Damn I never get notified of these on time oof
I'll think about it, workin on a friend's project atm X3
Damn I never get notified of these on time oof
I'll think about it, workin on a friend's project atm X3
One minor question; do the 3d props require the other props file to be loaded in or are they meant to be used separately?
What's the difference between this and the other relighting mod?
Dunno if this is just an issue with the base game or with the mod, but there's no way I can map mouse wheel to weapon swapping in-game. Is there a workaround for this?
Ah ****, my bad for not responding X33
Sure!!
EDIT: IT'S READY!!! Redownload for the new gloved sprites :D
Where do you drop the files if I may ask?
As a gay dude, even I find this **** absurd XDD
Is this compatible with the unofficial patch?
Is there any difference between this and the pre-bundled HQ SFX addon?
Please tell me you didn't just steal assets from Slayer's Testament, slapped em onto EOA and called it your own thing XD
I honestly really enjoy these buffs given to the shotguns; I mean they're SHOTGUNS for peat's sake, not BB-filled airguns lmao
But yeah, I definitely understand your concerns regarding balance (due to Quake's lower overall monster count per level than say Doom), hopefully this new update alleviates those concerns for ya X3
Silly question but are there any plans for you to make the right-handed weapons mod by Half-Dead compatible with Reignited?
Any way to fix the broken next weapon/prev weapon controls?
Just noticed the Glock has no recoil X3
Ah I'll reinstall then X3
EDIT: Yup, that fixed it :D
I noticed that some of the alt fires require you to stand still, is that intentional?
Awesome!! All we need now are some brightmaps to go with it X3
This fix works perfectly for me at least, you don't even need to use the .exe that comes with it; just extract the .zip file somewhere, then take the .dll file that comes out and place it in your CoD 2 install directory :D
Seems like the enemy ai breaks even more after installing this, like for example they don't spawn in with their weapons and their reactions are even more buggy than in the original level oof
Might wanna clear those duplicates out the next time you update this lol
Just a heads up, DrPyspy recently finished his Doom 64 Revenant sprites Forum.zdoom.org
Is this compatible with the new KEX port?
I tried switching renderers and played all 3 CEs and still the same issue
I'm having a strange issue where the bullet impact decals have broken alpha layers X3
SIDE NOTE: Extract the archive first, THEN load the contents in after BDP X3
Go into Customize Controls and look at the Brutal Doom - Advanced Actions section, then select Reload and map it to the desired key :D
Shotties should sound a bit louder/punchier and the bass levels on the rifles need to be toned down slightly but otherwise great work!
Is this still necessary?
Frosted_Moontips
Logan joined
Graphic Designer/Artist, composer, retro gamer and Ryu simp~