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FreeSlave
FreeSlave @ Echoes_v1.3.zip

Put client.so to echoes/cl_dlls. Put hl.so to echoes/dlls. You can rename it to echoes.so for consistency (because windows dll is called echoes.dll). Add the following line to echoes/liblist.gam:

gamedll_linux "dlls/echoes.so"

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FreeSlave
FreeSlave @ Soldier's Adventures

Yes

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FreeSlave
FreeSlave @ Echoes_v1.3.zip

MrGnang if you're going to release another update you may consider fixing reference to sprites/muzzleflash2.spr resource in the map (I did not check, but I guess it's used by func_tank?). That way Linux users won't need to copy this file under another name. Actually you could add linux binaries to the new release (if it ever happens) too.

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FreeSlave
FreeSlave @ Echoes_v1.3.zip

Just saying that you can play it on Linux (and probably OSX) GoldSource using this source code Github.com (I can provide a binary version for Linux if you don't want to build it yourself).

But you'll need to go to the mod resources and copy "sprites/muzzleflash2.spr" as "sprites/muzzleflash2.spr " (with a trailing space at the end). Otherwise you won't be able to load echoes23 map because some entity references this sprite just like that. Windows version does not have this problem because Windows automatically strips a trailing space during the file search.

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FreeSlave
FreeSlave @ They Hunger: Trilogy crossplatform v1.0.5

There's another workaround. Extract files from pak4.pak, e.g. with this tool Github.com
Then delete pak4.pak. It should run from steam. It looks like some GoldSource error, hopefully not a problem of our hlsdk.

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FreeSlave
FreeSlave @ They Hunger: Trilogy crossplatform v1.0.5

Run steam in terminal and then run They Hunger from steam as usual. That helped me.

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FreeSlave
FreeSlave @ It's about coding too, not only mapping

Spirit's movewith is definitely a good feature to have, yet we did not add it. But now when you said about burning osprey I consider adding movewith would be a useful improvement since we're gonna have similar events in our mod.

Both fgd and source code will be published upon mode release.

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FreeSlave
FreeSlave @ It's about coding too, not only mapping

Hello. I think I've seen this code in some github repo and found it poorly written in some parts.
Anyway all stuff from Opposing Force that we need (and even more) is already implemented. I actually played Opposing Force campaign on our game libraries. It worked pretty well and helped us find some bugs in our code.

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FreeSlave
FreeSlave @ HTC

In case you want to play this on Linux, add the following lines to the liblist.gam file:
gamedll_linux "../gearbox/dlls/opfor.so"
fallback_dir "gearbox"

Opposing Force must be installed.

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FreeSlave
FreeSlave @ The main room

I see what you did here.

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FreeSlave
FreeSlave @ Black Mesa: Dormitories

Hello, I'm author of original Induction. Very glad to see my idea got new life in Source engine. Thanks for this return. Please, feel free to make changes in plot, add new levels, etc. Also I hope maps will be opensource just like my own ones. We gotta share our experience to other people, but for some reason it's very rare when mappers share map sources. In my opinion it's a big mistake.

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FreeSlave
FreeSlave @ Soldier's Adventures

not only opfor zombies. All opfor monsters except Pit worm and Geneworm

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FreeSlave
FreeSlave @ Half-Life: Induction

You should copy directory "induction" into directory of your Half-Life. After that, create shortcut by hl.exe and write " -game induction" in line "Object". For example "D:\Games\Half-Life\hl.exe -game induction"

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FreeSlave
FreeSlave @ Soldier's Adventures

We had answered this question yet. Our mod uses content from opposing force, as Condition Zero uses content from Counter Strike.

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FreeSlave
FreeSlave @ Soldier's Adventures FGD-file

Soldier's Adverntures uses code of Opposing Force. I posted fgd because one user asked me. Maybe fgd will be interesting for you because it allows to show models from Opposing Force in valve hammer editor.

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FreeSlave
FreeSlave @ engineer_Adventures

I saw this model in Cleaner's Adventures.

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FreeSlave
FreeSlave @ Near Blackmesa

good sky.

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FreeSlave
FreeSlave @ To the wrong time on the wrong place

fix duct's textures

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FreeSlave
FreeSlave @ Beta

I think, it is "Power Up"

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FreeSlave
FreeSlave @ Half-Life : Residual Point

It is nicely done, but I don't see author's idea in this mod. 7/10

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FreeSlave
FreeSlave @ WIP Janitor

Mod "Cleaner's Adventures" contains HD model of worker. Maybe, will you take model from this mod?

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FreeSlave
FreeSlave @ Half-Life Beta

Why do you think so?

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FreeSlave
FreeSlave @ Half-Life: Induction

Red HEV-suit is Colette's suit (play Decay)

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FreeSlave
FreeSlave @ Half-Life Beta

bien, Yo entiendo español poco :)

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FreeSlave
FreeSlave @ Half-Life Beta

after I posted this mod on moddb, other mod Quiver (mod according to old story) was posted here too. I think, we join mods.

Reply Good karma+7 votes
FreeSlave
FreeSlave @ Life's End

good mod, but there are some defects

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FreeSlave
FreeSlave @ Half-Life: Induction

I am not sure, that Gordon Freeman saw aliens and took part in expeditions to Xen. No mention of this in original plot.

Reply Good karma+2 votes
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