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Comment History  (0 - 30 of 68)
friken0
friken0 - - 68 comments @ Image 2

lava lamp?

Good karma+1 vote
friken0
friken0 - - 68 comments @ ball 3

I guess the fractal gods have watched starwars too?

Good karma+1 vote
friken0
friken0 - - 68 comments @ fire 5

purdy

Good karma+1 vote
friken0
friken0 - - 68 comments @ Friktal

bioluminescent life?

Good karma+1 vote
friken0
friken0 - - 68 comments @ Friktal

love it when a fractal sprouts wings

Good karma+1 vote
friken0
friken0 - - 68 comments @ Friktal

Cosmic plant.. spore... thing

Good karma+1 vote
friken0
friken0 - - 68 comments @ Friktal

So..... tell me you don't see two obvious heads / faces in there!

Good karma+1 vote
friken0
friken0 - - 68 comments @ orb 4

for any starcontrol fans.... sure looks like a mycon :)

Good karma+1 vote
friken0
friken0 - - 68 comments @ StarDiver

It is.... but very slowly. I had to take some time to focus on other areas of life for a bit. I'm slowly getting back to it though. It WILL get finished.... this lifetime

Good karma+2 votes
friken0
friken0 - - 68 comments @ StarDiver

Good suggestion. We will be starting to reach out to youtubers and such when we have a playable mini-segment of the game. We hope to include solar navigation, conversing w aliens, planet mining and combat -- so the player gets a good feel of how the game will play beyond just combat.

Good karma+1 vote
friken0
friken0 - - 68 comments @ StarDiver

Thx for the feedback. I'm saving most difficulty balancing until we have all the ships in the game. There will be overly powerful ships on purpose for the key races in the game who are more advanced and integral to the story arc.

Good karma+2 votes
friken0
friken0 - - 68 comments @ StarDiver - New Weapons and Ship AI

Oh, I forgot that chrome disabled plugin support recently. To enable it:

--
Chrome v42 they have disabled the NPAPI support, but the good news is you can enable it again.

Paste this into chrome: Flags

Hit activate on that item

also activate native-client underneath.

Bingo Unity works again :)

Good karma+1 vote
friken0
friken0 - - 68 comments @ StarDiver - New Weapons and Ship AI

If anyone wants to have a go at controlling the Benev against the Krex AI ship:

Gravityride.com

For added fun, I left on the planet procedural debug mode. hit f12 (or ALT f12 in IE) to randomly generate a new planet. If you are playing the last build w/ a gas giant F11 randomly generates a new gas giant.

Good karma+1 vote
friken0
friken0 - - 68 comments @ StarDiver

If anyone wants to have a go at controlling the Benev against the Krex AI ship:

Gravityride.com

For added fun, I left on the planet procedural debug mode. hit f12 (or ALT f12 in IE) to randomly generate a new planet. If you are playing the last build w/ a gas giant F11 randomly generates a new gas giant.

Good karma+1 vote
friken0
friken0 - - 68 comments @ StarDiver

Hi All,

I would love to get some feedback on controls and AI. Please note this is a combat only build, not the full game, and still quite early. It is also set for GAME-CONTROLLER controls by default. HOLD DOWN FIRE for long range shots.

To change controls.

(default controls are setup for a game controller)

F1 (Alt F1 for IE browsers) for keyboard only (wasd and >? or arrowkeys and zx)

F2 Mouse and Keyboard (ship rotates to mouse cursor. arrow keys or wasd to thrust/strafe

Since this is out of context and in the full game you would learn to pilot ships slowly, the difficultly will likely seem quite high. The AI in this build is in difficuly mode, and is a faily difficult ship. If you die just refresh the browser page to retry.

Controls of your ship. Movement w/ left stick of controller (or mouse/kb as noted above). Button 1 will fire 3 side flak cannons. Hold that fire button down until you want to detonate the warheads. Steer the warheads during flight with the left stick. Button 2 fires a forward pulse weapon. It will repel the enemy and do a good bit of damage. It can also be used to deflect enemy lighting attacks. Strafe with the top shoulder buttons. Engine boost with bottom shoulder buttons (drains energy very quickly).

Note this game is targeting Xbox1, PS4, and Steam, not a webbrowser. Web-builds are just easy to get feedback on. I know they are not ideal.

Gravityride.com

Thanks in advance for any feedback you can give :)

Good karma+1 vote
friken0
friken0 - - 68 comments @ StarDiver - New Weapons and Ship AI

Hi All,

I would love to get some feedback on controls and AI. Please note this is a combat only build, not the full game, and still quite early. It is also set for GAME-CONTROLLER controls by default. HOLD DOWN FIRE for long range shots.

To change controls.

(default controls are setup for a game controller)

F1 (Alt F1 for IE browsers) for keyboard only (wasd and >? or arrowkeys and zx)

F2 Mouse and Keyboard (ship rotates to mouse cursor. arrow keys or wasd to thrust/strafe

Since this is out of context and in the full game you would learn to pilot ships slowly, the difficultly will likely seem quite high. The AI in this build is in difficuly mode, and is a faily difficult ship. If you die just refresh the browser page to retry.

Controls of your ship. Movement w/ left stick of controller (or mouse/kb as noted above). Button 1 will fire 3 side flak cannons. Hold that fire button down until you want to detonate the warheads. Steer the warheads during flight with the left stick. Button 2 fires a forward pulse weapon. It will repel the enemy and do a good bit of damage. It can also be used to deflect enemy lighting attacks. Strafe with the top shoulder buttons. Engine boost with bottom shoulder buttons (drains energy very quickly).

Note this game is targeting Xbox1, PS4, and Steam, not a webbrowser. Web-builds are just easy to get feedback on. I know they are not ideal.
Gravityride.com

Thanks in advance for any feedback you can give :)

Good karma+1 vote
friken0
friken0 - - 68 comments @ Hyperspace2

What should hyperspace travel look like? Idea #2

Good karma+1 vote
friken0
friken0 - - 68 comments @ hypoerspace

What should hyperspace travel look like? current idea....

Good karma+1 vote
friken0
friken0 - - 68 comments @ Procedural Planets -- Rock Worlds

Glad to see you around Doci. I know how it goes. I was a bit unproductive my self through the holiday.

Good karma+1 vote
friken0
friken0 - - 68 comments @ New Blue Yeti mic and arm

Gooooood morning Vietnam!

Good karma+3 votes
friken0
friken0 - - 68 comments @ Lighting

It will be a commercial game. We will do our best to have a demo/trial version though. As far as release timeline.... I'm hoping by the end of 2015.

Good karma+1 vote
friken0
friken0 - - 68 comments @ planet landing on windows tablet

hmm.... stupid iphone pic is upside down. oh well

Good karma+2 votes
friken0
friken0 - - 68 comments @ Moknon

:) thx

Good karma+1 vote
friken0
friken0 - - 68 comments @ StarDiver: Planetary Landing

Thanks. We are a year into the project and all the parts are just now starting to come together. We will soon be able to put together a trailer to show how all the parts fit together: combat, exploration, story, rpg elements, planet landing, travel, etc.

Good karma+3 votes
friken0
friken0 - - 68 comments @ Planet departure

controlled by the player

Good karma+1 vote
friken0
friken0 - - 68 comments @ Planet departure

yep, activities for planetside include:

mining
fighting
npcs
lost civilizations to find new tech / ships
collecting biological data to sell
and trying to stay alive on hostile planets w extreme gravity, temperatures/weather.

Good karma+1 vote
friken0
friken0 - - 68 comments @ Dialogue UI - Frik First Meeting

pardon the music.... captured pandora tunes in background :/ whooops... THAT isn't space game music ;)

Good karma+2 votes
friken0
friken0 - - 68 comments @ StarDiver

Great feedback thanks! We are planning on having ship levelups and tech research options for ships. Levelups will make everything slightly more effective and give the gamer a reason to try and get good with a specific ship design. Tech upgrades will be very storyline and race specific. An example for the krex would be salvo tech to launch two warheads per tube. Info for new tech will be discovered through exploration and/or story discussions w alien races.

We are still playtesting and debating on 1 on 1 or 1 on few type combat. We have been working on ship vs station combat as well. The honest reality is we want to do so much more than what our tiny team can practically do. We are a year into this project and likely have a year left or more. We are planning to attempt a kickstart so maybe if we can raise crowd-funding we can afford to get some more programmers on it. Thx for the ideas and interest

Good karma+3 votes
friken0
friken0 - - 68 comments @ StarDiver: Orbital Battles and More

Lol... you are not the only one that isn't a fan of the music slowdown. I have a feeling that it is a feature that will either be left out entirely or reserved for a rare over-the-top weapon in the game.

Good karma+1 vote
friken0
friken0 - - 68 comments @ StarDiver: Orbital Battles and More

Thanks for the feedback. We are using a algorithmic substances (check out substance designer in google). We may allow same screen coop on pc as well, but hope to further the pc multiplayer capability by allowing players to run their own server ala minecraft. In playtesting we will get a better idea how many players have multiple controllers/people for pc setups.

Good karma+1 vote