any chance on maybe buffing cannon reload rate so they can fire more often or buffing solid shot vs infantry?
any chance on maybe buffing cannon reload rate so they can fire more often or buffing solid shot vs infantry?
oh cool! does that mean theyre all gonna be combined like how it was tried with is 2 into is 3? or are they all gonna be seperate
ah, do you know if they still work on 3.0? while i dont mind the late 18th i always really liked the early period of it due to its diversity in warfare tactics as pike and shot was just phased out and different things were tried out
heya! i havent really followed the mod but had a blast with 2.2 back in the day, especially with friends, whats so different about rotr? is it now a completly new thing, did focus shift? or is it continueing the work of the old IS?
hey i have an idea regarding map design of the ground combat, i think this is pretty good and im enjoying it so far, but anyways, heres an idea: I think a ground assault should have 3 phases 1. the landing and securing the beachead (dealing with the first wave of defenders) the middle part of taking ground, and at the end the battle over the base, the way this could work is that in the middle part of the map is where civilian spawns are , so after the first wave is dealt with theres enough time for the garrison units to spawn while the invaders deal with militia units generated by civilian structures
thanks for the info, any numbers on the actual damage output and damage radius?
can you explain how the planetary defense tech from the tec loyalists work? how many weapons are gonna be added, is there a cap on how strong planetary defense is,how long does it take for it to increase its defenses
yes i do
to the warehouse thing i might add its not every KPA thats idling its just some and the behavior is sometimes weird might be the crysis ai still strange that the marines dont shoot at the koreans except for the dude with the gauss
2 things ive encountered , at the point where u and the marines storm to the warehouse the marines wont fire on koreans and sometimes korean soldiers just idle
in the ending cutscene psycho is floating outside the airplane, theres 1 psycho that acts like normal and how it should be in this cutscene and then theres a 2nd psycho that just floats in the air in the pose where u carry him
well so far the mod really looks good, its great to be able to play crysis 1 in a new enviroment and its very professional too
does that mean i have to pirate myself a non origin version just to play the mod?...
yeah same here
FlowSystem Warning:[flow] objectives_dialog : Failed to create node 3288 of type:String:Combine - flowgraph discarded
did not load all nodes 172/184 nodes
the first mission also wont update past the hinterlands thing, i go where the green dot is but nothing updates, i cleansed the entire map of koreans already ;-;
thanks the thing with the shortcut did it for me
it tells me Bin64\crysis.exe couldnt be found?
nvm fixed that but now it says ssleay32.dll missing
.... tried to start the bat in admin and now get the previous error again
FreyaOwO
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