there an installation guide? I installed SCP:CB 1.2.3, then installed NineTailedFox, the window opened up greeting me with a MAV, I installed the patch, still got a MAV.

I'm pretty sure I installed it correctly, but do you have a guide?

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ SCP: CB Nine Tailed Fox Mod

Alright nvm, I got the DLLs

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ SCP: CB Nine Tailed Fox Mod

btw I do have 0.1.0 installed as well, i'll try reinstalling

Good karma+1 vote
Frze512
Frze512 - - 31 comments @ SCP: CB Nine Tailed Fox Mod

Is there an installation guide? because I do have SCP:CB installed (v1.2.3)

Good karma+1 vote