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Hi I'm Frosturation. If you don't what that means, I always stay 'frost' when dealing with frustration :) I am currently really busy right now, I am not able to make any requests. Have any questions about BF2 modding? Don't hesitate to contact me via PM.

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Frosturation Author
Frosturation - - 236 comments

*(not to scale)

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Cokoqu
Cokoqu - - 403 comments

1

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Anthony817
Anthony817 - - 2,771 comments

I think it is a tad bit too pixelated to say with any certainty. But my guess would be the top and bottom ones, since they are going to be higher polygon for sure. If I am not mistaken, weren't a lot of the weapon models in Play 4 Free ported directly from BFBC2?

Ok I just looked it up, the middle one is the recycled one from BFBC2. That was the great thing about Play 4 Free, they ported over a lot of the content from that game already.

That one always had a really cool sight, but if you go with the other ones they could also be used in historical mods as well. They all look great though.

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Frosturation Author
Frosturation - - 236 comments

i prefer the rising storm one because the texture looks so detailed... i mean the textures 4096x4096 lol

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Anthony817
Anthony817 - - 2,771 comments

Oh yeah, that is such a large texture resolution. It really is highly detailed.

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B4RR3l
B4RR3l - - 743 comments

keep in mind that engine gets memmory saturated very easy, not sure if the p4f or rising storm ones has better geometry than BF4, they shouldn't

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Frosturation Author
Frosturation - - 236 comments

hmm what do you mean "memory saturated"?

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B4RR3l
B4RR3l - - 743 comments

it's only 32-bit

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MasterChiefRulZ
MasterChiefRulZ - - 1,443 comments

I think Memory saturation = Memory exhaustion. Polys lean more on the Graphics Card while Textures seem to use more memory, this is my personal experience/interpretation.

Don't textures get loaded into the memory? Seems like I read that years ago when dealing with memory related crashes.

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B4RR3l
B4RR3l - - 743 comments

I didn't dig in deeper but seems like terrain textures are also loaded into VRAM while bundled and static mesh textures relays more on RAM, I did notice I was using more than 6GB once RAM + VRAM but I'm not sure how that was possible with a 32-bit app

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Description

1. Battlefield 4
2. Battlefield: Play4Free
3. Rising Storm 2

Which one is the best?